Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Dec 2010
    Posts
    1,969

    Default Suggestions for the proposed reshape of the xp curve

    So there are two types of gamers in MMOs...

    The grinder....one who does not mind repetition, but prefers to get to his/her goal as soon as possible in the most efficient manner possible. Currently DDO caters to this type of player with the current XP system especially in epic levels.

    The adventurer....one who prefers to enjoy the game rather than the grind and prefers variety over the grind.

    Both of these types of players TR and likely will epic TR. And most of the new players coming to this game are likely more of an adventurer type.

    My suggestion when looking at the new XP curve is to leave many of the familiar grind quests (such as Deleras 2, Shadow Crypt, VoN 3 and 5, Wiz King...which are all p2p) and maybe scale up the XP on bought packs so that they are more enticing for players to buy, expecially the unpopular packs such as Restless Isles, Amrath, House C and Threnal. This wold resolve most of the issues with the grind and have more appeal to the adventurer type of player as well as promote new adventure pack purchases. Epic quests could be done in a similar fashion so that anybody interested in capping EDs doesn't have to run 1 or 2 quests until their brain turns to tapioca if they so not choose. Also challenge XP really needs to be taken up, something close to what it used to. At least 1 run could be for monster XP and successive runs could be scaled back.

  2. #2
    Community Member
    Join Date
    Jun 2013
    Posts
    22

    Default

    Agree that a scale change is nice, but I would also love to see some of the quest pack have their xp upped (so many I never really tryd or never run because they are a huge waste of time... :S I dont say goes as good as the deleras or top xp giving quest, but something worth doing since most of them take good amount of time to do! ^^

  3. #3
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Single Quests that need Better XP!

    1. Chains of Flame - Why is Wiz King worth so much more exactly?

    2. ALL F2P Quests of Lvl 10 and Up - Keep the Newbies involved - ATM TRs and Vets don't really run these quests much if at all so Newbies are stuck trying to get through some pretty vicious quests - Sinvala, Dreams of Insanity, Delirium, Acid Wit and Demon's Den to name a few - All on their own!

    3. COYLE! - Yes I know East 2 is great XP - East 3 however is a complete and utter JOKE!

    CHAINS/PACKS that need Better XP!

    1. Cannith Manufactory - Pretty obvious this one!

    2. Amrath - Flagging Groups for ToD are so rarely available these days - The ONLY Raid I've still got not one single character Flagged for!
    Boots ingredients need to be more freely available too now this isn't End-Game Content!

    Actually I have one character flagged with NO Boots
    And one character with Boots but still missing last flagging quest!

    3. Druid's Deep - Disgracefully low XP in 3 out of 4 quests!


    RAIDS

    1. Shroud - Elite Shroud SHOULD ALWAYS Give XP {I don't care if a bunch of Lvl 25s are running it it's NOT a walk in the Park!}.
    Either that or bring out Epic Shroud - We all know it's been available on Lammania for the Lvl 25-28s we're soon going to have...
    Epic Upgrades to Existing Greensteel with a Switch to turn them ON at Lvl 20 so as Not to force People to farm Heroic Shroud to remake Heroic Greensteel afterwards.


    2. Twilight Forge - Already great XP but this isn't enough to get people running it at lvl

    My Suggestion {and tbh this goes for all Heroic raids on Elite} - Remove BB and make BB XP the Default for running Elite!
    Make Full Elite XP Available up to 5 {yes Five} Lvls above the Raid's Base Elite Lvl - For Twilight Forge this would be Base Lvl 13 and Full XP Available up to Lvl 18!
    AND
    Widen the Over-Levelled Penalty for Heroic Raids also to 5 Levels - For Twilight Forge this would mean EVERYONE in a Lvl 13-18 Group would gain Full BB XP for an Elite Twilight Forge.
    Lvl 19 in Group = -25% XP
    Lvl 20 = -50% XP
    Lvl 21 = -75%
    And Lvl 22 in Group = NO XP!

    P.S. I'd also up the Lvl of the two flagging quests to 11 {By the time you've run Elite HiPS AND completed the slayer you're Over-Levelled for the flagging quests even on a Hero Life!
    Assuming that is that you have also run Shadow Crypt, Von III and Tempest Spine at Least once each {If you've run them more than once you're definitely over-levelled!}

    This would leave us with a LOT of Lvl 11 quests - Not a Problem...
    OoB is currently counting as Lvl 11 - This is wrong...It should be 12 {same as Wiz King/CoF} and would be an easy fix {As proved by Cabal For One's move to 14}.
    Dreams of Insanity, Made to Order and The Enemy Within could also be easily moved to Lvl 12 with no changes.
    Relic of a Sovereign Past could in fact swap with Made to Order as I do feel these two are the wrong way round!

  4. #4
    Community Member FestusHood's Avatar
    Join Date
    Oct 2011
    Posts
    2,707

    Default

    How about just make the xp curve actually flat (straight)?. Determine the percent increase needed to reach level 20 on each of the tr lives, then just increase the xp needed to gain each level by exactly that percentage.

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    4,544

    Default

    Quote Originally Posted by FestusHood View Post
    How about just make the xp curve actually flat (straight)?.
    This. A flat multiplier on multiple lives.

    And the numbers are about:
    2nd life each rank times ~1.7
    3rd and beyond times ~2.3

    Or 1.5 and 2 if you like nice looking numbers.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload