Dear Devs and the world at large,
I've played a cleric for a long long time, many of you who play on Khyber may know Mawu. I've worked really hard to make her good at using the turn undead ability and as of last update it seems as if though undead mobs have gained a 'save' vs. turn besides that of their hit dice, because it has become harder to turn them. Normally when a turn fails you get a message that says not enough conviction or they just squat there I get neither.
Turn undead it really the only thing that clerics have that makes them stand out and offensively useful and its broken. The enhancement tree for our only path contains several abilities that are useless or outdated. Divine healing is not even useful past level 4, perhaps it can be made more useful by increasing the duration of the effect or make it work more like the cocoon ability. Divine might is a joke because our B.A.B. is low and we cant do much damage melee any how perhaps you could make it any area effect buff that we can use to aid party members as well as ourselves. Divine light as it is, is useless because we can turn undead or use the burst which is more effective perhaps you could alter the ability to do light damage AOE to more types of mobs maybe include demons, devils, and other outsiders and let it work with metamagics like maximize. Divine vitality and cleansing should be altered so we can use them on ourselves. Our turning abilities are the hallmark of a cleric because no matter what we do we will never be able to do as much damage as a caster or fighter type but by having powerful divine skills be can be more than just nanny bots.
I just see the casters get'n lots of love and more powerful and I don't want ya to forget us clerics.