With Crystal Cove now open, I thought it would be fun to revisit this thread and try to come up with some Scoundrel. Given their starter gear, you have three possible options:
The first option will probably be the same as my Baron Munchausen, with your feats being: SWF (1), Precision (3), Shield Mastery (or metamagic of your choice) (6), ISWF (9), IC:Pierce (12), GSWF (15). So I'm not gonna rebuild it for Scoundrel here. And since Inquisitive requires another P2P feature, I'll set that aside for now.
So I'd like to do Spellsinger since it has no additional P2P requirements, but Scoundrel's starter gear only includes Resonance/Combustion spellpower: no Spell Focus, no Spell Lore. So I'm looking for easy-to-farm options to boost it. Blasting Chime is an obvious option; Resonance, Sonic Lore, Evocation Focus, Anthem, and Cacophonic Guard are all useful to a Spellsinger. I was also thinking of Increased Potential: orb with generic caster bonuses.
Anyway here's a first draft:
Code:
Scoundrel Spellsinger
Bard 16
Tiefling Scoundrel
Stats
32pt Level Up
---- --------
Strength 8 4: CHA
Dexterity 12 8: CHA
Constitution 16 12: CHA
Intelligence 10 16: CHA
Wisdom 8
Charisma 20
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
------------------------------------------------
Perform 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 19
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 19
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 19
Bluff 3 2 2 2 2 2 2 2 2 19
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 19
Heal 2 1 1 1 1 1 1 1 9
Tumble 1 1
------------------------------------------------
24 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6
Feats
1 : Maximize Spell
3 : Empower Spell
6 : Quicken Spell
9 : Heighten Spell
12 : Improved Bardic Music OR Extend Spell
15 : Enlarge Spell OR Extend Spell
Spells
- Detect Secret Doors (1), Grease (2), Sonic Blast (3), Expeditious Retreat (5), Focusing Chant (16)
- Glitterdust (4), Hold Person (4), Rage (5), Soundburst (7)
- Displacement (7), Haste (7), Good Hope (8), Crushing Despair (10)
- Cure Critical Wounds (10), Dimension Door (10), Otto's Sphere of Dancing (11), Shout (13)
- Mind Fog (13), Mass Suggestion (13), Shadow Walk (14), Greater Dispel Magic (16)
- Otto's Irresistible Dance (16), Greater Shout (16)
Enhancements (Spent: 62+0r +0u / Max: 64+0r +0u AP)
Spellsinger (40 AP)
- Spellsinger, Music of the Sewers, Music of the Dead, Music of the Makers
- Magical III, Lingering Songs I, Sonic Blast III
- Reverberate III, Marigold Crown: Violet
- Shout III, Spell Song Trance
- Sustaining Song, Arcane Aid III, Frolic, Song of Arcane Might
- Advanced Musical Studies, Prodigy III, Spell Song Vigor, SLA: Horn of Thunder III
Tiefling Scoundrel (14 AP)
- Bloodsong I, Charisma I, Bloodsong II, Charisma II
- Hellish Rebuke, Obscuring Darkness
- Hellish Reverberation, Lasting Darkness
- Ash Imprisonment, Dance in the Darkness
Swashbuckler (7 AP)
- Confidence
- On Your Toes I, Tavern Shanties III
- Fast Movement
Warchanter (1 AP)
Leveling Guide
- Warchanter: Skaldic: Constitution
- Swashbuckler: Confidence
- On Your Toes I, Tavern Shanties III
- Fast Movement
- Spellsinger: Spellsinger, Music of the Sewers, Music of the Dead, Music of the Makers
- Magical III, Lingering Songs I, Sonic Blast III
- Reverberate III, Marigold Crown: Violet
- Shout III, Spell Song Trance
- Sustaining Song, Arcane Aid III, Frolic, Song of Arcane Might
- Advanced Musical Studies, Prodigy III, Spell Song Vigor, SLA: Horn of Thunder III