Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (2 Fighter \ 6 Paladin \ 12 Ranger) Hit Points: 358 Spell Points: 318 BAB: 20\20\25\30\30 Fortitude: 23 Reflex: 14 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 17 26 Dexterity 11 15 Constitution 16 21 Intelligence 8 8 Wisdom 15 17 Charisma 10 11 Tomes Used +3 Tome of Strength used at level 1 +2 Tome of Dexterity used at level 1 +3 Tome of Constitution used at level 1 +2 Tome of Wisdom used at level 1 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 13.5 13.5 Bluff 0 0 0 Concentration 8 22 22 Diplomacy 0 0 0 Disable Device n/a n/a n/a Haggle 0 0 0 Heal 3 3 3 Hide 1 2 2 Intimidate 0 0 0 Jump 9 29 31 Listen 3 3 3 Move Silently 1 2 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 -1 -1 Search -1 -1 -1 Spot 7 20 20 Swim 9 14 14 Tumble n/a n/a n/a Use Magic Device 2 9.5 9.5 Level 1 (Ranger) Skill: Balance (+2) Skill: Concentration (+4) Skill: Jump (+4) Skill: Spot (+4) Skill: Swim (+4) Skill: Use Magic Device (+2) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Human Bonus) Power Attack Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 2 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Feat: (Fighter Bonus) Dodge Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Level 3 (Fighter) Skill: Balance (+0.5) Skill: Jump (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Fighter Bonus) Mobility Level 4 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 5 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Diehard Level 6 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Oversized Two Weapon Fighting Feat: (Automatic) Precise Shot Spell (1): Camouflage Spell (1): Cure Light Wounds Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 7 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Undead Level 8 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 9 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Spring Attack Feat: (Automatic) Improved Wild Empathy Enhancement: Ranger Sprint Boost I Enhancement: Ranger Sprint Boost II Enhancement: Ranger Sprint Boost III Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Strategy (Trip) I Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Tempest I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 10 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Level 11 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Automatic) Evasion Level 12 (Paladin) Ability Raise: STR Skill: Balance (+0.5) Skill: Jump (+0.5) Feat: (Selected) Cleave Feat: (Automatic) Aura of Good Feat: (Automatic) Smite Evil Level 13 (Paladin) Skill: Balance (+0.5) Skill: Jump (+0.5) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 14 (Paladin) Skill: Balance (+0.5) Skill: Jump (+0.5) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Charisma I Level 15 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spot (+1) Skill: Use Magic Device (+0.5) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Improved Critical: Slashing Weapons Level 16 (Ranger) Ability Raise: STR Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Level 17 (Ranger) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 18 (Paladin) Skill: Balance (+0.5) Skill: Jump (+0.5) Feat: (Selected) Great Cleave Feat: (Automatic) Turn Undead Spell (1): Bless Spell (1): Divine Favor Spell (1): Lesser Restoration Spell (1): Lionheart Spell (1): Protection From Evil Spell (1): Resistance Spell (1): Seek Eternal Rest Spell (1): Virtue Level 19 (Paladin) Skill: Balance (+0.5) Skill: Jump (+0.5) Level 20 (Paladin) Ability Raise: CON Skill: Balance (+0.5) Skill: Jump (+0.5) Feat: (Automatic) Remove Disease Enhancement: Human Greater Adaptability Constitution I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Smite Evil II Enhancement: Racial Toughness III Enhancement: Ranger Tempest II