Hey! This is my 2nd post on here. This is going to be my 3nd life build. The layout is not going to change but the skills, enhancements, and spell usage I will take notes for changing it. This build is planed to be a TWF, Tempest, Self-healing, Self-sufficient build! I will take advice on anything that may help this build be better. I'm on the Cannith server, and this build was designed by me and my friend.Please if you have any advice please send me mail on my mail toon ( fistsofHeals)*PS im still deciding on the favor enemy I should pick ( I picked undead because of GH {for epic and heroic } and then giants for GH{for epic and heroic } and evil outsiders for fun. Thank you for looking at my build and ANY advice is loved.Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page FistsofHeals Mcpickles Level 20 Lawful Good Human Male (2 Fighter \ 6 Paladin \ 12 Ranger) Hit Points: 358 Spell Points: 210 BAB: 20\20\25\30\30 Fortitude: 27 Reflex: 20 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 20) (Level 20) Strength 16 24 26 Dexterity 15 17 19 Constitution 16 19 20 Intelligence 8 10 10 Wisdom 8 10 10 Charisma 15 17 19 Tomes Used +3 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +3 Tome of Constitution used at level 1 +2 Tome of Wisdom used at level 1 +2 Tome of Intelligence used at level 7 +2 Tome of Charisma used at level 16 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 5 10 10 Bluff 2 4 4 Concentration 8 28 38 Diplomacy 2 4 4 Disable Device n/a n/a n/a Haggle 2 4 4 Heal 0 0 0 Hide 7 24 24 Intimidate 2 4 4 Jump 8 22 25 Listen 0 0 0 Move Silently 7 24 24 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 0 0 Search -1 0 0 Spot 4 23 23 Swim 4 8 8 Tumble n/a n/a n/a Use Magic Device n/a n/a n/a Level 1 (Ranger) Skill: Balance (+2) Skill: Concentration (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Spot (+4) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Human Bonus) Power Attack Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 2 (Fighter) Skill: Concentration (+0.5) Skill: Jump (+1) Feat: (Fighter Bonus) Dodge Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Level 3 (Fighter) Skill: Concentration (+0.5) Skill: Jump (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Fighter Bonus) Mobility Level 4 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 5 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Automatic) Diehard Level 6 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Selected) Oversized Two Weapon Fighting Feat: (Automatic) Precise Shot Spell (1): Camouflage Spell (1): Cure Light Wounds Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 7 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Undead Level 8 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 9 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+2) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Feat: (Selected) Spring Attack Feat: (Automatic) Improved Wild Empathy Enhancement: Ranger Sprint Boost I Enhancement: Ranger Sprint Boost II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Strategy (Trip) I Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Racial Toughness I Enhancement: Ranger Tempest I Enhancement: Improved Jump I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 10 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+2) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Spot (+1) Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Level 11 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Spot (+1) Feat: (Automatic) Evasion Level 12 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Spot (+1) Feat: (Selected) Cleave Feat: (Automatic) Aura of Good Feat: (Automatic) Smite Evil Level 13 (Paladin) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 14 (Paladin) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 15 (Ranger) Skill: Concentration (+1) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Ranger) Ability Raise: STR Skill: Concentration (+1) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Level 17 (Ranger) Skill: Concentration (+1) Skill: Hide (+2) Skill: Move Silently (+3) Skill: Spot (+1) Level 18 (Paladin) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Selected) Great Cleave Feat: (Automatic) Turn Undead Spell (1): Bless Spell (1): Divine Favor Spell (1): Lesser Restoration Spell (1): Lionheart Spell (1): Protection From Evil Spell (1): Resistance Spell (1): Seek Eternal Rest Spell (1): Virtue Level 19 (Paladin) Skill: Concentration (+1) Skill: Spot (+1) Level 20 (Paladin) Ability Raise: STR Skill: Concentration (+1) Skill: Spot (+1) Feat: (Automatic) Remove Disease Enhancement: Fighter Attack Boost I Enhancement: Paladin Saves Boost I Enhancement: Paladin Saves Boost II Enhancement: Ranger Sprint Boost III Enhancement: Ranger Sprint Boost IV Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Focus of Good I Enhancement: Paladin Focus of Good II Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Remove Disease I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Tempest II Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Improved Concentration IV Enhancement: Improved Jump II Enhancement: Improved Jump III Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II