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  1. #1
    Community Member
    Join Date
    Jun 2013
    Posts
    19

    Default 12 Ranger / 6 Pally / 2 Fighter ( Tempest) ADVICE WANTED

    Hey! This is my 2nd post on here. This is going to be my 3nd life build. The layout is not going to change but the skills, enhancements, and spell usage I will take notes for changing it. This build is planed to be a TWF, Tempest, Self-healing, Self-sufficient build! I will take advice on anything that may help this build be better. I'm on the Cannith server, and this build was designed by me and my friend.Please if you have any advice please send me mail on my mail toon ( fistsofHeals)
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    FistsofHeals Mcpickles
    Level 20 Lawful Good Human Male
    (2 Fighter \ 6 Paladin \ 12 Ranger) 
    Hit Points: 358
    Spell Points: 210 
    BAB: 20\20\25\30\30
    Fortitude: 27
    Reflex: 20
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 24                   26
    Dexterity            15                 17                   19
    Constitution         16                 19                   20
    Intelligence          8                 10                   10
    Wisdom                8                 10                   10
    Charisma             15                 17                   19
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +3 Tome of Constitution used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 16
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                 10                   10
    Bluff                 2                  4                    4
    Concentration         8                 28                   38
    Diplomacy             2                  4                    4
    Disable Device       n/a                n/a                   n/a
    Haggle                2                  4                    4
    Heal                  0                  0                    0
    Hide                  7                 24                   24
    Intimidate            2                  4                    4
    Jump                  8                 22                   25
    Listen                0                  0                    0
    Move Silently         7                 24                   24
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  4                 23                   23
    Swim                  4                  8                    8
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Dodge
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 3 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Jump (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Fighter Bonus) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Automatic) Precise Shot
    Spell (1): Camouflage
    Spell (1): Cure Light Wounds
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 7 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 9 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Tempest I
    Enhancement: Improved Jump I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 11 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Feat: (Automatic) Evasion
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Selected) Cleave
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Smite Evil
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    
    
    Level 15 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+2)
    Skill: Spot (+2)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    Spell (3): Summon Nature's Ally III
    Spell (3): Wild Instincts
    
    
    Level 17 (Ranger)
    Skill: Concentration (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Spot (+1)
    
    
    Level 18 (Paladin)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Cleave
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    
    
    Level 19 (Paladin)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Remove Disease
    Enhancement: Fighter Attack Boost I
    Enhancement: Paladin Saves Boost I
    Enhancement: Paladin Saves Boost II
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Sprint Boost IV
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Remove Disease I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Tempest II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Enhancement: Improved Jump II
    Enhancement: Improved Jump III
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    *PS im still deciding on the favor enemy I should pick ( I picked undead because of GH {for epic and heroic } and then giants for GH{for epic and heroic } and evil outsiders for fun. Thank you for looking at my build and ANY advice is loved.

  2. #2
    Community Member
    Join Date
    May 2011
    Posts
    216

    Default

    I would highly recommend getting Cleave at 1 and Great Cleave at 6. The benefits from those two feats far, far outweigh the benefits from Tempest I at that level.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    765

    Default 18Ranger/2Pally

    Sounds like you're decided on the split. However, you may still want to consider 2P/18Rgr rather than 2F/6P/12Rgr.

    Major Perks:
    -Cure Serious Wounds
    -Tempest III

    Major Costs:
    -Disease Immunity (Ranger can still cast cure disease or use wand.)
    -Fear Immunity (Can be replaced by item.)

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Templar of the Wild (2P-18Rgr)
    Level 25 Lawful Good Human Female
    (2 Paladin \ 18 Ranger \ 5 Epic) 
    Hit Points: 426
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 19
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    26
    Dexterity            15                    18
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    16
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    
    Level 1 (Ranger)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil
    
    
    Level 3 (Paladin)
    Feat: (Selected) Dodge
    Feat: (Automatic) Diehard
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Precise Shot
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Evasion
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 18 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    
    
    Level 21 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 22 (Ranger)
    
    
    Level 23 (Ranger)
    
    
    Level 24 (Ranger)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Paladin Toughness I
    Last edited by savingsoul; 06-16-2013 at 02:38 PM.

  4. #4
    Community Member
    Join Date
    Jun 2013
    Posts
    19

    Default

    yea I see that, but when 2 fighter 6 pally 12 tempest u get better saves and more self healing at lvl 4 pally u get cure of light wounds.

    Quote Originally Posted by savingsoul View Post
    Sounds like you're decided on the split. However, you may still want to consider 2P/18Rgr rather than 2F/6P/12Rgr.

    Major Perks:
    -Cure Serious Wounds
    -Tempest III

    Major Costs:
    -Disease Immunity (Ranger can still cast cure disease or use wand.)
    -Fear Immunity (Can be replaced by item.)

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Templar of the Wild (2P-18Rgr)
    Level 25 Lawful Good Human Female
    (2 Paladin \ 18 Ranger \ 5 Epic) 
    Hit Points: 426
    Spell Points: 260 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 19
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    26
    Dexterity            15                    18
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             15                    16
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    
    Level 1 (Ranger)
    Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil
    
    
    Level 3 (Paladin)
    Feat: (Selected) Dodge
    Feat: (Automatic) Diehard
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Precise Shot
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Evasion
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Cleave
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 18 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    
    
    Level 21 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 22 (Ranger)
    
    
    Level 23 (Ranger)
    
    
    Level 24 (Ranger)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Damage IV
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Tempest III
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Paladin Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Paladin Toughness I

  5. #5
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by FistsofHeals View Post
    yea I see that, but when 2 fighter 6 pally 12 tempest u get better saves and more self healing at lvl 4 pally u get cure of light wounds.
    CLW would scale w/pally lvls, not char lvls; that means it would be "stuck" doing only d6+6 HPs, which is pretty anemic past early lvls. And by not going for at least rgr 14, you miss out on CSWs.

    Getting the "Divine Trinity" (i.e., Might, Sacrifice, Favor) from pal 6 is probably better DPS; but if self-healing really is a priority, what about rgr 15 / monk 3 / pal 2? You still get the saves bonus from Divine Grace and two extra feats from monk instead of ftr; but you also gain lvl 4 spells, a 4th FE, +10% heal amp from monk 3, and light finishers (if you use wraps).
    Last edited by unbongwah; 06-17-2013 at 09:46 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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