Ah, Ghallanda... it's like we have amnesia. We also have amnesia.
Anyway, I was one of those outspoken opponents of the "CON is not a dumpstat" type posts trying to teach newbs how not to turn into noobs, because they littered these very forums and it was all common sense stuff that people should know. Apparently, not flooding the forums with common sense rules means people assume they can completely forget how to act in an MMORPG. Allow me to help you.
So, you downloaded the game, made a character with Deth, Death, or Blood, and added Skul or Skull on the end for a COMPLETELY original name, and now you are ready to hit the scene and become everyone's favorite shuriken specialist paladin/bard/rogue dwarf on the server. Not so fast!
Here are some gentle suggestions before you even set foot on lovely Korthos Island:
1. Listen to yourself speak. Now amplify that by a factor of 5. If you now sound like Fran Drescher or Barbara Streisand, typing in party chat is your best bet. No one wants to actually HEAR Wail of the Banshee, it's been nerfed. Nerf your wail, too.
2. Have you gone to the bathroom and grabbed a snack? If not, and especially if you are the "healer", please make boom-boom before you start a long quest or raid.
3. What is your CON (Constitution) score? If it's a single digit, you did it wrong. Yes, yes, I know, "I'm a *insert caster class*, nothing will ever touch me!" But what if it does? No, seriously, what if it does? It's great to start with 20 or 22 INT/ CHA/ WIS, really, it is. But being really smart or really good looking doesn't help when you are riding in my backpack. Bragging about how high your Intelligence is while the rest of us idiots do the quest for you means YOU are the weak link, not us. I know the old standard was 14 CON, I would still shoot for that, 12 though should be the bare minimum. Can you get away with less? Yep, but the more buffer you have the less you put a drain on the party.
Once you've checked these important items, Feel free to explore Korthos. The following list is some pet peeves and things you might think about during your stay in lovely Stormreach:
1. If you are level 1, or really less than level 3, and new, stay on Korthos. I know some people who know the mechanics of the game want to try certain quests and so will go do them, but if you are new the korthos set of gear will help you until you are at least level 5 or 6... Don't ignore what is really easy xp and easy money. Korthos is there to teach you how to play the game, as it hits each of the integral themes that plays out in the rest of the game (protect X, go through traps and do puzzle, find turncoat, etc). Immediately going to Stormreach because you "don't have time for wimpy stuff" and then dying over and over because you have 25 HP is only going to make it so no one wants to run with you and will frustrate you to no end.
2. If you have to log out, leave the group. It's a small thing, but it's annoying to just log off and take up a party slot until the leader boots you. We don't know if you DCed or not, and a lot of leaders will hold for 5 minutes before popping a chest to see if you come back. You're wasting our time.
3. If you die, and there are still people alive and no one told you to recall out, DON'T RECALL OUT. I've been in a disturbing amount of PUGs where people will die, recall out, heal up, and jump back in. WE incur a penalty when you do that. There's no reason for it. As a side note, if there is a druid in the party standing in front of you swaying back and forth slowly, he/she is trying to raise you... recalling while the inanely slow animation is going on will get you on a DNG list.
4. If you are a warforged and do NOT have the ability to heal yourself through SPELLS or SCROLLS, take healing amp. You are nothing more than a liability to the party if you are completely immune to healing spells and there are no WF healers in the party. Drinking repair pots to replenish 400 hp at 15-20 a pop makes you pretty much useless. WHEN you die, not if, but WHEN you die, and I bring you back from the dead (on the off chance you don't recall like number 3), if you are out of potions, I will not raise you again. You get a backpack ride to the shrine. having vampiric stonedust wraps does NOT count as being self sufficient. You suck.
5. Get a CON +6 item and at LEAST a greater false life item if you are level 14 or above. I have 3 on AH for a 10k buyout at any given time. I hand them out because it helps me when you aren't dead the whole time because you are a level 18 sorc with 184 HP. If you can survive on that and never die, great; I know people who can and this isn't for them. This is for the people who have those stats, 10 more SP than my level 16 druid (and you are a sorc), and are constantly on echoes of power and so spend most of the quest hitting CR 28 Hezrous in elite Spinner with a quarterstaff. You are not going to kill them. You did NOT kill them. They turned and punched you through the space time continuum and you had a negative HP number that was greater than your positive HP. They won.
6. If we have a good leader giving us explicit jobs, do yours. No one thinks you're cool when you go aggro all the mobs in an area we were explicitly trying to skip and die, meaning we have to risk wiping to go get you. Going AFK the instant you die without saying anything makes you MOAR useless.
7. If you are in a big, well known guild, that may be impressive to you, but you still have to play the game and fight the monsters. If you die in the middle of belittling us because your guild level is so high, I'm going to laugh at you until you drop group. Mobs don't care what guild level you are in. They will kill you even if your guild level is 100. The same way they kill unguilded players: blunt force trauma to the face/ balls.
8. Do not put "BYOH" into your LFM if you yourself need heals because you brought 11 potions of cure serious wounds to a level 18 quest.
9. Do not put "know it" if you, the leader, do not in fact.... know it. Asking the group how they keep teleporting around the map in Shadow Crypt, or why everyone is screaming at you not to pick up the first journal in Sleeping Dust, means you have no reason to put up an LFM saying that.
10. Personal pet peeve, if you put IP in your LFM, be inside or by the actual quest. When I join an IP run, I am all buffed up, am usually within 5 seconds of getting to the quest, and want to waste as little time standing around ticking off boat buffs as possible. If you are all on the Stormglory Tempest, that means you are not IP. If I join and you want to wait for 2 healers (really? For Lords of Dust? Really?), you are wasting my time.
I'm sure there are others, and yes, there are lots of things veteran players do that is just as if not slightly more annoying, but the lack of common sense in the PUG scene on Ghallanda recently has made a post like this not only a good idea, but a must if we are to keep our image as drama free and classy players intact.
Thank you for reading/listening/ not throwing up at the **** poor forum colors.