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Character Plan by DDO Character Planner Version 03.16.01
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Sam's 4th-Life Druid
Level 25 True Neutral Half-Elf Male
(20 Druid \ 5 Epic) 
Hit Points: 497
Spell Points: 1625 
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 10
Will: 22

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 25)
Strength             10                    14
Dexterity            13                    18
Constitution         17                    22
Intelligence          8                    12
Wisdom               18                    30
Charisma              8                    12

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 25)
Balance               1                    18
Bluff                 1                    17
Concentration         7                    33
Diplomacy            -1                     6
Disable Device       n/a                    n/a
Haggle               -1                     6
Heal                  4                    15
Hide                  1                     9
Intimidate           -1                     6
Jump                  0                     7
Listen                4                    15
Move Silently         1                     9
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair               -1                     6
Search               -1                     6
Spot                  4                    15
Swim                  0                     7
Tumble                n/a                   9
Use Magic Device      1                    17

Level 1 (Druid)
Skill: Bluff (+2)
Skill: Concentration (+4)
Skill: Use Magic Device (+2)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Selected) Toughness
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Shifting Rake I
Enhancement: Druid Eminence of Life I
Enhancement: Druid Toughness I


Level 2 (Druid)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Enhancement: Human Improved Recovery I
Enhancement: Druid Wisdom I


Level 3 (Druid)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Augment Summoning
Enhancement: Druid Beastial Nature I
Enhancement: Druid Eminence of the Sun I


Level 4 (Druid)
Ability Raise: WIS
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Druid Shifting Rake II
Enhancement: Druid Eminence of Life II


Level 5 (Druid)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Bear
Enhancement: Druid Vengeful Hunter I


Level 6 (Druid)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Precision
Enhancement: Druid Nature's Warrior I
Enhancement: Improved Rogue Dilettante I
Enhancement: Racial Toughness I


Level 7 (Druid)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy II
Enhancement: Druid Fatal Harrier


Level 8 (Druid)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Eminence of the Sun II


Level 9 (Druid)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Natural Fighting
Enhancement: Druid Vengeful Hunter II


Level 10 (Druid)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Racial Toughness II
Enhancement: Druid Eminence of Life III


Level 11 (Druid)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Enhancement: Druid Toughness II


Level 12 (Druid)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Druid Nature's Warrior II
Enhancement: Human Improved Recovery I


Level 13 (Druid)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Enhancement: Druid Celerity
Enhancement: Druid Essence of the Shrike II


Level 14 (Druid)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Druid Vengeful Hunter III


Level 15 (Druid)
Skill: Balance (+1)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Natural Fighting
Enhancement: Improved Rogue Dilettante II


Level 16 (Druid)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Druid Wisdom II


Level 17 (Druid)
Skill: Balance (+1)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Enhancement: Druid Shifting Rake III


Level 18 (Druid)
Skill: Balance (+1)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Natural Fighting
Enhancement: Druid Blood Moon Frenzy III
Enhancement: Human Adaptability Constitution I


Level 19 (Druid)
Skill: Balance (+1)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Druid Shifting Rake IV


Level 20 (Druid)
Ability Raise: WIS
Enhancement: Druid Natural Adept
Enhancement: Half-Elf Rogue Dexterity I


Level 21 (Druid)
Feat: (Selected) Quicken Spell


Level 22 (Druid)


Level 23 (Druid)


Level 24 (Druid)
Feat: (Selected) Epic Toughness


Level 25 (Druid)
Gear Wishlist (some items in storage)
Level 20
Armor Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Commendation: Druids of the King's Forest]
Belt Belt of the Sun Soul - Belt: Constitution +7, Insightful Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
Boots Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Commendation: Druids of the King's Forest]
Bracers Bracers of the Sun Soul - Bracers: Wisdom +7, Insightful Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
Cloak Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
Gloves Purple Dragon Gauntlets - Gloves: Strength +7, Insightful Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
Goggles Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Commendation: Druids of the King's Forest]
Helm Purple Dragon Helm - Helm: Constitution +7, Insightful Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
Necklace Symbol of the Shining Sun - Necklace: Wisdom +7, Insightful Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
Necklace2 Epic Golden Guile - Necklace - Ghostly, Diplomacy +20, Bluff +20, Improved Deception, Exceptional Cha Skills +1, Yellow Slot (OPEN) (or standard Golden Guile will do)
Ring1 Signet of the Shining Sun - Ring: Charisma +7, Insightful Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
Ring2 Seal of House Dun'Robar - Ring: Ability Bonus: (Constitution +7), Dodge +4%, Tactics Bonus (Exceptional Combat Mastery +5, Shatter +10, Stunning +10, Vertigo +10 or Tendon Slice +10) [ML:21,BtCoE] (Matron Chest)
Shield HE Wall of Wood - shield bonus 12?, DR 12?; [2d4] 19-20x2; +6 Enhancement Bonus?, +5? natural armor bonus, Healing Amplification - 20%?, shield bashing 10%?, Devotion +78?, DR 5/Slash?
Trinket Voice of the Master
Trinket2 Pale Lavender Ioun Stone

Level 25
Armor Flawless Black Dragonhide Armor (Tier 2) - AC 18, MDB 19, ACP 0, SF 10, +8 Enhancement Bonus, Draconic Ferocity, Haste Guard, Armor-Piercing - 25%, Relentless Fury, Superior Acid Resistance, Blue Augment Slot
Belt EE Girdle of Giants' Brawn - ML25: Strength +8, Green Augment Slot (+35 Hit Points), Yellow Augment Slot (Exceptional Strength +1)
Boots EE Surefooted Boots - ML25: Balance +20, Striding +30%, Feat: Mobility, Green Augment Slot (+14 PRR)
Boots2 EE Treads of Falling Shadow - Striding 30%, Ghostly, Dexterity +8, Insightful Dexterity +3
Bracers EE Steady Handed Armbands - ML25: Attack Bonus +4, Exceptional Seeker +5, Yellow Augment Slot (Fear Immunity), Colorless Augment Slot (Dexterity +7)
Cloak EE Ghost-Walking Cloak - ML25: Charisma +8 Charisma +8, Resistance +7, Ghostly, DR 15/Evil
Cloak2 EE Jeweled Cloak - ML25: Inherent (10) Elemental Resistance, Spell Absorption 25/10 day, Yellow Augment Slot (OPEN), Green Augment Slot (OPEN)
Gloves EE Backstabber's Gloves - ML25: Bluff +20, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception, Yellow Augment Slot (Deathblock)
Goggles EE Dream Visor - ML25: Dream Vision +5, Spot +20, Yellow Augment Slot (+200 Spell Points)
Helm EE Helm of the Black Dragon - ML25: Draconic Ferocity, (Insightful Strength +3), Green Augment Slot (OPEN), Yellow Augment Slot (OPEN)
Necklace EE Jorgunal's Collar - ML25: Melee Alacrity 15%, Striding +30%, Green Augment Slot (OPEN), Colorless Augment Slot (OPEN)
Ring1 EE Ancient Band - ML25: Protection +7, Heavy Fortification, Green Augment Slot (Natural Armor +7)
Ring2 EE Ring of the Djinn - ML25: Electrical Absorption 33%, Sovereign Lightning Resistance, DR 15/Lawful
Ring3 EE Ring of Shadows - ML25: Hide +20, Move Silently +20, Lesser Displacement (25% concealment), Ghostly, Yellow Augment Slot
Ring4 EE Ring of the Stormreaverr Prophecy - ML25: Wisdom +8, Green Augment Slot - Sapphire of Resistance +7, Yellow Augment Slot (OPEN)
Ring5 Ring of Deceit (Ring): Charisma +8, Voice of Deceit (Bluff +20, Diplomacy +20, Haggle +20, Perform +20), Improved Deception, Yellow Augment Slot (OPEN), Colorless Augment Slot (OPEN)
Shield Madstone Aegis (Tier 2) - Shield Bonus 21, MDB 2, DR 16/-, SF 50, 2[2d10] 20x3, +8 Enhancement Bonus, Improved Bashing, Shield Bashing - 20%, Shield Proficiency: Tower Shield, Blue Augment Slot (OPEN)
Shield2 EE Wall of Wood - shield bonus 15, DR 14; 2[2d6] 19-20x2; +7 Enhancement Bonus, +6 natural armor bonus, Healing Amplification - 30%, shield bashing 20%, Devotion +114, DR 15/Slash
Trinket Idol of Fortune (Tier 2) - Good Luck +3, Heavy Fortification, Dodge Bonus 4%, Yellow Augment Slot (Heroic Inspiration)

I have decided after three druid lives I am going to go with pure druid 20. I've already done dru17/mnk3, dru20 and dru17/mnk2/rog1 and I like the druid 20 the best. I don't care to TR any further so I am thinking about the endgame build. (I know I got get some fighter, pally and monk lives which would help but frankly that's too much grind for me.) To start off, I really like the pets. With all the druid buffs on top of three druid past lives and Augment Summoning I am calculating I can get my pet up to around the high 800s in HP and possibly higher. I have heard many folks say they go down quickly in Epic Elite, so I probably won't use them on that difficulty. Worst case scenario is I save the pets for soloing or short-manning Epic Hard. But I am planning to stay in Primal Avatar for the most part and use the dryad and wolf companion only (when prudent). Even with splashes, I have found the pet wolf to be very handy in grabbing aggro so that I can swoop in with wolf form and devour things quickly. And druid dps seems to be very solid (a bit below that of my khopesh str-based rogue).

So my goals (as should be evident when you look at the build) are wolf form fighting high DPS with self-sufficiency through quickened heals and vigor spells. The wolf companion (when present) is an intimidate and hate tank allowing me to take full advantage of sneak attack; trash mobs are often dead before they have a chance to do much to my pet/summons. In parties, I follow right behind the tank to follow up with sneak attacks and get kills for fatal harrier. I've been practicing this while TRing and have gotten the rapid play style down.

For gear I will use the eveningstar trade-ins for leveling to 25 when I will start farming gianthold stuff; I already I have a few things set aside.

After a few druid lives I am pretty confident this will be endgame viable. Any thoughts or suggestions? Stuff I missed?