2 AP for 1 point of Reflex and 1 point of dodge is too much, especially since many other tress get the same thing for 1 AP each.
12 AP for 3 Reflex save and 3 dodge? Really?
Craziness, drop those to 1 AP a piece.
2 AP for 1 point of Reflex and 1 point of dodge is too much, especially since many other tress get the same thing for 1 AP each.
12 AP for 3 Reflex save and 3 dodge? Really?
Craziness, drop those to 1 AP a piece.
Checked out a bunch of other trees on some alts . . .
Why the heck is this still 2 AP a piece on rangers? Some for haste boost . . . 2 AP a tier from rangers but fighters get it for 1 AP each.
Change these to 1 AP each.
I saw this to and it doesn't make any sense, why does stuff that only costs 1 AP a tier in other trees, for the exact same ability, still cost 2 AP in the tempest tree?
It's almost across the board, the AP costs all need to be lowered.
I think adjusting the ap costs to be fair across the board will be the last stage of fine tuning before going live. Right now they are still working out what the actual enhancements themselves will be.
Another example would be how some classes are now getting wand heightening and mastery wrapped together into one enhancement, and others not. I assume they will all be made the same. It's only fair.
Considering rangers only have access to light armor, no class-based toughness and rely on dodge and such, you'd think the fighter in heavy armor would have a harder time hopping around in plate armor. If anything, I'd say reverse the AP costs and boost max dodge for rangers, but clearly rangers get less love than divines.
Make sneaking viable, and that might even the playing field somewhat.
Was this addressed or are Rangers still getting charged twice as many APs as other classes for the same abilities?
Last edited by Teh_Troll; 07-26-2013 at 10:35 AM.