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  1. #1
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    Default The Official The Thrill of the Hunt Loot Thread!

    Use this thread to discuss items found in the Wheloon Quest: The Thrill of the Hunt.

    End and Optional Chests' Named Item:



    Fell Shiv (Dagger)
    Heroic Normal
    • +1 Enhancement Bonus
    • Improved Vorpal
    • Empty Red Augment Slot

    Heroic Hard
    • +2 Enhancement Bonus
    • Improved Vorpal
    • Empty Red Augment Slot

    Heroic Elite
    • +2 Enhancement Bonus
    • Improved Vorpal
    • Empty Red Augment Slot

    Epic Normal
    • +3 Enhancement Bonus
    • Greater Vorpal
    • Random Effect
    • Empty Red Augment Slot

    Epic Hard
    • +4 Enhancement Bonus
    • Greater Vorpal
    • Random Effect
    • Empty Red Augment Slot

    Epic Elite
    • +4 Enhancement Bonus
    • Greater Vorpal
    • Random Effect
    • Empty Red Augment Slot
    Last edited by SqueakofDoom; 07-12-2013 at 05:59 PM.

  2. #2
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    Normal end rewards:






  3. #3
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    The daggers although nice, look like they need a little buff.

    First off the enhancement bonuses should be higher - Epic should be +5, +6 and +7 normal through elite. Maybe they also need something else, scaling damage die? d4/epic norm, d5/epic hard, d6/epic elite.

    You would hope that these daggers will compete with Agony, and EMG etc when it comes to end game and assassins gear sets.
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  4. #4
    Hero patang01's Avatar
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    As mentioned in another item thread - the end reward needs an augment slot and set bonus. It'll be a tough sell to give up EE items that might only be level 25 but have 1 or 2 augments and complement the build. Feels somewhat underwhelming.

    The shiv is okay, but it feel like where taking a step down from what we have now in regards which makes it a little harder to add over existing items.

  5. #5
    Community Member Systern's Avatar
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    Quote Originally Posted by CoasterHops View Post
    The daggers although nice, look like they need a little buff.

    First off the enhancement bonuses should be higher - Epic should be +5, +6 and +7 normal through elite. Maybe they also need something else, scaling damage die? d4/epic norm, d5/epic hard, d6/epic elite.

    You would hope that these daggers will compete with Agony, and EMG etc when it comes to end game and assassins gear sets.
    Raid loot vs Quest loot tho... I'd kinda hope that Agony, after 17 commendations and a gazillion runs of that horrible raid would be better...

  6. #6
    Community Member merentha's Avatar
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    Quote Originally Posted by CoasterHops View Post
    the enhancement bonuses should be higher - Epic should be +5, +6 and +7 normal through elite.

    Close agreement. Epic should be +6/7/8(the .5W is there to add a bump over EH already).
    I also think you overly short change the enhancement bonus on Heroic. +2/3/4 I think is probably more appealing if you insist on shortchanging even the HE version from being +5 at level 16 (I can see loot gen not being +5 with nice effects attached at this level, but I always felt named items should feel a cut above the random).

  7. #7
    Ultimate Lord of Shadows Dreppo's Avatar
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    An ML 25 weapon with only a +3 enhancement? ML 26 and ML 27 weapons with only a +4 enhancement?

    To bypass epic DR, you need to have a +6 enhancement bonus or higher. ALL epic weapons should have at least a +6 enhancement. Please add 3 more enhancement to each of these, so the ML 25/26/27 versions have +6/+7/+7 enhancement respectively.

    This also somewhat addresses another poster's point that these weapons could use a bit of a bump in their overall power level, while in now way catapulting them past (or near) other current top-end epic raid weapons.

  8. #8
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    EE dagger needs "superior vorpal" if it is to be considered an EE item with only 3-12 damage.
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  9. #9
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    Quote Originally Posted by Systern View Post
    Raid loot vs Quest loot tho... I'd kinda hope that Agony, after 17 commendations and a gazillion runs of that horrible raid would be better...
    As it stands do you think you would need the Upgraded Agony to compete with these daggers? Hehe.
    I understand the sentiment with Raid Loot vs. Quest Loot, but I also believe that new Higher level loot should have some attractiveness, at present the Agony is so far ahead of these items that if you have an assassin and want to make use of daggers (Enhance pass suggests this will be the case)you will still be doing a gazillion runs of that horrible raid....

    I don't want these daggers to be better than Agony but I at least want them to be a viable choice, this Shiv is an item to equip on your fresh Shadakai (or however you spell it) Assassin, if you have existing Assassins you will need to keep farming CitW, because there is a huge gulf between these two daggers. (Also we don't even know what the Keen on the Agony will upgrade too...)
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  10. #10
    Community Member FuzzyDuck81's Avatar
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    I like the look of the improved/greater vorpal effects, makes them more viable again.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  11. #11
    Community Member TazMan098's Avatar
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    Hmm not that good exept for that greater Vorpal on EE version. IMO this item should be 3[2d4], +9 or 10 enh bonus, greater vorpal, doublestrike 8%, negative energy spike, vampirism, and red slot.
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  12. #12
    Hero JOTMON's Avatar
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    Quote Originally Posted by TazMan098 View Post
    Hmm not that good exept for that greater Vorpal on EE version. IMO this item should be 3[2d4], +9 or 10 enh bonus, greater vorpal, doublestrike 8%, negative energy spike, vampirism, and red slot.
    This would have perked my interest.

    currently random trash looks more appealing than the current shiv's.

    The Shiv comes across as a wimpy weapon for the level it is supposed to represent.
    Weak crit range, weak crit profile, weak base damage, weak random effects, weak enhancement.. really +4 for a level 27 Epic Elite..?????

    Greater Vorpal has potential, but really only equates to 200/20 = +10 damage, I don't get any wow factor from the overall weapon at any of the level ranges.

    All these items so far could be replaced by a good random drop items from the same level range.
    Last edited by JOTMON; 07-13-2013 at 12:17 PM.
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  13. #13
    Court Jester hi_sa1nt's Avatar
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    I'll stick with my Agony if I'm going to be using daggers... these aren't that good.

    Which is bad... bought an expansion pack which includes gear I'll never use because the older gear is still so much better than the newer gear.
    Last edited by hi_sa1nt; 07-13-2013 at 03:17 PM.

  14. #14
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    3d on a Greataxe are a good thing. 3d on a dagger are ridicolous.
    You can't do a good dagger without good side effects.
    Not every object it's perfect but i'll don't search this one. Never.

  15. #15
    Community Member maddmatt70's Avatar
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    This dagger should either do 300-400 damage on a vorpal or its base damage should 5-10 higher.
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  16. #16
    Community Member Brattyone's Avatar
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    Quote Originally Posted by TazMan098 View Post
    Hmm not that good exept for that greater Vorpal on EE version. IMO this item should be 3[2d4], +9 or 10 enh bonus, greater vorpal, doublestrike 8%, negative energy spike, vampirism, and red slot.
    I would also bump up the damage and an enhancement bonus of 8 or 9 atleast. I have an assassin on live and there's just no incentive to switch to these weapons.
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  17. #17
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    The more I look at that dagger, the worst it gets.
    It really does look like it's missing a thing or two.
    So far it has greater vorpal and does slashing damage as well as piercing damage but no improved critical range or critical multiplier and only takes str for hit&damage.
    The +4 along with the 1d4 got me puzzled.
    The random effects seem to push this weapon to the off-hand, however those effects can either be missed at that level or are all ready slotted on other items (clothing and jewelery).
    And I doubt the greater vorpal and/or red slot gets into effect on the main hand weapon while wearing this in the off hand, if it does however...

    I hope this weapon is a joke because then at least some one out there is laughing right now. ;-)

  18. #18
    Community Member Yaga_Nub's Avatar
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    Vorpal is still pretty much useless and trying to add these levels of vorpal-ness isn't really making it more useful since the mobs have thousands and thousands of HP.

    Vorpal needs to be completely redo, again, and the insta-kill needs to go up to something like 2000 HP for a normal vorpal, with 500 HP of damage when it's not insta-kill. 3500 HP for Improved vorpal and 750 HP of damage, and then 5000 HP for Greater vorpal with 1000 HP of damage.

    They've totally destroyed the flavor of what vorpal weapon was supposed to be and instead of making it extra rare they just relegated it to uselessness.

    I also agree that any epic weapon should be able to break epic dr.
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  19. #19
    Hero nibel's Avatar
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    Quote Originally Posted by Dreppo View Post
    To bypass epic DR, you need to have a +6 enhancement bonus or higher.
    In PnP, yes.

    On DDO, only one weapon bypass Epic damage reduction. And it is temporary. You can easily test it on EtK paragon kobolds, since they have DR /epic.
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  20. #20
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    Even factoring in the special effects, this easily acquired level 8 dagger is better than the epic normal shiv. The epic hard is probably better, but as we're comparing it to level 8 dagger, it's pretty **** underwhelming.

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