Originally Posted by
samthedagger
I respectfully disagree with your opinion.
Speaking as a cleric player, the iconic offers some very interesting options.
Let's start with the blessing of Amanautor. Three times per rest is very useful for a buff that provides three spells in one and may need to be cast multiple times in long raids, especially after a series of deaths. Many people look down on spell resistance, but I always prep and cast mass spell resistance on the party before a raid as part of the "axer package." While it may not defray any of the nastiest effects, it can help shrug off some of the minor ones from some of the lesser trash mobs, of which there are often many. In my opinion, if a spell can prevent even one negative effect, it is a good use of a cleric spell. Mass death ward is something you are going to prep anyway and cast every time the party needs to regroup for rebuffing. Mass aid is mildly useful and enough so that I always cast it. Temp hp are lost quick, but they provide an extra cushion for those initial frays into raids where things often get dicey quickly. And +1 to hit and save vs. fear is useful, especially if there is no bard in the party. So you save spell points, spell slots, and get to refresh three mass buffs three times if needed quickly which you were probably going to cast anyway. You might even save yourself some hotbar spots. Finally, it can be accessed at a relatively low level if planned right. Even having it at the starting iconic level 15 I consider a boon.
Rejuvenation is where you arguably have a point. They may need to look into this one. Perhaps it is merely an oversight.
Most core abilities are tied to ranged, which is something most pure clerics will not attempt. However, I can imagine a Rgr1/Mnk2/Clr17 doing VERY well with this build, especially with access to Arcane Archer. And after all, you have so many options at your behest now with THREE different cleric prestige paths to choose from you are hardly required to rely on the core race abilities. I found many of the racial abilities to be quite useful. It is handy to have elven arcanum on a caster-based evoker cleric for example, which looks like it might be somewhat viable with this build.
Iconics are all forced into certain choices as what I suppose is a balancing point to their starting at level 15 with some better-than-standard racial stats and abilities. Being forced to choose Amaunator is hardly unwarranted in that case. Bladeforged have to worship the Lord of Blades. I agree perhaps they need an automatic ability at level 6 like the other divines, but I think it is possible you are having a knee-jerk reaction to this and overlooking some of the benefits.
What use does a cleric have for Int? Well, with the new uses for Heal and Spellcraft, quite a lot I imagine. You used to be able to get away with a cleric with only 10 Int (or 8 if you were human) and still have enough for Concentration and Use Magic Device (or Balance if that was your preference). Now it is easier to fit those points in on a Sun Elf. When I built mine, I actually found it quite useful to have the +2 Int in order to fit in maximum ranks for these two new skills (I am calling Heal a new skill because it was never seriously considered before). Also, there is a bit of lore that goes along with sun elves. They have always been more intelligent than moon elves (the latter of which represents the "standard" elf in Forgotten Realms).
Now the weapon attack enhancement line... well, I don't think you will see many Morninglord battle clerics running around wielding maces, but the enhancement line is more than that. You get bonuses to mauls and hammers in addition to maces. You never know. Some clever player may find a way to make a hammer-wielding Morninglord a useful character (although I expect it to involve some multiclassing). Ftr3/Clr17 with Kensai for hammers could potentially work (I am imagining a lot of stunning), as might a Rgr3/Clr17 with Tempest. It might not be an optimal battle cleric build, but it is there for players to experiment with and see if they can work something out of it. This really looks to me like an enhancement line built in mind for those players who want to focus on melee and possible splash some martial class levels. At any rate, even if you see no use for it for your own purposes, with all the love that clerics are getting in general, this is hardly a difficult sell.
But where I really need to disagree with you is that you seem to have completely overlooked the other Morninglord enhancements which are really a boon to the cleric.
1) Bane of the restless is pretty incredible. 3 ranks raises your turn level by 6 AND adds 18d6 light damage to a turn. So even if the turn fails, you get some light damage. Show me another racial enhancement line that is so clearly geared towards clerics and so highly beneficial. This ability in combination with improved turning x3, seek eternal rest, and an eternal faith item (which appears to still stack with seek eternal rest) gives you a whopping turn level of 30 starting at level 15. This lets you turn undead from level 26-34 (and with mighty turning even destroy them!), so this isn't too shabby. In fact, it will let you turn undead in Orchard with ease so I'd say this enhancement is pretty awesome.
2) Arcanum. Spell points and spell penetration. Perfect choices for a caster cleric.
3) Light of the sun god. +30 to spell power??? Yes, please! If I am going to build a light-focused divine disciple this would be a no-brainer.
4) Aura of radiance. An obvious choice for a melee cleric or a tank cleric.
But in truth all of them have merits. Perhaps you were expecting that every single enhancement in the sun elf racial enhancement tree was going to min/max one type of build. Well, that isn't the way it is. The racial tree provides many different options which are all interesting ways to approach a build and make it your own. Cleric arcane archers, tempests, kensais, tanks, all kinds of battle clerics, light-based direct damage casters, evokers, they all have potential with this iconic. I expect to see some very interesting things.
Edit: I forgot to mention Amaunator's Brilliance, which is a really useful SLA for clerics. All metamagics work with it and it is relatively cheap for what it does.