Results 1 to 12 of 12
  1. #1
    Community Member Rogann's Avatar
    Join Date
    Oct 2009
    Posts
    782

    Default The Unyielding Mountain

    The Unyielding Mountain
    The build is 12 Fighter, 6 Monk, 2 pally. The build is based around being centered with any weapon of your choosing. For example, you can use a Epic Sword of Shadow in Ultimate Mountain Stance and Defensive Strikes Stance(you won't be uncentered). It has decent dps capabilities thanks to the Kensai, evasion from monk, and saves from paladin.

    Racial Tree:


    Stats: 32 point build, +4 con tome needed.
    Str:16
    Dex:13
    Con:16
    Int:13
    Wis:8
    Cha:10
    (more tomes and Reincarnates dramatically change the stat layout)

    Stat Level Ups:
    Con:1
    Str:6

    Enhancements:

    (for a better image click here:http://i1082.photobucket.com/albums/...psc70fb072.jpg)

    For the feats start at Fighter. (1-12 fighter, 12-18 monk, 18-20 pally) The feat build also assumes you're going to use slashing weapons for endgame.

    Racial Bonus Feat:
    • Stunning Blow


    Feats:
    • Two Handed Fighting
    • Cleave
    • Toughness
    • Improved Critical: Slashing Weapons
    • Greater Two Handed Fighting
    • Improved Sunder
    • Master of Forms


    Fighter Bonus:
    • Power Attack
    • Weapon Focus: Slashing Weapons
    • Weapon Specialization: Slashing Weapons
    • Great Cleave
    • Improved Two Handed Fighting
    • Greater Weapon Focus: Slashing
    • Greater Weapon Specialization: Slashing Weapons


    Monk Bonus:
    • Dodge
    • Combat Expertise
    • Path of Harmonious Balance: Fists of Light
    • Mobility


    Epic Feats:
    • Grandmaster of Forms
    • Overwhelming Critical
    • Epic Toughness


    Epic Destiny:
    • Legendary Dreadnaught


    Defensive passives: The passives below are without any items, buffs or twists.
    • Permanent 25% incorporeality
    • Passive 22% dodge
    • Passive 40% healing amp
    • Passive 85 PRR, 95 PRR when under 50% hp
    • Passive 75% threat generation
    • Passive 576 hp (with endgame gear 831 hp)
    • Evasion
    • Range of unconsciousness extended to -30 hp without dying


    Everything is on Lamannia, which is subject to change.
    Last edited by Rogann; 07-09-2013 at 05:48 PM.

  2. #2
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    I was thinking of a similar build but with many shot. Nice work.

    I was trying to think of a cool twf non handwrap kensai but am not sure anything compares to +50 prr....

  3. #3
    Community Member Rogann's Avatar
    Join Date
    Oct 2009
    Posts
    782

    Default

    Quote Originally Posted by maddong View Post
    I was thinking of a similar build but with many shot. Nice work.

    I was trying to think of a cool twf non handwrap kensai but am not sure anything compares to +50 prr....
    Not only is twf out of the question but using bludgeoning weapons is as well. Such as a maul, which people seemed to choose over slashing weapons for kensai's on live. The competence bonus from "Keen edge" that increases the critical threat range of your chosen weapon focus doesn't stack with the legendary Dreadnaught passive "Pulverizer". Which was the sole reason why people think drow maul beat esos.
    Last edited by Rogann; 07-06-2013 at 11:28 PM.

  4. #4
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Posts
    4,382

    Default

    Everyone will be playing something similar. Centered kensas with defensive strikes are so brokenly powerful that it's all we're gonna see after a while.

  5. #5
    Community Member Rogann's Avatar
    Join Date
    Oct 2009
    Posts
    782

    Default

    Quote Originally Posted by Teh_Troll View Post
    Everyone will be playing something similar. Centered kensas with defensive strikes are so brokenly powerful that it's all we're gonna see after a while.
    Not only that but a lot of monk splash:

    1 level of monk: Grandmaster stances(costs 3 feats), 5% dodge for only 4 AP, Defensive Strikes(35 PRR, 5% dodge and +75% threat gen) and 10% healing amp for only 8 AP.

    6 levels of monk: Everything above plus an extra 15 PRR for defensive strikes, only 3 AP and perma 25% incorpreal for only 12 AP

    Not like your forced to take 5 fighter either. Using Short swords, long bows, long swords and quarterstaffs isn't that bad.

    I do think the devs might try to nerf the monk splash though. First starting with the 'master of forms' feats. Perhaps by raising the monk level needed from level 1 to level 12 for grandmaster of forms. The issue with this though is that it takes away from crafting new unique builds.

    Not sure about the Defensive Strikes enhancement. They will probably just keep it there. Might raise it to tier 2-3.
    Last edited by Rogann; 07-07-2013 at 02:06 AM.

  6. #6
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Posts
    4,382

    Default

    Quote Originally Posted by Rogann View Post
    Not only that but a lot of monk splash:

    1 level of monk: Grandmaster stances(costs 3 feats), 5% dodge for only 4 AP, Defensive Strikes(35 PRR, 5% dodge and +75% threat gen) and 10% healing amp for only 8 AP.

    6 levels of monk: Everything above plus an extra 15 PRR for defensive strikes, only 3 AP and perma 25% incorpreal for only 12 AP

    Not like your forced to take 5 fighter either. Using Short swords, long bows, long swords and quarterstaffs isn't that bad.

    I do think the devs might try to nerf the monk splash though. First starting with the 'master of forms' feats. Perhaps by raising the monk level needed from level 1 to level 12 for grandmaster of forms. The issue with this though is that it takes away from crafting new unique builds.

    Not sure about the Defensive Strikes enhancement. They will probably just keep it there. Might raise it to tier 2-3.
    They nerfed monk-splash in U14 with the AC changes . . . now they add in this gibberish which is BY FAR WORSE from a balance perspective than a fighter/ranger/rogue/pally getting 6-10 points of AC from wisdom.

    Too much of the strong stuff for monks is low-hanging fruit, too many offensive capstones are weak, it's a no-brainer.

    And the part I bolded was dead on. This isn't a tough decision, it is a no-brainer. The only offensive builds not splashing 6 monks will be flavor builds and that's it.

  7. #7
    Founder
    Join Date
    Jan 2006
    Posts
    979

    Default

    On second thought I think that a juggernaut is still better. Just use sireth or the walking stick.

    /2 monk gives you the 50 PRR. Now /2 paladin makes some gains on /2 ranger since you can get ~ +5 h/d/tactics. If you have a bladeforged you can pick up the reconstruct SLA as well?

  8. #8
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    What are your saves at level 28?

    What's your Stunning Blow DC?

    What are your ED Twists? I'm assuming A Dance With Flowers is one of them.

    How do you self heal with this build? Please don't say "Fists of Light".

    How are you calculating healing amp? 40% doesn't seem correct.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  9. #9

    Default

    This is about where I got on my Kensei experiments on Lammania as well. Getting to be centered with any weapon, with grandmaster stances, is... well, very good.

    For better self-healing, which I tend to put a premium on, I've moved more in the direction of Half-Elf (Cleric Dil) or Bladeforged (after they're made TR-capable).

    Also played around with Fighter 12/Monk 6/Pally 2 for a TWF dual-deathnip build, which is some pretty solid damage with the crit range enhancement and one of the grandmaster stances.

    I think we'll be seeing a lot of F12/M6/P2, provided things stay as-is with Kensei and monks.
    The Brotherhood of BYOH--Thelanis: Charged, WF Artificer; Venomshade, Half-Elf Monk; Poxs, Fist of an Angry God; Crash, Pale Monkster

  10. #10
    Community Member Rogann's Avatar
    Join Date
    Oct 2009
    Posts
    782

    Default

    Quote Originally Posted by Carpone View Post
    What are your saves at level 28?
    SHould look something like this with realistic gear(unbuffed).

    Fort:42
    Reflex:28
    Will:28

    Quote Originally Posted by Carpone View Post
    What's your Stunning Blow DC?
    With +10 stun item, around 45+

    Quote Originally Posted by Carpone View Post
    What are your ED Twists? I'm assuming A Dance With Flowers is one of them.
    A dance with flower, maybe some defensive ones. Not sure yet.

    Quote Originally Posted by Carpone View Post
    How do you self heal with this build? Please don't say "Fists of Light".
    None. Fists of light does heal for +5 a swing.

    Quote Originally Posted by Carpone View Post
    How are you calculating healing amp? 40% doesn't seem correct.
    +30% from human. +10% from Shintao.
    Last edited by Rogann; 07-09-2013 at 07:43 PM.

  11. #11
    Community Member Nightmanis's Avatar
    Join Date
    May 2013
    Posts
    873

    Default

    Quote Originally Posted by Rogann View Post
    SHould look something like this with realistic gear(unbuffed).

    Fort:42
    Reflex:28
    Will:28

    Well, those can go higher at least


    With +10 stun item, around 45+
    Did they lower the saves enough for this to be a useful number?


    A dance with flower, maybe some defensive ones. Not sure yet.



    None. Fists of light does heal for +5 a swing.
    I have a Nightmare, and it heals me for 2-7 a hit. This is no where near enough to keep me alive unless I'm running EN. And I have 120prr and some other decent defensive options.


    +30% from human. +10% from Shintao.
    That's actually 143%, because it's multiplicative. Assuming of course something like PDK gloves and a 20% somewhere else, you'd have 223% heal amp.

    I'd like to see a build like this in action, rather than people just assuming it will be super splendifourlisly awesomesauce. I say this, because people were dead convinced that Barbs and Rogues were going to be able to tank 100% of content with Improved Uncanny Dodge, and that never came to fruition for obvious reasons.

  12. #12
    Community Member
    Join Date
    Jan 2010
    Posts
    710

    Default

    How about a Tactics based Dwarf - Centred with Greataxes - 12Fighter/5pali/3mnk, 36 Point build, Basically aiming for Tier III Earth stance, Stat Spread on Str, Con and Cha aim for Divine Might from KotC, Defensive Strikes from Shintao and Full Kensai Line, could see it quite plausible netting a nice +6 or more to both Stun Blow and Trip from Having Divine Might, a cpl of Lay on Hands etc etc......

    Is this a possible build???
    Toons:
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload