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  1. #1
    Community Member MagicalDad's Avatar
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    Oct 2009
    Posts
    236

    Default Help w/ build: Unarmed Kensei with bow skills?

    So, I am in the midst of my Juggernaut life, but already looking forward to the next. I've done 2 AA lives (ranger and monk-cher) and an assassin life prior. I have quite a few nice handwraps and bows, so I was thinking of doing an unarmed kensei with some ranged dps for my fighter life. Thoughts? Comments? No UMD, but healing through Cleric Dilly.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Elsir 
    Level 20 Lawful Neutral Half-Elf Female
    (12 Fighter \ 6 Monk \ 2 Ranger) 
    Hit Points: 356
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 20
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            14                    18
    Constitution         16                    19
    Intelligence         11                    14
    Wisdom               14                    21
    Charisma              9                    12
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 15
    +4 Tome of Wisdom used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    28
    Bluff                -1                     3
    Concentration         7                    33
    Diplomacy             2                    15
    Disable Device        n/a                   n/a
    Haggle               -1                     1
    Heal                  2                     5
    Hide                  2                     6
    Intimidate           -1                     3
    Jump                  7                    19
    Listen                2                     5
    Move Silently         2                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     3
    Search                0                     3
    Spot                  2                    12
    Swim                  3                     8
    Tumble                3                     7
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Human Versatility I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Cleave
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Sprint Boost I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Enhancement: Human Versatility II
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Human Adaptability Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Zen Archery
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Enhancement: Static Charge
    Enhancement: Fighter Strength I
    
    
    Level 9 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Dodge
    Enhancement: Monk Ninja Spy I
    
    
    Level 11 (Fighter)
    Enhancement: Monk Wisdom II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Ten Thousand Stars
    Enhancement: Adept of Wind
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Manyshot
    Enhancement: Improved Cleric Dilettante II
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Improved Cleric Dilettante III
    
    
    Level 18 (Fighter)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Strength II
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Unarmed Specialization I
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei Unarmed Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Human Greater Adaptability Wisdom I
    Khyber, Dragon Order of Arcanix (Elsir - Heroic Completionist running Racial TRs, Veryunique, Skullcrshr, TheMadness - fun builds for duo play w/ my wife)

  2. #2
    Community Member
    Join Date
    Jul 2010
    Posts
    181

    Default

    The only thing to consider is that Monk8 gives you another 0.5W, so you need to weigh that against what Ranger gives you (Bow STR and Rapid Shot). If you're going to be using the bow a lot then I think Ranger is the better option, otherwise I'd look at the extra Monk levels.

    The Cleric Dil is great for self-healing. So good that I've kept it even at endgame for now.

    With a lower starting WIS and no tactics enhancements with Helf your Stunning Fist could be an issue unless you have decent gear and/or twists.
    THELANIS - Proud member of C.L.A.W.
    Scunc - Unarmed DPS // Halfbarrel - Healer
    Others: Bigtop - Melee Wolf // Dusstyn Thewind - Horc Bardbarian // Ballistra - Ranged DPSer

  3. #3
    Community Member MagicalDad's Avatar
    Join Date
    Oct 2009
    Posts
    236

    Default

    Quote Originally Posted by XL_Jockey View Post
    The only thing to consider is that Monk8 gives you another 0.5W, so you need to weigh that against what Ranger gives you (Bow STR and Rapid Shot). If you're going to be using the bow a lot then I think Ranger is the better option, otherwise I'd look at the extra Monk levels.
    I like having ranged, and it's great at the end game. That's more of a flavor preference.

    Quote Originally Posted by XL_Jockey View Post
    With a lower starting WIS and no tactics enhancements with Helf your Stunning Fist could be an issue unless you have decent gear and/or twists.
    Yea, that's a bit of a concern. I'm looking at an ending wisdom of about 30, so @ 20

    10 + 10 (1/2 levels) + 10 WIS + 6 (Legendary Tactics) + 10 Stunning + 5 E Spare Hand = 41

    Not great, but useful in EH.
    Khyber, Dragon Order of Arcanix (Elsir - Heroic Completionist running Racial TRs, Veryunique, Skullcrshr, TheMadness - fun builds for duo play w/ my wife)

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