So, I am in the midst of my Juggernaut life, but already looking forward to the next. I've done 2 AA lives (ranger and monk-cher) and an assassin life prior. I have quite a few nice handwraps and bows, so I was thinking of doing an unarmed kensei with some ranged dps for my fighter life. Thoughts? Comments? No UMD, but healing through Cleric Dilly.

Code:
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Elsir 
Level 20 Lawful Neutral Half-Elf Female
(12 Fighter \ 6 Monk \ 2 Ranger) 
Hit Points: 356
Spell Points: 0 
BAB: 18\18\23\28\28
Fortitude: 20
Reflex: 16
Will: 14

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             16                    27
Dexterity            14                    18
Constitution         16                    19
Intelligence         11                    14
Wisdom               14                    21
Charisma              9                    12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Dexterity used at level 15
+4 Tome of Wisdom used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    28
Bluff                -1                     3
Concentration         7                    33
Diplomacy             2                    15
Disable Device        n/a                   n/a
Haggle               -1                     1
Heal                  2                     5
Hide                  2                     6
Intimidate           -1                     3
Jump                  7                    19
Listen                2                     5
Move Silently         2                     6
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair                0                     3
Search                0                     3
Spot                  2                    12
Swim                  3                     8
Tumble                3                     7
Use Magic Device     n/a                    n/a

Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Enhancement: Human Versatility I
Enhancement: Improved Jump I
Enhancement: Improved Tumble I


Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 3 (Ranger)
Feat: (Selected) Cleave
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Damage I


Level 4 (Ranger)
Ability Raise: STR
Enhancement: Human Versatility II


Level 5 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Improved Cleric Dilettante I
Enhancement: Human Adaptability Strength I
Enhancement: Fighter Toughness I


Level 6 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Zen Archery
Enhancement: Human Improved Recovery II


Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness II


Level 8 (Monk)
Ability Raise: STR
Enhancement: Static Charge
Enhancement: Fighter Strength I


Level 9 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Enhancement: Way of the Patient Tortoise II
Enhancement: Improved Jump II
Enhancement: Improved Tumble II


Level 10 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement: Monk Ninja Spy I


Level 11 (Fighter)
Enhancement: Monk Wisdom II


Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind


Level 13 (Fighter)
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 15 (Fighter)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Manyshot
Enhancement: Improved Cleric Dilettante II


Level 17 (Fighter)
Enhancement: Fighter Haste Boost III
Enhancement: Improved Cleric Dilettante III


Level 18 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Strength II


Level 19 (Fighter)
Enhancement: Fighter Unarmed Specialization I


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Kensei II
Enhancement: Human Greater Adaptability Wisdom I