Gear Wishlist (some items in storage)Code:Character Plan by DDO Character Planner Version 03.16.01 DDO Character Planner Home Page Sam's 4th-Life Druid Level 25 True Neutral Half-Elf Male (20 Druid \ 5 Epic) Hit Points: 497 Spell Points: 1625 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 10 Will: 22 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 25) Strength 10 14 Dexterity 13 18 Constitution 17 22 Intelligence 8 12 Wisdom 18 30 Charisma 8 12 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +3 Tome of Charisma used at level 10 +4 Tome of Strength used at level 14 +4 Tome of Dexterity used at level 14 +4 Tome of Constitution used at level 14 +4 Tome of Intelligence used at level 14 +4 Tome of Wisdom used at level 14 +4 Tome of Charisma used at level 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 25) Balance 1 18 Bluff 1 17 Concentration 7 33 Diplomacy -1 6 Disable Device n/a n/a Haggle -1 6 Heal 4 15 Hide 1 9 Intimidate -1 6 Jump 0 7 Listen 4 15 Move Silently 1 9 Open Lock n/a n/a Perform n/a n/a Repair -1 6 Search -1 6 Spot 4 15 Swim 0 7 Tumble n/a 9 Use Magic Device 1 17 Level 1 (Druid) Skill: Bluff (+2) Skill: Concentration (+4) Skill: Use Magic Device (+2) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Druid Feat: (Selected) Toughness Enhancement: Druid Blood Moon Frenzy I Enhancement: Druid Shifting Rake I Enhancement: Druid Eminence of Life I Enhancement: Druid Toughness I Level 2 (Druid) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Wolf Enhancement: Human Improved Recovery I Enhancement: Druid Wisdom I Level 3 (Druid) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Augment Summoning Enhancement: Druid Beastial Nature I Enhancement: Druid Eminence of the Sun I Level 4 (Druid) Ability Raise: WIS Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Enhancement: Druid Shifting Rake II Enhancement: Druid Eminence of Life II Level 5 (Druid) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Bear Enhancement: Druid Vengeful Hunter I Level 6 (Druid) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Precision Enhancement: Druid Nature's Warrior I Enhancement: Improved Rogue Dilettante I Enhancement: Racial Toughness I Level 7 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Enhancement: Druid Beastial Nature II Enhancement: Druid Blood Moon Frenzy II Enhancement: Druid Fatal Harrier Level 8 (Druid) Ability Raise: WIS Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Winter Wolf Enhancement: Druid Essence of the Shrike I Enhancement: Druid Eminence of the Sun II Level 9 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Natural Fighting Enhancement: Druid Vengeful Hunter II Level 10 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Enhancement: Racial Toughness II Enhancement: Druid Eminence of Life III Level 11 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Dire Bear Enhancement: Druid Toughness II Level 12 (Druid) Ability Raise: WIS Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Druid Nature's Warrior II Enhancement: Human Improved Recovery I Level 13 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Fire Elemental Enhancement: Druid Celerity Enhancement: Druid Essence of the Shrike II Level 14 (Druid) Skill: Balance (+0.5) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Enhancement: Druid Vengeful Hunter III Level 15 (Druid) Skill: Balance (+1) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Natural Fighting Enhancement: Improved Rogue Dilettante II Level 16 (Druid) Ability Raise: WIS Skill: Balance (+1) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Enhancement: Druid Wisdom II Level 17 (Druid) Skill: Balance (+1) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Druid Wild Shape) Wild Shape: Water Elemental Enhancement: Druid Shifting Rake III Level 18 (Druid) Skill: Balance (+1) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Natural Fighting Enhancement: Druid Blood Moon Frenzy III Enhancement: Human Adaptability Constitution I Level 19 (Druid) Skill: Balance (+1) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Enhancement: Druid Shifting Rake IV Level 20 (Druid) Ability Raise: WIS Enhancement: Druid Natural Adept Enhancement: Half-Elf Rogue Dexterity I Level 21 (Druid) Feat: (Selected) Quicken Spell Level 22 (Druid) Level 23 (Druid) Level 24 (Druid) Feat: (Selected) Epic Toughness Level 25 (Druid)
Level 20
Armor Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Commendation: Druids of the King's Forest]
Belt Belt of the Sun Soul - Belt: Constitution +7, Insightful Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
Boots Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Commendation: Druids of the King's Forest]
Bracers Bracers of the Sun Soul - Bracers: Wisdom +7, Insightful Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
Cloak Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
Gloves Purple Dragon Gauntlets - Gloves: Strength +7, Insightful Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
Goggles Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Commendation: Druids of the King's Forest]
Helm Purple Dragon Helm - Helm: Constitution +7, Insightful Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
Necklace Symbol of the Shining Sun - Necklace: Wisdom +7, Insightful Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
Necklace2 Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Exceptional Cha Skills +1, Yellow Slot (OPEN) (or standard Golden Guile will do)
Ring1 Signet of the Shining Sun - Ring: Charisma +7, Insightful Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
Ring2 Seal of House Dun'Robar - Ring: Ability Bonus: (Constitution +7), Dodge +4%, Tactics Bonus (Exceptional Combat Mastery +5, Shatter +10, Stunning +10, Vertigo +10 or Tendon Slice +10) [ML:21,BtCoE] (Matron Chest)
Shield HE Wall of Wood - shield bonus 12?, DR 12?; [2d4] 19-20x2; +6 Enhancement Bonus?, +5? natural armor bonus, Healing Amplification - 20%?, shield bashing 10%?, Devotion +78?, DR 5/Slash?
Trinket Voice of the Master
Trinket2 Pale Lavender Ioun Stone
Level 25
Armor Flawless Black Dragonhide Armor (Tier 2) - AC 18, MDB 19, ACP 0, SF 10, +8 Enhancement Bonus, Draconic Ferocity, Haste Guard, Armor-Piercing - 25%, Relentless Fury, Superior Acid Resistance, Blue Augment Slot
Belt EE Girdle of Giants' Brawn - ML25: Strength +8, Green Augment Slot (+35 Hit Points), Yellow Augment Slot (Exceptional Strength +1)
Boots EE Surefooted Boots - ML25: Balance +20, Striding +30%, Feat: Mobility, Green Augment Slot (+14 PRR)
Boots2 EE Treads of Falling Shadow - Striding 30%, Ghostly, Dexterity +8, Insightful Dexterity +3
Bracers EE Steady Handed Armbands - ML25: Attack Bonus +4, Exceptional Seeker +5, Yellow Augment Slot (Fear Immunity), Colorless Augment Slot (Dexterity +7)
Cloak EE Ghost-Walking Cloak - ML25: Charisma +8 Charisma +8, Resistance +7, Ghostly, DR 15/Evil
Cloak2 EE Jeweled Cloak - ML25: Inherent (10) Elemental Resistance, Spell Absorption 25/10 day, Yellow Augment Slot (OPEN), Green Augment Slot (OPEN)
Gloves EE Backstabber's Gloves - ML25: Bluff +20, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception, Yellow Augment Slot (Deathblock)
Goggles EE Dream Visor - ML25: Dream Vision +5, Spot +20, Yellow Augment Slot (+200 Spell Points)
Helm EE Helm of the Black Dragon - ML25: Draconic Ferocity, (Insightful Strength +3), Green Augment Slot (OPEN), Yellow Augment Slot (OPEN)
Necklace EE Jorgunal's Collar - ML25: Melee Alacrity 15%, Striding +30%, Green Augment Slot (OPEN), Colorless Augment Slot (OPEN)
Ring1 EE Ancient Band - ML25: Protection +7, Heavy Fortification, Green Augment Slot (Natural Armor +7)
Ring2 EE Ring of the Djinn - ML25: Electrical Absorption 33%, Sovereign Lightning Resistance, DR 15/Lawful
Ring3 EE Ring of Shadows - ML25: Hide +20, Move Silently +20, Lesser Displacement (25% concealment), Ghostly, Yellow Augment Slot
Ring4 EE Ring of the Stormreaverr Prophecy - ML25: Wisdom +8, Green Augment Slot - Sapphire of Resistance +7, Yellow Augment Slot (OPEN)
Ring5 Ring of Deceit (Ring): Charisma +8, Voice of Deceit (Bluff +20, Diplomacy +20, Haggle +20, Perform +20), Improved Deception, Yellow Augment Slot (OPEN), Colorless Augment Slot (OPEN)
Shield Madstone Aegis (Tier 2) - Shield Bonus 21, MDB 2, DR 16/-, SF 50, 2[2d10] 20x3, +8 Enhancement Bonus, Improved Bashing, Shield Bashing - 20%, Shield Proficiency: Tower Shield, Blue Augment Slot (OPEN)
Shield2 EE Wall of Wood - shield bonus 15, DR 14; 2[2d6] 19-20x2; +7 Enhancement Bonus, +6 natural armor bonus, Healing Amplification - 30%, shield bashing 20%, Devotion +114, DR 15/Slash
Trinket Idol of Fortune (Tier 2) - Good Luck +3, Heavy Fortification, Dodge Bonus 4%, Yellow Augment Slot (Heroic Inspiration)
I have decided after three druid lives I am going to go with pure druid 20. I've already done dru17/mnk3, dru20 and dru17/mnk2/rog1 and I like the druid 20 the best. I don't care to TR any further so I am thinking about the endgame build. (I know I got get some fighter, pally and monk lives which would help but frankly that's too much grind for me.) To start off, I really like the pets. With all the druid buffs on top of three druid past lives and Augment Summoning I am calculating I can get my pet up to around the high 800s in HP and possibly higher. I have heard many folks say they go down quickly in Epic Elite, so I probably won't use them on that difficulty. Worst case scenario is I save the pets for soloing or short-manning Epic Hard. But I am planning to stay in Primal Avatar for the most part and use the dryad and wolf companion only (when prudent). Even with splashes, I have found the pet wolf to be very handy in grabbing aggro so that I can swoop in with wolf form and devour things quickly. And druid dps seems to be very solid (a bit below that of my khopesh str-based rogue).
So my goals (as should be evident when you look at the build) are wolf form fighting high DPS with self-sufficiency through quickened heals and vigor spells. The wolf companion (when present) is an intimidate and hate tank allowing me to take full advantage of sneak attack; trash mobs are often dead before they have a chance to do much to my pet/summons. In parties, I follow right behind the tank to follow up with sneak attacks and get kills for fatal harrier. I've been practicing this while TRing and have gotten the rapid play style down.
For gear I will use the eveningstar trade-ins for leveling to 25 when I will start farming gianthold stuff; I already I have a few things set aside.
After a few druid lives I am pretty confident this will be endgame viable. Any thoughts or suggestions? Stuff I missed?