So... Who exactly is Chameleon?
Chameleon is a melee, sneaky, party buffer, self healing capable, trapper, debuffer, secondary DPS, bard, rogue, favored soul gimp. It's supposed to do everything. LFM states "Cleric only"? You're cleric then! LFM states "arcane buffs plz"? You're a buffer then! LFM states "trapper needed"? Trapmonkey aboard!
And most of all it's toon aimed at giving me FvS past life. Also ability to do a lot of stuff is a plus. I enjoy playing versatile characters.
But how could you get your toon to do so many things? And why would you gimp yourself so hard?
Let me explain! Starting with...
Requirements
36pt build, bunch of +3 tomes, some relatively easy to acquire gear. I'll use my character (7 past lives) and my currently acquired gear as example.
Past Lives
Fighter, 2 Pally, 2 Ranger, Rouge, Barbarian
Level split
Favored Soul 9
BAB 20 (Divine Power)
90 HP
Good saves
Divine Spellcasting
Cure Critical Wounds
Healing spells enhancements
Lots of spell points
Bard 8
48 HP
Good Will and Reflex saves
Arcane Spellcasting
UMD
Healing spells enhancements
Inspire Courage +5 to hit/+6 damage
Ironskin Chant
Crazy amount of useful buffs (haste, rage, blur, displacement, focusing chant, good hope)
Glitterdust
Rogue 3
18 HP
Good Reflex save
Evasion
Traps, traps, traps. Also traps. Did i forgot to mention about traps? I did? Then traps.
2d6+4 Sneak Attack
Race - Human
Extra skill points and feat. You need both. Good enhancements are just icing on the cake.
Stats breakdown. Lvl 20 36pt build.
Strength 15 Base +5 level +3 Tome +7 Item +1 Race +2 Guild +5 Primal Scream +2 Insight = 40 + 2 Madstone +2 Double Madstone +4 Barb pastlife +4 Tenser Transform = 40 easy to acquire base / 52 Boss Boosted
Dexterity 14 Base +3 Tome +6 Item +1 Rogue +2 Guild +4 Tenser Transform = 26 / 30 Boss Boosted
Constitution 16 Base +3 Tome +2 guild +7 item +1 Race +2 Insight +5 Primal Scream=34 +4 madstone +4 barb past life +4 Tenser Transform = 46 Boss Boosted
Intelligence 15 Base +3 Tome +6 Item +2 guild = 26
Wisdom 8 Base +2 Tome +6 Item +2 guild = 18
Charisma 12 Base +3 Tome +6 Item +2 Guild +1 Class = 24
Leveling Order
1 Rogue
2-3 Bard
4 FvS
5 Rogue
6-10 Bard
11-18 FvS
19 Bard
20 Rogue
Feats
H. Power Attack
1. Weapon Focus: Slashing
3. TWF
6. Past life - barbarian
9. Khopesh
12. Improved TWF
15. Improved Critical: Slashing
18. Greater TWF
Enhancements
Rogue Haste Boost I
Bard Extra Song III
Bard Inspired Attack II
Bard Inspired Bravery II
Bard Inspired Damage II
Bard Lingering Song II
Bard Warchanter I
Human Adaptability Strength I
Human Greater Adaptability Constitution I
Human Improved Recovery II
Racial Toughness III
Rogue Sneak Attack Accuracy I
Rogue Sneak Attack Training I
Bard Song Magic III
Favored Soul Life Magic III
Favored Soul Energy of the Scion III
Favored Soul Charisma I
Rogue Dexterity I
Favored Soul Toughness III
Bard Wand and Scroll Mastery III
Self healing
Positive Spell Power = 60 Bard + 60 FvS + 72 item = 192 which equals into 2.92 times more powerful healing spells.
Healing amp: 30% item * 20% item * 20% Enhancement *10% Pally PL *10% ship = 2.255 incoming healing multiplier
Cure Critical Wounds hitting for: 31 average *2.92*2.255 = 203. Not bad for almost no investment in gear.
Heal Scrolls hitting for: 110*1.6*2.255 = 398
Skills
UMD, Search, Spot, DD, Concentration maxed out. Lots of leftover points for social skills. With few gear swap character should be capable of doing all traps during leveling.
UMD : 23 + 7 Cha + 1 Focusing Chant + 3 Flameward +3 Exc. Charisma +1 Exc. Charisma +2 heroism= 40
No fail heal, GH, Tenser Transform, Restoration and bunch of other goodies.
Hit Points
156 Class
20 Heroic Durability
10 Argo Favor
10 Barb PL
20 Barb PL feat
60 Enhancements
30 GFL
240 Constitution
45 GS
591 total sustainable at lvl 20. More than enough for any heroic content.
Physical Defenses
10% Incorporeal
50% Displacement
Estimated 10% dmg reduction from PRR
Ac hitting low 60 with few gear swaps.
Saves
Reflex: 15 Base + 8 Dex + 1 Ship + 9 items +4 GH +1 haste = 38
Will: 13 Base + 4 Wis + 1 ship + 9 items +4 GH = 31
Fort: 9 Base + 12 Con+ 1 ship + 9 items +4 GH = 35
Above numbers go higher with use of better gear, party buffs, scrolls (thinking of recitation) etc.
Gear
Note: this is alpha version, which consists of items I have in my bank. No real tweaking, feel free to post ideas on how would you change my gear, what would be good idea to farm out before tring etc.
Armour: Dragontouched with True Seeing, +3 cha skills, Radiance guard
Gloves: Purple Dragon Gauntlets (+7 str +2 Ins con +30% healing amp)
Head: Purple Dragon Helm (+7 con +2 ins str +15 Intimidate)
Bracers: Covalescent 20% Bracers of Greater Parrying (+20% healing amp +2 ac/saves)
Necklace: Epic Goldem Guile slotted with +150 SP (+10% incorporeal +20 bluff/diplo +1 Cha skills + improved deception)/ Torc when low on mana
Boots: Madstone Boots
Googles: Elite Dream Visors Slotted with Deathblock (+2 hit/dmg +15 spot) or Tharne Googles (+15 search/spot +8 dmg on SA)/ Random loot +15 DD with +6 int slotted.
Cloak: Greensteel +45 hp + Heavy fort
Belt: Random Loot GFL (+30 hp)
Ring 1: Random loot +6 cha +7 saves
Ring 2: Random loot +72 Devotion
Trinket: Wisdom +6 Ioun Stone
Weapons: Pair of Lit II khopeshes and cannith crafted dr beaters for pretty much every boss in game.
Afterword
So this is it, thank you for sparing your free time to break that wall of text. Feel free to comment, and please if you have any constructive feedback feel free to post it.
PS. Sorry for terrible grammar and typos, english is my 2nd language, and while i tried my best to check for mistakes, some might have escaped watchful eyes of auto correct and my dictionary.