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  1. #1
    Community Member HatsuharuZ's Avatar
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    Default Warpriest Suggestions for Vargouille

    Alright, you asked for suggestions Varg, and you shall have them! If we players are good for anything, it's giving suggestions (and whining). But whether or not they are feasible is entirely up to you.

    - Aura that gives saves against fear, amongst other things. It *must* be a type of bonus other than Morale bonus. Morale and Enhancement are two most common bonus types.

    - Multi-enhancement selector that gives bonuses to TWF, THF or S&B fighting styles.

    - Haste Boost, Saves Boost and/or Damage boost.

    - Buffing spells like Haste and/or Rage.

    - Blur spell, which is one of the best parts of the Protection tree.

    - Boosts to AC, PRR and lowering of armor pentalties.

    - Combat Casting as a feat. Since the Warpriest is likely to be in the middle of combat, ways to increase Concentration are very desirable.

    - SP cost reduction for Quicken, Empower Healing, Enlarge and maybe Extend metamagics.

    - A way to regain SP by getting hit in melee. Similar to what Bear-form druids get in the druid melee tree.

    - Life shield, as the item property.

    - Divine Power as an SLA. (Note: Divine Power provides an Enhancement bonus to Strength. If this bonus type could be changed, even if you have to lower the +6 bonus, I would appreciate it.)

    - Divine Might, as the paladin enhancement.

    - A Life Shield Aura.

    - A passive, permanent boost to saves, especially reflex saves.
    Last edited by HatsuharuZ; 08-02-2013 at 04:26 PM.

  2. #2
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    Alright, you asked for suggestions Varg, and you shall have them! If we players are good for anything, it's giving suggestions (and whining). But whether or not they are feasible is entirely up to you.

    - Aura that gives saves against fear, amongst other things. It *must* be a type of bonus other than Morale bonus. Morale and Enhancement are two most common bonus types.

    - Multi-enhancement selector that gives bonuses to TWF, THF or S&B fighting styles.

    - Haste Boost, Saves Boost and/or Damage boost.

    - Buffing spells like Haste and/or Rage.

    - Blur spell, which is one of the best parts of the Protection tree.

    - Boosts to AC, PRR and lowering of armor pentalties.

    - Combat Casting as a feat. Since the Warpriest is likely to be in the middle of combat, ways to increase Concentration are very desirable.

    - SP cost reduction for Quicken, Empower Healing, Enlarge and maybe Extend metamagics.

    - A way to regain SP by getting hit in melee. Similar to what Bear-form druids get in the druid melee tree.

    - Life shield, as the item property.

    - Divine Power as an SLA. (Note: Divine Power provides an Enhancement bonus to Strength. If this bonus type could be changed, even if you have to lower the +6 bonus, I would appreciate it.)

    - Divine Might, as the paladin enhancement.

    - A Life Shield Aura.

    - A passive, permanent boost to saves, especially reflex saves.
    All this, plus:

    - Unique bonuses to faith-line weapons (Wis or Cha to hit/damage? Full BAB? The legendary something awesome on a vorpal strike that Divine Avenger was supposed to get?)

    - Making multiple playstyles viable - the multiselector for TWF/THF/S&B goes towards that, but please don't make it clearly favor one style over another.

    - Treating faith-line weapons as spellcasting implements, like in the AoV tree.

    - I, personally, like faith-line influenced capstones (because flavor). Having them here, with either a weapon bonus or SLA, would be interesting.

    - I'll second the Divine Power SLA, with a modification to the STR bonus from enhancement to sacred, or something similar.

    - Full melee weapon proficiency. To avoid cookie cutter builds, this is why I suggest giving bonuses to faith weapons. Real bonuses. However, a warpriest should know how to swing any blunt/pointy/sharp object.
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  3. #3
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by HatsuharuZ View Post

    - Aura that gives saves against fear, amongst other things. It *must* be a type of bonus other than Morale bonus. Morale and Enhancement are two most common bonus types.
    (so paladin v2.0? no ty, no auras unless it would be something UNIQUE and not generic copy/paste of paladin auras.)

    - Multi-enhancement selector that gives bonuses to TWF, THF or S&B fighting styles.
    (yes but i think that it should also give option to use either str or wis for attack and damage, lot of those in other classes prestiges so i dont see why it should not be in warpriest)

    - Haste Boost, Saves Boost and/or Damage boost.
    (damage, saves yes, haste no way, paladin does not get it so i dont see a point why sub type of cleric should)

    - Buffing spells like Haste and/or Rage.
    (would be nice but dont see it happening, those are arcane spells, maybe instead a enchancement that enchances the divine power spell?)

    - Blur spell, which is one of the best parts of the Protection tree.

    - Boosts to AC, PRR and lowering of armor pentalties.

    - Combat Casting as a feat. Since the Warpriest is likely to be in the middle of combat, ways to increase Concentration are very desirable.

    - SP cost reduction for Quicken, Empower Healing, Enlarge and maybe Extend metamagics.
    (warpriest aint meant to be a caster, its supposed to be melee fighter)

    - A way to regain SP by getting hit in melee. Similar to what Bear-form druids get in the druid melee tree.
    (warpriest aint meant to be a caster, its supposed to be melee fighter)

    - Life shield, as the item property.

    - Divine Power as an SLA. (Note: Divine Power provides an Enhancement bonus to Strength. If this bonus type could be changed, even if you have to lower the +6 bonus, I would appreciate it.)

    - Divine Might, as the paladin enhancement.

    - A Life Shield Aura.

    - A passive, permanent boost to saves, especially reflex saves.
    added my own point of view on it.

    additionaly i think that warprist could get melee attacks that are subject to spell power and use sp for it, also some melee attacks that weaken the enemy, thus helping not only warpriest but also the party, otherwise, warpriests will be seen as waste of space in group since most of them will refuse to heal, as they always did claiming to be "warpriests"..... some ideas in your post are good but most of them ring of "super duper soloing character"
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  4. #4
    Community Member HatsuharuZ's Avatar
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    @Bloodnose: It's true that Haste and Rage are arcane spells. They are also available to anyone who can drink a potion.

    As for your points about Warpriest being a melee, not a caster. Well, I think that a warpriest is a cleric, and clerics are very good at buffing and healing allies. The enhancements to lower the costs of those particular metamagics and the ability to regain spell points help the player survive, as well as help party members survive. Warpriests are not fighters, they are clerics who fight in melee, in addition to whatever else the player chooses to do.

    As for your point about the aura... I have no clue. Anti-fear aura is a Warpriest ability in PnP. It just made sense to add it.

  5. #5
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    @Bloodnose: It's true that Haste and Rage are arcane spells. They are also available to anyone who can drink a potion.

    As for your points about Warpriest being a melee, not a caster. Well, I think that a warpriest is a cleric, and clerics are very good at buffing and healing allies. The enhancements to lower the costs of those particular metamagics and the ability to regain spell points help the player survive, as well as help party members survive. Warpriests are not fighters, they are clerics who fight in melee, in addition to whatever else the player chooses to do.

    As for your point about the aura... I have no clue. Anti-fear aura is a Warpriest ability in PnP. It just made sense to add it.
    yea i see and understand your point about it, the anti fear aura would be good as long as it wont escalate to something it should not be, and ok i can see your point about lowering the sp costs but seriously, other 2 prestiges are made specific for casting, they are supposed to get such things, so would it not be better for warpriest to get things that are UNIQUE for warpriest, that make that prestige, something that would be usefull to party in other ways than just healing and buffing? i gave that sugestion about giveing them spell power based melee attacks, and melee atack debuffs, thats just example of a things how warpriest could be diffrent from regular cleric and still have big chunk of casting power, my point is that radiant servant is focusing on healing, divine disciple at damage spells and warpriest at melee damage, thats how i see it, i just would not want to see warpriest either get too powerfull or underpowered in either way.
    Last edited by bloodnose13; 08-07-2013 at 04:04 PM.
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  6. #6
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    some of the things i posted in the other thread:

    grant access to more melee/ranged weapons- yes, a fighter splash will do the same, but give us an option to stay pure.
    grant bonuses to your deity's weapon- make us WANT to use our deity's weapon. This would need to be more than just to-hit/damage bonuses though
    action boosts haste and damage- fvs had damage, but these would fit the theme.

    a unique set of melee abilities that make them seem like divine melee's
    Positive strike: deals +1/2/3 [w] damage, on critical, nearby allies are healed for 1d2/3/4 , plus and additional 1d2/3/4 per 3 cleric/fvs lvl. This is affected by spellpower.
    -Critical makes it a bit more balanced, but also gives other weapons an advantage. May raise the amount and make it vorpal only.

    rebuking strike: deals +0/+1/+2[w], and deals 0/1/2 d6 light damage,applies a debuff to the target, causing them to take an extra 5/10/15% light damage from all sources. Debuff lasts 10 seconds, 6 second cooldown, 5 sp activation cost.


    The t5 abilities need to compete with aura, so it has to be full of goodies. Personally, I'd like to see a strike that refreshes the duration of divine punishment on a target, so that i don't have to use up that 80+ sp.
    I'd also like to see proficiency granted for the following weapons, based on faith:

    Lord of blades: falchions, great axes, bastard sword
    silver flame: short bow, light repeating crossbow, heavy repeating crossbow
    sovereign host: khopesh's, scimitars, bastard swords
    undying court: longswords, rapiers, khopesh's
    vulkor: rapier, khopesh, shuriken,
    aumantor- not sure here...



    The core enhancments could improve your deity's favored weapon?

    t0 Divine weapon: favored weapons gain a +1 stacking enhancement bonus, also 1USP and 1HP per point spent
    t1 light weapon-see below,
    t2 Divine weapon improved to +2, favored weapons are considered spell casting implements
    t3 favored weapons gain : on vorpal-something awesome happens, as mentioned for the divine avenger tree
    t4 divine weapon improved to +3, favored weapons gain "consumed by by light", dealing an additional 2d6 light damage per hit, and on crit calls down a pillar of light, dealing 10d6 light damage to all nearby enemies
    t5- Expanded favor- you and your deity have come to an understanding, he/she lets you kill stuff with other weapons, you kill stuff they don't like. Amazing agreement really. Anyways, you may now treat the following weapons as favored (based on your deity):
    Lord of blades: falchions, great axes, bastard sword
    silver flame: short bow, light repeating crossbow, heavy repeating crossbow
    sovereign host: khopesh's, scimitars, bastard swords
    undying court: longswords, rapiers, khopesh's
    vulkor: rapier, khopesh, shuriken,
    aumantor- not sure here...










    Also, i'd really like to see clerics and fvs get a light version of the flameblade spell, like this:

    weapon of lightsimilar to flameblade), you summon a [weapon] made of pure divine energy into your hand. monks do not become uncentered wielding it, weapon deals light damage instead of physical, improves with level, similar to flameblade
    lvl 1, +1, Incandescence (1d6 light damage)
    lvl 5, +2, incandescence, radiance X(~40), where X is 4*cleric/fvs lvl +20
    lvl 10, +3 radiance X(~60), Incandescence, holy II (new version, 2d4 good damage)
    lvl 15, +4 radiance X(~80), Incandescence, holy II, radiance lore (+6%)
    lvl 20, +5 radiance X(~100),brilliance, holy III, radiance lore (9%)

    Ideally, the [weapon] is your deity's weapon. There would also be a dualwield spell as well. I know the long bow might be an issue here, but maybe the long bow summons a stack of 100 returning light arrows? But anyway, the weapon would use the highest of your str/wis/cha for damage. While this weapon may not be ~great~ for the warpriest themselves, it makes a great low level weapon for other divines. Also, like flameblade, monk users would not become uncentered. I would make this a lvl 3 core. That way it's available early on (lvl 3, 6 points spent in tree), and can be improved upon by the other core enhancments.

  7. #7
    Community Member mezzorco's Avatar
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    - Proficiency and bonuses to hit/damage with deity's favored weapon (MORE DEITIES!)
    - Divine Might
    - While wielding deity's weapon: on a confirmed natural 20, free Mass Cure Light Wounds centered on you (may aswell be on 19/20)
    - SLAs: Blur, Rage, Haste (maybe also Zeal as TIER 5)
    - Divine Power strenght bonus is now sacred, not enhancement bonus, and its duration is doubled (stacks with extend)
    - Increased Spellpower and DC for war and aligned spells *
    - Increased CL and MCL by 3 for war and aligned spells *
    - Deity's weapons you wield are considered casting implements.
    - While wielding deity's weapon and under the effect of Divine Power: on critical, free Divine Punishment on your target, stacks up to three times (TIER 5)

    * War and aligned spells: Bless, Protection from Evil, Divine Favor, Deific Vengeance, Magic Circle Against Evil, Prayer, Divine Power, Chaos Hammer, Holy Smite, Order's Wrath, Unholy Blight, Divine Punishment, Blade Barrier, Symbol of Stunning.
    Last edited by mezzorco; 08-09-2013 at 01:46 AM.

  8. #8
    Community Member Corzak's Avatar
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    I like ArcaneArcher52689's idea for a 'Heal groupmates on hit' type of special attack.

    It would be nice to see something related to the PnP version's Haste ability. Maybe something like:
    Aura of Divine Hastening: Spend one use of Turn Undead (or some sp?) to create an aura that lasts for x seconds. While this aura is active, you and your allies recieve a +3/6/9 % Divine bonus to doublestrike and doubleshot chance.
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  9. #9
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by Corzak View Post
    I like ArcaneArcher52689's idea for a 'Heal groupmates on hit' type of special attack.

    It would be nice to see something related to the PnP version's Haste ability. Maybe something like:
    Aura of Divine Hastening: Spend one use of Turn Undead (or some sp?) to create an aura that lasts for x seconds. While this aura is active, you and your allies recieve a +3/6/9 % Divine bonus to doublestrike and doubleshot chance.
    I had that notion as the "awesome thing on 20" for the Sovereign Host - either a mass cure light or mass cure moderate + applying the healing shield effect to the target.

    The other faiths would go something like:

    Undying Court: Mass Lesser Restoration/Restoration on allies, target is immune to all forms of healing for 6 seconds

    Vulkoor: Mass Remove Poison on allies, target takes 1d6 random poison stat damage.

    Silver Flame: Circle against Evil, target receives 10% more damage from all sources

    Lord of Blades: Mass Divine Favor, non-construct targets suffer from crushing despair

    Aumauntor: Mass Cure Light, CL:10 sunburst effect, DC:22 save
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  10. #10
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    Quote Originally Posted by HatsuharuZ View Post
    Alright, you asked for suggestions Varg, and you shall have them! If we players are good for anything, it's giving suggestions (and whining). But whether or not they are feasible is entirely up to you.

    - Aura that gives saves against fear, amongst other things. It *must* be a type of bonus other than Morale bonus. Morale and Enhancement are two most common bonus types.
    Until Fear Immunity gets the same treatment as Poison and Disease Immunity, save bonuses to Fear are wallpaper. Everyone has access to Greater Heroism at level 9.

    - Buffing spells like Haste and/or Rage.
    No thanks. Rage and Haste are already wallpapered thanks to widespread use of Primal Scream, and easy access to Haste potions/clickies, Speed items or the Blinding Speed feat at level cap.

    - Blur spell, which is one of the best parts of the Protection tree.
    UMDable via a wand. It doesn't warrant being an SLA.

    - Combat Casting as a feat. Since the Warpriest is likely to be in the middle of combat, ways to increase Concentration are very desirable.
    There's a reason no one uses Combat Casting today: It's pointless. The feat needs a revamp.

    - Divine Power as an SLA. (Note: Divine Power provides an Enhancement bonus to Strength. If this bonus type could be changed, even if you have to lower the +6 bonus, I would appreciate it.)
    Divine Power isn't worthy occupying an SLA slot when you have ready access to it. The point of SLAs is to be able to reduce SP costs for high SP spells, in exchange for longer cooldown. Cometfall or Firestorm as an SLA? Sounds great.
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  11. #11
    Community Member mezzorco's Avatar
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    Quote Originally Posted by Carpone View Post
    Divine Power isn't worthy occupying an SLA slot when you have ready access to it. The point of SLAs is to be able to reduce SP costs for high SP spells, in exchange for longer cooldown. Cometfall or Firestorm as an SLA? Sounds great.
    Zeal.

  12. #12
    Community Member Vellrad's Avatar
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    I would like to see a self buff with short duration and moderate cooldown that upon activation, counts melee damage warpriest deals to all of his enemies. After 6 seconds are gone, warpriest automatically casts spell healing all his nearby allies (AoE of haste size centered on caster) with postitive energy, amount based on damage dealt, divided equally on everyone in range. This is unaffected by spellpower and caster is not getting healed by his own skill (because it could be really OP when soloing... or maybe not, IDK).

    Tier 1: 5 seconds duration, 60 seconds cooldown, 50% of damage dealt is distributed evenly for people in range.
    Tier 2: 6 seconds duration, 45 seconds cooldown, 75% of damage dealt is distributed evenly for people in range, caster also gets +5% sacred bonus to attack speed.
    Tier 3: 7 seconds duration, 30 seconds cooldown, 100% of damage dealt is distributed evenly for people in range, caster also gets +5% sacred bonus to attack speed and +5% sacred bonus to both mainhand double strike, off hande attack proc change and shield bash proc range.

    So, for example, if cleric uses 1st tier of this ability, and, during those 6 seconds, he dishes out 600 points of damage and there are 2 allies in range, they both receive 150HP heal.
    If clerci uses 3rd tier of this ability while everyone is beating on Harry in Shroud, and he deals 2,000 damage when its active, nearby 10 raid members get a 200HP heal.

    Numbers need some tweaking, but I myself find such ability quite interesting.
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    Community Member Vellrad's Avatar
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    Also, I would like to add, that we don't want any BSwith favored weapons added.

    Why? Because the only faith having non worthless favored weapon is LoB, and this would force all WPs to be WFs.

    I'm not suggesting they adding more faith weapons, because I don't bellive in miracles and fairy tales, and I already know it won't happen.
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    Quote Originally Posted by Vellrad View Post
    Why? Because the only faith having non worthless favored weapon is LoB, and this would force all WPs to be WFs.
    Sign me up for Warforged if divine classes got access to Repair and Reconstruct spells, like the Bladeforged.
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    Quote Originally Posted by mezzorco View Post
    Zeal.
    A worthwhile tier5 SLA.
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  16. #16
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    Quote Originally Posted by Vellrad View Post
    Also, I would like to add, that we don't want any BSwith favored weapons added.

    Why? Because the only faith having non worthless favored weapon is LoB, and this would force all WPs to be WFs.

    I'm not suggesting they adding more faith weapons, because I don't bellive in miracles and fairy tales, and I already know it won't happen.
    Followers of The Sovereign Host are already being cheated by only offering them Longsword. Depending which individual diety within the pantheon that they followed, the favored weapon could be any of:

    • Morningstar
    • Battleaxe
    • Spear
    • Halberd
    • Longsword
    • Heavy Mace
    • Sickle
    • Warhammer

  17. #17
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by Vellrad View Post
    Also, I would like to add, that we don't want any BSwith favored weapons added.

    Why? Because the only faith having non worthless favored weapon is LoB, and this would force all WPs to be WFs.

    I'm not suggesting they adding more faith weapons, because I don't bellive in miracles and fairy tales, and I already know it won't happen.
    Scimitars are worth having as well.

  18. #18
    Community Member dlsidhe's Avatar
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    Quote Originally Posted by Vellrad View Post
    Also, I would like to add, that we don't want any BSwith favored weapons added.

    Why? Because the only faith having non worthless favored weapon is LoB, and this would force all WPs to be WFs.

    I'm not suggesting they adding more faith weapons, because I don't bellive in miracles and fairy tales, and I already know it won't happen.
    I disagree, because they've shown the ability to buff weapons with enhancements to decent levels. By creating variety in what the different faiths do, they could create radically different playstyles based on faith.

    Also, if they're not doing Divine Avenger, throw the Favored Souls a bone - we get buffs to our faith weapons automatically, make them worth using.
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    I could see something revolving around divine favour and divine power, since they're iconic buff and bash spells. SLA's, with higher levels of Divine Favour getting higher +atk/+dmg (and personal haste/doublestrike?) and higher levels of divine power getting strength up to Enhancement+10 (+6 rank 1/24pts in tree, +8/+10 on ranks2/3). It'd be great at keeping melee characters in in the mid levels, but at higher levels you're really only getting 2 more enhancement strength then anyone else (and then 0 once +10 strength items are mass used). Frees up your enhancement str slot.

    Some sort of not-smite but similar single damage/charge up ability, a passive doublestrike or something else, and that could cover your general offensive tree.

    Your general defensive tree can have better use of armor (lower MDB, higher armor), better use of shield (but non-mandatory), and a SLA or two (improved shield of faith, free up your deflection slot --- let it cap higher than +5, something like Shield of Faith SLA: 12pts in tree, Rank 1: 3deflection, Rank2: 5 deflection, Rank3: 7 or 8 deflection?). Blur as an SLA? (Scrolling it is already trivial, and frees up slots from Blur). Non-capping nightshield (again, free up your resistance item slot?).

    Your weapon styles offensive tree has a multi selector:
    Shield Style: PRR, AC, and bonuses with onehanded weapons (doublestrike, light damage)
    Two weapon style: Maybe self-only haste (It's called Righteous Wrath of the Faithful in the Spell Compendium, but it's a party buff there), damage bonuses, reduced attack penalties?
    Two handed Style: Use wisdom instead of strength (but overwhelming critical/cleave/thf tree's strength requirements negates that a little?), Divine Might of course, glancing blow bonuses, etcetera.
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  20. #20
    The Hatchery Fefnir_2011's Avatar
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    Just a reminder of the different Eberron faiths and their weapons:

    Sovereign Host: Longswords
    Undying Court: Scimitars
    Lord of Blades: Greatswords
    Silver Flame: Longbows
    Vulkoor: Shortwords

    A multi-select halfway up the tree that grants a set amount of spellpower based on your faith would give even casters a reason to dive into Warpriest, and give some nice bonuses to offset the lower DCs a melee divine has. My suggestion? Sovereign Host gets Positive Spellpower, Undying Court gets Light, Lord of Blades gets Force, Silver Flame gets Fire, and Vulkoor gets Negative.

    Also, give me a reason to pick a faith other than Sovereign Host or Lord of Blades! Undying Court should get TWF boosts and Tempest-like abilities from Warpriest. Silver Flame should get some arrow imbues or some doublshot or something that will make choosing a faith important. And Vulkoor followers could get poison imbues and sneak attack damage like rogues. Maybe that's too much to expect out of one PrE tree, but even just a section of the tree that grants some differing bonuses based on your faith would be wonderful!

    The SLA suggestions are a good idea too. One thing I was disappointed about was the lack of SLAs in Angel of Vengance compared to Divine Disciple. Even if they're lesser used spells, it's nice to be able to use something you normally can't, or even something you already can use for cheaper.
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