Hi guys, welcome to my thread. To start I'm going to lay out the basic ground work for this build and then maybe with your help, hammer out some details.
I was looking at epic destinies one night and couldn't help but notice that most of the DCs for shadow dancer abilities are INT based. Hmmm...there might be some synergy here with other classes besides rogue...like wizard! This is the basis for the build I am about to post below. The idea is a fully functional high DC/spell pen wizard with some melee ability. And screwing with the shadows of my enemies.
Class: Wizard 20 (Pale Master) / Shadowdancer 5
Race: Half-elf w/rogue dilettante
Past life: Favored Soul
Starting Stats (34 points):
STR 12
DEX 14
CON 15
INT 18 -All level ranks here
WIS 8
CHA 8
Feats:
Kinda stuck here. This character will have 14 feats available to him, and I've identified 18 feats that I'd like to have. I'm going to post that list and maybe you guys can help me knock off 4 of them, while still being able to do what I want to do. This guy will be a wizard first and won't do anything to gimp spellcasting ability.
Edit: Picked feats
1. Toughness
1W. Spell Focus: Necromancy
3. Spell Penetration
5W. Extend Spell
6. Greater Spell Focus: Necromancy
9. Two Weapon Fighting
10W. Mental Toughness - for wraith form
12. Improved Two Weapon Fighting
15. Empower Spell
15W. Maximize Spell
18. Improved Critical: Piercing (or slashing?)
20W. Heighten Spell
21. Greater Two Weapon Fighting
24. Greater Spell Penetration
Feats I really wanted but had to leave out:
Epic Spell Focus: Necromancy
Epic Spell Penetration
Insightful Reflexes
Augment Summon
Are 3 spell pen feats overkill? I do get +1 spell pen from FvS past life. Epic spell focus worth it? Can I live without wraith form? Augment summon sucks now, but when enhancement pass comes that skeletal knight looks pretty cool. It has other uses as well. I plan on having a decent dex and Shadowdancer 5 grants evasion. Can I live without Insightful Reflexes? Decisions, decisions...
Gear:
Gear-wise, I already have the war wizard's set and a planar focus of subterfuge with +3 insightful INT on it. INT for wizzy, and subterfuge set bonus if I get my Agony upgraded. Pretty good for this build I think. I also have several decent loot gen short sword/rapiers and scimitars. I'm still undecided on whether I'm going to take improved crit slash or pierce. Probably pierce if Agony is going to be my main weapon. I also have a Staff of the Necromancer for when I'm going full caster mode. I was thinking Shadowmail would be good for this guy, but it's medium armor and would kill evasion (I think).
Enhancements:
I'm torn on which spell enhancement line I want to specialize in. I think cold or electric fit the whole palemaster/shadow thing. Maybe Acid would be better.
Edit: Second run through of the character generator. Feat order reflects how it should look by level 25. My order would be different while leveling, then somewhere around level 20 I would use my free LR to change them as shown below.
Code:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Quibellius Paledancer TR1
Level 25 Chaotic Neutral Half-Elf Male
(20 Wizard \ 5 Epic)
Hit Points: 317
Spell Points: 1809
BAB: 10\10\15\20
Fortitude: 10
Reflex: 10
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 12 15
Dexterity 14 18
Constitution 15 18
Intelligence 18 32
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+4 Tome of Intelligence used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 4 20
Bluff -1 16
Concentration 6 32
Hide 4 20
Jump 3 18
Move Silently 4 20
Repair 4 17
Search 4 16
Spot -1 16
Swim 1 9
Tumble 4 20
Level 1 (Wizard)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Favored Soul
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Selected) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Spell Penetration
Level 4 (Wizard)
Ability Raise: INT
Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 6 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 7 (Wizard)
Level 8 (Wizard)
Ability Raise: INT
Level 9 (Wizard)
Feat: (Selected) Two Weapon Fighting
Level 10 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Level 11 (Wizard)
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Maximize Spell
Level 16 (Wizard)
Ability Raise: INT
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 19 (Wizard)
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Empower Spell
Level 21 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Level 22 (Wizard)
Level 23 (Wizard)
Level 24 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 25 (Wizard)