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  1. #61
    The Hatchery Enoach's Avatar
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    First I realize that not all quests are liked by every person. However, I'm trying to understand why people don't like the proposed idea with the Adjusted numbers as pointed out by Kookie. And since to me math matters I decided to write out a common situation of 1E 6N 1H (8 runs total). I'm only doing base XP and Leaving out all optional objectives and additional bonuses, elixers and tomes as those will be different by person/group and playstyles.

    Using the following Base XP Values: (Keeping #'s simple for demonstration purposes)
    Elite: 1,500
    Hard: 1,200
    Norm: 1,000


    Current System will net 9,930 XP after all 8 Runs

    Elite:
    1500 Base
    0300 20% Elite First Time Bravery Bonus
    1200 80% Elite First Time Bonus
    ====
    3000

    Normal:
    1000 Base
    0250 Normal First Time Bonus
    ====
    1250

    Normal x2: 1000
    Normal x3: 0900
    Normal x4: 0800
    Normal x5: 0700
    Normal x6: 0600

    Hard:
    1200 Base
    0480 Hard First Time Bonus
    ====
    1680

    =================================================
    Under the new proposed XP Ransack the XP for the 8 runs drops to 8,430 XP.

    Elite:
    1500 Base
    0300 20% Elite First Time Bravery Bonus
    1200 80% Elite First Time Bonus
    0300 20% First Daily Run
    ====
    3300

    Normal:
    1000 Base
    0250 Normal First Time Bonus
    ====
    1250

    Normal x2: 0800
    Normal x3: 0600
    Normal x4: 0400
    Normal x5: 0200
    Normal x6: 0200

    Hard:
    1200 Base
    0480 Hard First Time Bonus
    ====
    1680

    ------------------------------------------------------------------------------------------------------------------------------------
    This is a Loss of 1,500 XP or roughly 15% XP for those quests where people commonly run 1E 6N 1H.

    The only way that could be recovered under this scheme is through more potentant XP elixers or if you break up a Farm like this across 18 to 36 hours.

    I agree for the Farming Crowd it appears to be to much of a hit. The only time they would benefit is later when they are farming Epic/ED XP against their favorite Quest(s).

    ------------------------------------------------------------------------------------------------------------------------------------
    So maybe a counter is why not have the -10% per repetition max 90% and put it on a regain of 25% per 18 hours. Full rovery in 72 hours so similar to a Raid Timer.

  2. #62
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by Enoach View Post
    First I realize that not all quests are liked by every person. However, I'm trying to understand why people don't like the proposed idea with the Adjusted numbers as pointed out by Kookie. And since to me math matters I decided to write out a common situation of 1E 6N 1H (8 runs total). I'm only doing base XP and Leaving out all optional objectives and additional bonuses, elixers and tomes as those will be different by person/group and playstyles.

    Using the following Base XP Values: (Keeping #'s simple for demonstration purposes)
    Elite: 1,500
    Hard: 1,200
    Norm: 1,000


    Current System will net 9,930 XP after all 8 Runs

    Elite:
    1500 Base
    0300 20% Elite First Time Bravery Bonus
    1200 80% Elite First Time Bonus
    ====
    3000

    Normal:
    1000 Base
    0250 Normal First Time Bonus
    ====
    1250

    Normal x2: 1000
    Normal x3: 0900
    Normal x4: 0800
    Normal x5: 0700
    Normal x6: 0600

    Hard:
    1200 Base
    0480 Hard First Time Bonus
    ====
    1680

    =================================================
    Under the new proposed XP Ransack the XP for the 8 runs drops to 8,430 XP.

    Elite:
    1500 Base
    0300 20% Elite First Time Bravery Bonus
    1200 80% Elite First Time Bonus
    0300 20% First Daily Run
    ====
    3300

    Normal:
    1000 Base
    0250 Normal First Time Bonus
    ====
    1250

    Normal x2: 0800
    Normal x3: 0600
    Normal x4: 0400
    Normal x5: 0200
    Normal x6: 0200

    Hard:
    1200 Base
    0480 Hard First Time Bonus
    ====
    1680

    ------------------------------------------------------------------------------------------------------------------------------------
    This is a Loss of 1,500 XP or roughly 15% XP for those quests where people commonly run 1E 6N 1H.

    The only way that could be recovered under this scheme is through more potentant XP elixers or if you break up a Farm like this across 18 to 36 hours.

    I agree for the Farming Crowd it appears to be to much of a hit. The only time they would benefit is later when they are farming Epic/ED XP against their favorite Quest(s).

    ------------------------------------------------------------------------------------------------------------------------------------
    So maybe a counter is why not have the -10% per repetition max 90% and put it on a regain of 25% per 18 hours. Full rovery in 72 hours so similar to a Raid Timer.
    I'd go with 10% per repetition, max 90%, while keeping the 50% recovery per game "day" of 18 hours. 72 hours is a bit much; some folks are back at epics within 72 hours of, say, VoN3.
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  3. #63
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by dlsidhe View Post
    I'd go with 10% per repetition, max 90%, while keeping the 50% recovery per game "day" of 18 hours. 72 hours is a bit much; some folks are back at epics within 72 hours of, say, VoN3.
    I was trying to compromise is all

    People are use to the 3 days (raid timer) and 7 days (chest ransack) and I figured the Devs were working to curve running 1 or 2 quests to level from 20 to 28.

    I still like the Ransack Quest idea and honestly believe that it will help out many players of different playstyles. But I will admit by my numbers it looks like it will hurt the speed 1 to 20s, as well as those that only want to run specific quests, as it will slow down their XP gain.

  4. #64
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by Enoach View Post
    I was trying to compromise is all

    People are use to the 3 days (raid timer) and 7 days (chest ransack) and I figured the Devs were working to curve running 1 or 2 quests to level from 20 to 28.

    I still like the Ransack Quest idea and honestly believe that it will help out many players of different playstyles. But I will admit by my numbers it looks like it will hurt the speed 1 to 20s, as well as those that only want to run specific quests, as it will slow down their XP gain.
    No, I fully agree with you. I was going for more compromise. I'd rather see them keep the same repetition penalty, and have it reset within after two days. That seems like the least troublesome way.
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  5. #65
    Community Member Wizza's Avatar
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    Quote Originally Posted by dlsidhe View Post
    Short Answer: You're not.

    Long Answer: You're not forced to, but if you don't want to then you might have to *gasp* take two days off. It's like other games giving "rest XP" for time logged out.

    Let me lay it out for you in my world where a TR takes six to seven months, because that's how I roll:

    Day 1) I log in on my third life monk, who's chilling at level 6 right now. I farm the bajeezus out of the Depths chain on hard, because it's a speed run for decent XP.

    Day 2) Guild runs of Epic Stuff with Naeryna, or soloing epics, looking for Specific Gear. Oh, look, lots of XP because I haven't farmed them to death recently. Huzzah!

    Day 3) Third life arcane gets a turn: she's at 5, so I run Waterworks hard a few times.

    Day 4) Third life monk returns to the Depths, and gets full XP for it again.

    Day 5) Split between Vali the Druid, and Naerrows the Soon-to-Be DWS. They're both in the hell of 15-18, but they're first-life. Vali can solo-farm The Missing for Decent XP Per Run, or can solo Rainbow In The Dark. Naerrows goes and grinds around GH for a bit, because soloing anything in there is easy with IPS. Because they haven't done so in a couple days, at least, they get full XP for it all. Woo!

    Day 6) Arcane TR has a go-round in WW again, and hits Catacombs 1-2-3. Yay XP

    Day 7) Guild Epics with Naeryna? Yes, and full XP...again.

    Looksee, I haven't run any quests I don't like, and gotten more XP than I would have otherwise.
    Taking 2 days off? What kind of game forces you TO NOT play? Lol. This is getting absurd.

    I don't care how YOU run your TRs. I want to play how the hell I want. Is it so hard to understand people? You can even TR in a year for all I care. This is not my problem.

    I want to focus on one char and TR him in 1 week. Now, this won't be possible anymore. Why? Because you don't like how I play? Why would people care HOW I RUN a TR?

    So we gotta suck it up? Gotcha. Nice choices we have here.

    Quote Originally Posted by CoasterHops View Post
    With 17 Toons, one 6th life capped, one 4th life capped, two 3rd life capped, a cpl 2nd life capped and others in various levels of heroic or epic I sure don't have any idea what I'm talking about.....

    I'm pretty sure this will reduce the grind for those who take longer than a day or two to get a 3rd life through the lvl 16 - 20 content, which is where the real grind is.
    How will this increase the grind for those people? Seriously how will it increase it? You explain it.
    Simply, they can't farm the best XP/Min because of this mechanic. They are FORCED to run bad XP/min quests or just quests they don't enjoy at all. Enoach did the math: 15% XP loss is huge for those farmers.

    Are you still not convinced? The math is in front of you. Proofs all over this thread. If you can't see it, it's not my problem anymore. If you can't understand why many people will take a huge hit from this mechanic, your problem.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  6. #66
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    Quote Originally Posted by Wizza View Post
    Taking 2 days off? What kind of game forces you TO NOT play? Lol. This is getting absurd.

    I want to focus on one char and TR him in 1 week. Now, this won't be possible anymore. Why? Because you don't like how I play? Why would people care HOW I RUN a TR?
    The problem of the old system is that farmers don't play well with other gamers.
    And maybe there are people that thinks that farm is the only way of tr-ing
    - if I consider that i have seen more than one noobs that abandon the games because they think that they had to take the elite streak in first life, it's probably -

    BUT the Devs in my opinion had to give a prize to non-farmers, not penalize farmers.
    New system with old decay of experience it would very good.

    For my playing style the new system is anyway better than the older one, but that's not a good reason to ignore other people needs.

    Edit: I hate all you beacause I can't do more tha 5/6 quest at day full working. But it's another story XD XD XD
    Last edited by Gwyxxx; 07-17-2013 at 04:30 AM.

  7. #67
    Community Member Wizza's Avatar
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    Quote Originally Posted by Gwyxxx View Post
    The problem of the old system is that farmers don't play well with other gamers.
    And maybe there are people that thinks that farm is the only way of tr-ing
    - if I consider that i have seen more than one noobs that abandon the games because they think that they had to take the elite streak in first life, it's probably -

    BUT the Devs in my opinion had to give a prize to non-farmers, not penalize farmers.
    New system with old decay of experience it would very good.

    For my playing style the new system is anyway better than the older one, but that's not a good reason to ignore other people needs.

    Edit: I hate all you beacause I can't do more tha 5/6 quest at day full working. But it's another story XD XD XD
    This will not change. If they are forced to run Threnal, they will always find other farmers to get along with them to get it done as soon as possible.

    Why is it my problem if others don't like to run like I do? Why is it my problems if PUGs abandone the game because he thinks he must run an elite streak? The answer is: it is not. This is their choice, and I respect them (or better, they are allowed to do whatever they want).

    They wanted to promote other packs? Increase the exp there by 1k-5k, you will see how many will be willing to buy them then. Promoting bad packs with bad exp/bad quests/bad areas in general AND bad price just to increase sales is plain dumb.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  8. #68
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    Quote Originally Posted by Wizza View Post
    Taking 2 days off? What kind of game forces you TO NOT play? Lol. This is getting absurd.

    I don't care how YOU run your TRs. I want to play how the hell I want. Is it so hard to understand people? You can even TR in a year for all I care. This is not my problem.

    I want to focus on one char and TR him in 1 week. Now, this won't be possible anymore. Why? Because you don't like how I play? Why would people care HOW I RUN a TR?

    So we gotta suck it up? Gotcha. Nice choices we have here.



    Simply, they can't farm the best XP/Min because of this mechanic. They are FORCED to run bad XP/min quests or just quests they don't enjoy at all. Enoach did the math: 15% XP loss is huge for those farmers.

    Are you still not convinced? The math is in front of you. Proofs all over this thread. If you can't see it, it's not my problem anymore. If you can't understand why many people will take a huge hit from this mechanic, your problem.
    Well Enoach posted a loss of 15% xp by farming the quest to effective ransack, does that take into account that in 36 hours that Ransack timer will be reset and you can gain that xp all over again, this is extremely relevant for the lvl 16 - 20 content.
    I don't see how this new mechanic will stop you from running from 1 - 20 in a week, I think we will just have to have a different opinion on this, I'm all for reducing the grind in upper level content which is what I see a mechanic like this achieving for 95% of the player base and I'm fairly certain the other 5% of the player base will find a way to work this new mechanic to their advantage.
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  9. #69
    Community Member Charononus's Avatar
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    Quote Originally Posted by CoasterHops View Post
    Well Enoach posted a loss of 15% xp by farming the quest to effective ransack, does that take into account that in 36 hours that Ransack timer will be reset and you can gain that xp all over again, this is extremely relevant for the lvl 16 - 20 content.
    I don't see how this new mechanic will stop you from running from 1 - 20 in a week, I think we will just have to have a different opinion on this, I'm all for reducing the grind in upper level content which is what I see a mechanic like this achieving for 95% of the player base and I'm fairly certain the other 5% of the player base will find a way to work this new mechanic to their advantage.
    That 36 hours is bs, if I can't advance a level per night at that bracket I'm having a bad night. Forcing me to have bad nights, is a bad way to get my money.

  10. #70
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    Quote Originally Posted by Charononus View Post
    That 36 hours is bs, if I can't advance a level per night at that bracket I'm having a bad night. Forcing me to have bad nights, is a bad way to get my money.
    g

    Well I'm pretty sure you will find a way to advance a level per night in that bracket so I'm sure you wont have any issues.....

    It also allows you to hit a lot of really good xp quests at a lower level then you normally would (assuming you are up to BBing it a level or two lower than normal which I'm sure most power farmers are) and then revisist those very same quests again two levels later and then again once u have banked another 1.5 levels, but it seems all the Doomers are failing to see that they will be able to hit litany at 14 then at 16 and hard farm at 18.......
    Maybe thinking outside of the box, instead of having tunnel vision will mean we can see a way that this mechanic can actually be worked as an advantage for people who are relatively quick at Tring.

    A couple of levels below a friend who is hitting von 3 at Lvl 11.... hit it with him and hit it two days later yourself to ransack again.....
    Smash Wiz King Elite 3 man styles a tower each at lvl 12, Ransack it, smash it again another couple of days later at 14...

    Don't think of the old style of running 2 levels above bb then farm..... think of the new style of running at level or even below then again at 2 Levels above..... then again at 3 Levels above or whatever floats your boat, sure that first elite run through might be tough but that's where the difficulty ends.
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  11. #71
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    Quote Originally Posted by Wizza View Post
    This will not change. If they are forced to run Threnal, they will always find other farmers to get along with them to get it done as soon as possible.

    Why is it my problem if others don't like to run like I do? Why is it my problems if PUGs abandone the game because he thinks he must run an elite streak? The answer is: it is not. This is their choice, and I respect them (or better, they are allowed to do whatever they want).

    They wanted to promote other packs? Increase the exp there by 1k-5k, you will see how many will be willing to buy them then. Promoting bad packs with bad exp/bad quests/bad areas in general AND bad price just to increase sales is plain dumb.
    I would only see IF with 20% Daily Bonus and NO New XP Penalty, how much person would farm a little bit less.
    Making principal quest on a circular way and not allwayss the same again and again.

    Not you, but thats not a problem IF you're game is not damaged.
    And I hope that they'll change this ransack curve, as I said.

  12. #72
    The Hatchery samthedagger's Avatar
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    My initial gut reaction to this was that this is a pretty terrible idea. But then I thought about it some more. My TR buddy and I recently decided to spice up our TRing a bit. Quite frankly it was getting a bit boring running a lot of the same quests over and over and over. So we decided we would do every quest once on elite at level +2 (so if we are 6th level we are running level 4 quests on elite). After that is done, we would evaluate where we are at and then go run the quests we liked the most again on Hard if necessary. Then repeat on Normal if necessary (and if we really liked the quest we'd do Casual too). We'd also do at least one run of explorers in every wilderness area and check all the rare locations at least once. If it is a level particularly deficient in quests (15, I am looking at you), we would go ahead and farm a quest like Littany of the Dead. However, we found that by running everything on elite once, the farming required was quite minimal. Whereas before we would often hit Tomb of the Wizard King as soon as we hit 14 and farm the living daylights out of it, we discovered that we didn't really need to do such things, at least not anywhere remotely to the extent we did them before.

    Our last life took about 10 days, which isn't super speedy, but isn't a terrible pace. And we discovered we had a lot more fun doing it. We also discovered a bunch of items that had been updated which we had never checked out before and found uses for them in our next life. We're doing the same thing on this life and we have found we actually prefer doing things this way. We are just having fun playing the game with all its challenges. Even quests with laughable XP like Guard Duty are fun just for a change of pace. Additionally, we have all the monster manual volumes and found that we were filling up our hunter achievements quite quickly which added a significant chunk of XP in and of itself.

    So on further consideration, I don't think discouraging people from running the single best XP quest ad nauseum at each level is entirely a bad thing. We decided to try it just for the heck of it and were surprised at how quickly the levels seemed to fly by. In reality, we were moving a few days slower than before, but it felt faster because the whole experience was more enjoyable.

    That said, the repeat penalties do seem a bit harsh. I think you would accomplish much the same thing if you reset the XP penalties on a weekly basis the same as ransack. Most experienced TRs aren't going to wait a week just to run Shadow Crypt another three times anyway. A 5% diminishing penalty per day is pretty weak.

    Edit: One more thing. The whole issue with people repeating a single quest x13 times stems from a very poor XP by level balance. Once quest might take 5 minutes and offer 4,000 XP base while another quest of the same level might take 20 minutes and offer 1,500 XP base. Something is really wrong with this. I think it is time for the devs to consider doing an "XP pass" and bring some of the less desirable XP quests up to par.

  13. #73
    Community Member Wizza's Avatar
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    Quote Originally Posted by CoasterHops View Post
    Well Enoach posted a loss of 15% xp by farming the quest to effective ransack, does that take into account that in 36 hours that Ransack timer will be reset and you can gain that xp all over again, this is extremely relevant for the lvl 16 - 20 content.
    I don't see how this new mechanic will stop you from running from 1 - 20 in a week, I think we will just have to have a different opinion on this, I'm all for reducing the grind in upper level content which is what I see a mechanic like this achieving for 95% of the player base and I'm fairly certain the other 5% of the player base will find a way to work this new mechanic to their advantage.
    Again, a game that doesn't LET me play HOW I WANT is a bad game.

    I COULD farm awful quests with this new system but why I HAVE TO? You still haven't answered to that. You keep saying that I can do 1-20 in a week. I told you, many times and this is my last time, that I agree. The main point is THIS:

    Why am I FORCED to run quests I don't enjoy? Looks like the option is that or a 36 hours off. That's good, right?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  14. #74
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    Quote Originally Posted by Wizza View Post
    Again, a game that doesn't LET me play HOW I WANT is a bad game.

    I COULD farm awful quests with this new system but why I HAVE TO? You still haven't answered to that. You keep saying that I can do 1-20 in a week. I told you, many times and this is my last time, that I agree. The main point is THIS:

    Why am I FORCED to run quests I don't enjoy? Looks like the option is that or a 36 hours off. That's good, right?
    Well if you look up a couple of posts I have shown you a way that you can utilize the new mechanic to farm the crud out of the few quests you likely want to run.....

    The wheel isn't being reinvented here, just a different method of turning it.

    Ditch the idea of BBing quests two levels above and then farming and open your eyes to the idea of hitting those quests at or below level then revisiting them two days and two or three levels later, think about it....
    This might not be too relevant for lower levels but by mid to end game on a third life + toon this is definitely a method that will be utilized to gain more XP from the highest XP quests, but you can keep telling yourself that that it wont, but it wont change the fact that it will be.....
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  15. #75
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by Wizza View Post
    Taking 2 days off? What kind of game forces you TO NOT play? Lol. This is getting absurd.

    I don't care how YOU run your TRs. I want to play how the hell I want. Is it so hard to understand people? You can even TR in a year for all I care. This is not my problem.

    I want to focus on one char and TR him in 1 week. Now, this won't be possible anymore. Why? Because you don't like how I play? Why would people care HOW I RUN a TR?

    So we gotta suck it up? Gotcha. Nice choices we have here.
    That's the irony, I don't care how you run a TR. Like I said, I have no doubt that under any given system people will figure out how to do a 1-week TR, or even a three-day TR.

    I've no idea why people are opposed to taking the time to figure out how to do it. If the XP decay/ransack stayed as is, I'd be fine with that, too. Seriously, I went on record in this thread that the XP repetition decay should stay as-is, and then reset by 50% per game "day." Why? Because people have already figured out how to farm under the current system, and there's no reason the change should affect them.

    And, yes, there is at least one MMO that gives subscribers XP for not playing in a far stupider way. As in, actively encouraging players not to play at all, not just encouraging running different quests.

    So, here's my thing: People are giving positive suggestions on how to improve the mechanic. Do you have one, or is this new thing too bad? Do you want it changed in a way that directly benefits farmers?

    Here, let me help you:

    1) You receive 20% bonus XP on the first run of a quest each day.
    2) You receive full XP for the first run of a quest on a given difficulty each day.
    3) Each repetition of a quest causes the XP granted by 10%
    4) Running a different quest reduces the repetition penalty for other quests by 10% per run, even if it's multiple runs of the same quest.
    5) The repetition penalty is reduced by 50% every 18 hours a quest is not run.

    So you have two quests to farm at level 15. Quest A gives 1000XP base (not really, just an easy number to work with), Quest B gives 1500XP.

    Run Quest A EHN:

    E: 1300 * (1.8 * 1.2) = 2880xp
    H: 1150 * (1.4) = 1610xp
    N: 1000 * (1.2) = 1200xp

    Run Quest B EHN:

    E: 1950 * (1.8 * 1.2) = 4212xp
    H: 1725 * (1.4) = 2415xp
    N: 1500 * (1.2) = 1800xp

    Now Quest A is reset to full XP, because you just ran a different quest three times. So, you go back to a hard run of Quest A, and get the full 1150XP (vs. 1035XP at current rates). Then a Hard run of Quest B for the full 1750XP.

    That benefits farmers, as it gives them the option of farming two quests for full XP repeatedly.
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  16. #76
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by CoasterHops View Post
    Well if you look up a couple of posts I have shown you a way that you can utilize the new mechanic to farm the crud out of the few quests you likely want to run.....

    The wheel isn't being reinvented here, just a different method of turning it.

    Ditch the idea of BBing quests two levels above and then farming and open your eyes to the idea of hitting those quests at or below level then revisiting them two days and two or three levels later, think about it....
    This might not be too relevant for lower levels but by mid to end game on a third life + toon this is definitely a method that will be utilized to gain more XP from the highest XP quests, but you can keep telling yourself that that it wont, but it wont change the fact that it will be.....
    Stop making sense.
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  17. #77
    Community Member Wizza's Avatar
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    Quote Originally Posted by CoasterHops View Post
    Well if you look up a couple of posts I have shown you a way that you can utilize the new mechanic to farm the crud out of the few quests you likely want to run.....

    The wheel isn't being reinvented here, just a different method of turning it.

    Ditch the idea of BBing quests two levels above and then farming and open your eyes to the idea of hitting those quests at or below level then revisiting them two days and two or three levels later, think about it....
    This might not be too relevant for lower levels but by mid to end game on a third life + toon this is definitely a method that will be utilized to gain more XP from the highest XP quests, but you can keep telling yourself that that it wont, but it wont change the fact that it will be.....
    You didn't answer my question.

    Quote Originally Posted by dlsidhe View Post
    snip
    And I don't want to run quest B. Why should I run it if I don't like it? I wanna just farm quest A because that's what I want. How is that benefitting me again?

    Oh people, you will defend this idea no matter what even when faced with the truth.

    You keep stating that I can benefit from this because now I can run different quests and go back to my usual quest 2 days later. Can't you understand that we are not discussing about XP but about CHOICES?

    I had a choice. I haven't it anymore. Why? No reason. They just woke up one day and decided to put this system in place.

    Noone ever asked for this. Noone even THOUGHT about this. The system we have is been working since 7 years. Noone ever complained about running a quest 9 times. You could do it. Or couldn't. Now you just CAN'T. Easy as it seems. Wake up people.

    Now people, tell me again that I can still do it 36 hours later so I can laugh even more.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  18. #78
    Community Member Charononus's Avatar
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    Quote Originally Posted by CoasterHops View Post
    g

    Well I'm pretty sure you will find a way to advance a level per night in that bracket so I'm sure you wont have any issues.....

    It also allows you to hit a lot of really good xp quests at a lower level then you normally would (assuming you are up to BBing it a level or two lower than normal which I'm sure most power farmers are) and then revisist those very same quests again two levels later and then again once u have banked another 1.5 levels, but it seems all the Doomers are failing to see that they will be able to hit litany at 14 then at 16 and hard farm at 18.......
    Maybe thinking outside of the box, instead of having tunnel vision will mean we can see a way that this mechanic can actually be worked as an advantage for people who are relatively quick at Tring.

    A couple of levels below a friend who is hitting von 3 at Lvl 11.... hit it with him and hit it two days later yourself to ransack again.....
    Smash Wiz King Elite 3 man styles a tower each at lvl 12, Ransack it, smash it again another couple of days later at 14...

    Don't think of the old style of running 2 levels above bb then farm..... think of the new style of running at level or even below then again at 2 Levels above..... then again at 3 Levels above or whatever floats your boat, sure that first elite run through might be tough but that's where the difficulty ends.
    The problem with this is that there is far more xp earlier in the game than later, there's a reason people hold levels starting early, if you run stuff early you just killed a good chunk of xp from bravery bonus ext for your last level and could be stuck farming something like amrath or house c with it's horrible xp.

  19. #79
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    Quote Originally Posted by Wizza View Post
    You didn't answer my question.



    And I don't want to run quest B. Why should I run it if I don't like it? I wanna just farm quest A because that's what I want. How is that benefitting me again?

    Oh people, you will defend this idea no matter what even when faced with the truth.

    You keep stating that I can benefit from this because now I can run different quests and go back to my usual quest 2 days later. Can't you understand that we are not discussing about XP but about CHOICES?

    I had a choice. I haven't it anymore. Why? No reason. They just woke up one day and decided to put this system in place.

    Noone ever asked for this. Noone even THOUGHT about this. The system we have is been working since 7 years. Noone ever complained about running a quest 9 times. You could do it. Or couldn't. Now you just CAN'T. Easy as it seems. Wake up people.

    Now people, tell me again that I can still do it 36 hours later so I can laugh even more.
    I have explained to you a method that you can use to run the same quest as many times as you like and gain more xp from it when you are at mid to high levels than you can at present, it doesn't require you taking 36 hours out from the game but furthering your toon by running other quests then revisiting the quests you like again.....
    Are you seriously going to laugh at that idea, I'm starting to think you are fixated on Kobolds New Ringleader.....

    I actually think you need to read my post btw, you know the one you actually quoted.
    Toons:
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

  20. #80
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    Quote Originally Posted by Charononus View Post
    The problem with this is that there is far more xp earlier in the game than later, there's a reason people hold levels starting early, if you run stuff early you just killed a good chunk of xp from bravery bonus ext for your last level and could be stuck farming something like amrath or house c with it's horrible xp.
    Ummmmmmmm that doesn't actually make sense in regards to my post.
    Toons:
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

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