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  1. #1
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    Default State of Melee Focused Clerics?

    I'm just popping into the forums for the first time in a while. I haven't played DDO or been on the forums in about 3 months. I got really turned off when they announced the new enhancement system as Clerics are really the only class I enjoy playing, usually melee clerics and they looked like the were getting a significant nerf. Has anything changed for melee clerics? I looked around the forums a little bit and it looks like there's still no melee path on the new enhancement system for clerics. Have melee clerics gotten anything new from the devs in the past 3-4 months or are they still screwed? My main that I've played for literally 2 years is a STR based horc 17 cleric/ 2 fighter / 1 wizard I'm just wondering how badly he's going to be hit and how dramatically I'll have to change his build.
    Last edited by axel15810; 07-07-2013 at 01:08 PM.

  2. #2
    Community Member Flavilandile's Avatar
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    if you looked at the first ( alpha ) enhancements, then nothing has changed when it comes to melee clerics.
    They just activated a Cleric Spellcaster tree that wasn't active initally.
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  3. #3
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    Quote Originally Posted by Flavilandile View Post
    if you looked at the first ( alpha ) enhancements, then nothing has changed when it comes to melee clerics.
    They just activated a Cleric Spellcaster tree that wasn't active initally.
    Yeah I did notice that. I'm disapointed they didn't replace the Protector tree with a Warpriest tree.

  4. #4
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    all my clerics are "Battle" builds of one form or another...

    I am hugely disappointed in the trees I'm seeing so far.

    I do see some nice 13/5/2 builds working though... but if you want to play a deep cleric.. You are gonna be a healbot it looks like.
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  5. #5
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    I doubt the Dalai Lama will approve, but: DEATH - TO - PACIFISM! Seriously, Radiant Servants are already implicitly lowering their DPS (melee or caster) by spending feats & enhs on healing; why explicitly penalize them further? Outside of Savants, I haven't noticed any other PrE abilities which have that sort of penalty.

    </threadjack rant>
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  6. #6
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    There's no intended nerf of melee clerics. We realize there are some issues to address to ensure that comes to pass.

    We're working on the plan. More to come.

  7. #7
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    Quote Originally Posted by Impaqt View Post
    all my clerics are "Battle" builds of one form or another...

    I am hugely disappointed in the trees I'm seeing so far.

    I do see some nice 13/5/2 builds working though... but if you want to play a deep cleric.. You are gonna be a healbot it looks like.
    So, could someone please explain to me how clerics are being "nerfed" exactly?

    They're not getting any melee enhancements, i get that, but they're also not LOSING anything, since they never had those melee enhancements to begin with. The only two things I can see are that the lose divine might, and that pacifism core ability is terribad. But other than that, i really don't see how a melee cleric will be any different than they are on live?

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    Quote Originally Posted by Archer52689 View Post
    So, could someone please explain to me how clerics are being "nerfed" exactly?

    They're not getting any melee enhancements, i get that, but they're also not LOSING anything, since they never had those melee enhancements to begin with. The only two things I can see are that the lose divine might, and that pacifism core ability is terribad. But other than that, i really don't see how a melee cleric will be any different than they are on live?
    This.

    There are no melee enhancement prestige class for clerics now, so battle clerics are basically just add effective (or ineffective, depending on you pov) as before.

    I would argue that they are significantly better with protection tree and perhaps some of the new racial enhancements.

    A good divine avenger as promised would be nice. :-)
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  9. #9
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    Quote Originally Posted by ArcaneArcher52689 View Post
    So, could someone please explain to me how clerics are being "nerfed" exactly?

    They're not getting any melee enhancements, i get that, but they're also not LOSING anything, since they never had those melee enhancements to begin with. The only two things I can see are that the lose divine might, and that pacifism core ability is terribad. But other than that, i really don't see how a melee cleric will be any different than they are on live?
    I dont necessarily think they are getting "nerfed". I said I was disappointed in what I saw.

    Divine Might is missing. thats bad.. I did use it on some builds...

    The problem I have is that my battle clerics dont currently follow any of my 3.5 characters. I was hoping we would see a proper battle PrE and I'm still holding out for Domains someday.

    I expected some forward progress in these areas with a complete enhancement system revamp... Instead, we're getting a small step backwards....

    Its incredibly disappointing.
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  10. #10
    Community Member eachna_gislin's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    So, could someone please explain to me how clerics are being "nerfed" exactly?

    They're not getting any melee enhancements, i get that, but they're also not LOSING anything, since they never had those melee enhancements to begin with. The only two things I can see are that the lose divine might, and that pacifism core ability is terribad. But other than that, i really don't see how a melee cleric will be any different than they are on live?
    Clerics on live get access to Divine Might, which is most definately a melee enhancement.

    As of the last cleric update on Lamm...this is missing.

    However, devs have explicitly stated that clerics will be getting a warpriest tree.

    I have no idea if that will really happen, but I'm cautiously optimistic.

  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by axel15810 View Post
    I'm just popping into the forums for the first time in a while. I haven't played DDO or been on the forums in about 3 months. I got really turned off when they announced the new enhancement system as Clerics are really the only class I enjoy playing, usually melee clerics and they looked like the were getting a significant nerf. Has anything changed for melee clerics? I looked around the forums a little bit and it looks like there's still no melee path on the new enhancement system for clerics. Have melee clerics gotten anything new from the devs in the past 3-4 months or are they still screwed? My main that I've played for literally 2 years is a STR based horc 17 cleric/ 2 fighter / 1 wizard I'm just wondering how badly he's going to be hit and how dramatically I'll have to change his build.
    How are you getting nerfed? Are there any cleric melee enhancements NOW? Other than divine might, what exactly do melee clerics get now?

    Just the fact the light splashes into melee classes opens up a ton of stuff is a huge buff...

    I'm glad the devs are looking into a melee cleric path, but I'm getting real tired of people claiming the new enhancement pass is "totally ruins" their build.
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