This is just based on your Silverdance build.
I raised all stats by using +4 tome. Also added Enhancements. Does your build still work fine now? I mean dps and casting in EE.
Can you list some gears by each level?
What feats should i take by each level?
What's the best alignment for this build? True Neutral??
Anyway Check this out.
Code:Character Plan by DDO Character Planner Version 04.19.02 DDO Character Planner Home Page Level 20 Lawful Good Human Male (20 Cleric) Hit Points: 327 Spell Points: 1437 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 9 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 8 12 12 Dexterity 13 17 17 Constitution 13 17 18 Intelligence 9 13 13 Wisdom 17 26 31 Charisma 16 20 20 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 15 15 Bluff 3 5 5 Concentration 3 27 28 Diplomacy 3 5 6 Disable Device n/a n/a n/a Haggle 3 5 5 Heal 3 10 11 Hide 1 3 3 Intimidate 3 5 5 Jump -1 1 1 Listen 3 10 10 Move Silently 1 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 1 1 Search -1 1 1 Spellcraft -1 1 1 Spot 3 10 10 Swim n/a n/a n/a Tumble n/a 3.5 3.5 Use Magic Device 5 16.5 16.5 Level 1 (Cleric) Skill: Balance (+1) Skill: Concentration (+2) Skill: Use Magic Device (+2) Feat: (Selected) Empower Healing Spell Feat: (Deity) Favored by the Silver Flame Feat: (Past Life) Past Life: Cleric Feat: (Human Bonus) Toughness Level 2 (Cleric) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 3 (Cleric) Skill: Balance (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 6 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Quicken Spell Level 7 (Cleric) Skill: Balance (+1) Skill: Use Magic Device (+0.5) Level 8 (Cleric) Ability Raise: WIS Skill: Balance (+1) Skill: Use Magic Device (+0.5) Level 9 (Cleric) Skill: Balance (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Heighten Spell Level 10 (Cleric) Skill: Balance (+1) Skill: Use Magic Device (+0.5) Level 11 (Cleric) Skill: Balance (+1) Skill: Use Magic Device (+0.5) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+1.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Cleric) Skill: Concentration (+3) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Concentration (+3) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Concentration (+3) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Weapon Fighting Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Human Adaptability: Wisdom (Rank 1) Enhancement: Human - Human Versatility: Attack Boost (Rank 1) Enhancement: Human - Human Adaptability: Constitution (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 2) Enhancement: Human - Action Surge: Charisma (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Ambidexterity (Rank 1) Enhancement: Human - Ambidexterity (Rank 2) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1) Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3) Enhancement: Radiant Servant (Clr) - Altruism (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Sanctuary (Rank 1) Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Toughness (Rank 1) Enhancement: Warpriest (Clr) - Toughness (Rank 2) Enhancement: Warpriest (Clr) - Toughness (Rank 3) Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 2) Enhancement: Warpriest (Clr) - Inflame (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
#Would like to know which enhancement I should take by each lv.
#I've got one Cleric Past Life
Last edited by Alex3000; 10-16-2013 at 08:08 AM.
Feats
I would take 2 weapon fighting as soon as you can, which would be 9th level. And IC Piercing as soon as you can which would probably be 12 as you listed.
Maximize at 3rd level is not really necessary since you really don't need it till you get blade barrier. But since there really is not much that you take otherwise, you might want to consider just putting a feat in there that will help you at lower levels, and use your free feat swap to swap it out for maximize later.
Gear
I don't have much a suggestion on gear as heroic content has gotten very easy with a lot of the game changes. Right now I am TRing a toon and really don't have anywear near max gear.
There is a great cleric shield offered up by turning in tier 3 scarabs I believe. Dalorent's Seal.
Wall of Wood is great.
You will always want a max wis and max cha item on. Sacred and/or Eternal Faith item on for undead quests to boost your turning. Stat damage items work great at heroic levels when things stats are not too high.
I would worry more about what high end end gear you need. Which mostly depends on your style of play.
Alignment
Being true neutral will allow you to avoid alignment based damage from mobs, but will keep you from using some good weapon effects. And you UMD might not end up high enough that it will allow you to bypass the UMD checks for such weapons. I'd probably go some good alignment.
Enhancements
I would not worry so much about what enhancements you need by what level. If you got the plan of what you want at end game just work towards that.
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)
Feats:
Taking Maximize and Empowered healing by level 6 is fine to power Burst. Quicken and heighten can be taken later. TWF and IC should be taken by level ~12. I usually take Extra Turning feat early, then swap it out by level ~12.
Alignment:
IMO True neutral might be the best choice so that EA won't bug out on Celestia.
Skills:
Points should be invested into Heal skill (probably at the cost of concentration) now that it adds to positive spell power.
Gear/Enhancements
Gear/enhancements are fluid, tailor and adjust as you see fit for the level. You should already have an idea on what gear and enhancements are worthwhile.
I've adjusted the order of the feats and skill and some other things. I've no idea how I should plan the skills.
Also I can't get the toughness feat till lv20 as you listed and I think you referred to this as class feat? If it is I can only choose favored thingy feat.
Code:Character Plan by DDO Character Planner Version 04.19.02 DDO Character Planner Home Page Level 20 True Neutral Human Male (20 Cleric) Hit Points: 305 Spell Points: 1437 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 9 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 8 12 12 Dexterity 13 17 17 Constitution 13 17 18 Intelligence 9 13 13 Wisdom 17 26 31 Charisma 16 20 20 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 2 8 8 Bluff 3 5 5 Concentration 2 22 23 Diplomacy 3 5 6 Disable Device n/a n/a n/a Haggle 3 5 5 Heal 4 30 31 Hide 1 3 3 Intimidate 3 5 5 Jump -1 1 1 Listen 3 10 10 Move Silently 1 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 1 1 Search -1 1 1 Spellcraft -1 1 1 Spot 3 10 10 Swim n/a n/a n/a Tumble n/a 3.5 3.5 Use Magic Device 5 16.5 16.5 Level 1 (Cleric) Skill: Balance (+1) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+2) Feat: (Selected) Empower Healing Spell Feat: (Deity) Favored by the Silver Flame Feat: (Past Life) Past Life: Cleric Feat: (Human Bonus) Spell Focus: Evocation Level 2 (Cleric) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 3 (Cleric) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 6 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Heighten Spell Level 7 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 9 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Weapon Fighting Level 10 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 11 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Human Adaptability: Wisdom (Rank 1) Enhancement: Human - Human Versatility: Attack Boost (Rank 1) Enhancement: Human - Human Adaptability: Constitution (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 2) Enhancement: Human - Action Surge: Charisma (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Ambidexterity (Rank 1) Enhancement: Human - Ambidexterity (Rank 2) Enhancement: Human - Ambidexterity (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1) Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3) Enhancement: Radiant Servant (Clr) - Altruism (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Sanctuary (Rank 1) Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Toughness (Rank 1) Enhancement: Warpriest (Clr) - Toughness (Rank 2) Enhancement: Warpriest (Clr) - Toughness (Rank 3) Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 2) Enhancement: Warpriest (Clr) - Inflame (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
At first level with skills bump tumble rather than balance. Put one point into it so you can tumble then don't bother with it anymore.
Your feats are fine, and toughness is not a class feat.
In fact since U19 and the new enhancement pass toughness just does not have the same milege as it use to, so I would not worry about it too much. It is only 31 hit points at level cap.
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)
Your feat order appears to be all over the map. Do note that you also get feats at level 21, and 24. Epic Destiny feats at 26,28. You should have a good basic understanding of your cleric feats, skills, etc. Otherwise you may find yourself struggling with this build.
That being said, this would be my feat order:
Toughness:Code:Level 1 (Cleric) Feat: (Selected) Empower Healing Spell Feat: (Human Bonus) Toughness Level 3 (Cleric) Feat: (Selected) Maximize Spell Level 6 (Cleric) Feat: (Selected) Two Weapon Fighting Level 9 (Cleric) Feat: (Selected) Improved Two Weapon Fighting Level 12 (Cleric) Feat: (Selected) Improved Critical: Piercing Weapons Level 15 (Cleric) Feat: (Selected) Quicken Spell Level 18 (Cleric) Feat: (Selected) Heighten Spell Level 21 (Epic) Feat: (Selected) Spell Focus: Evocation Level 24 (Epic) Feat: (Selected) Greater Two Weapon Fighting Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Ruin Level 28 (Epic) Feat: (Epic Destiny) Epic Destiny: Forced Escape
With U19, Toughness is optional now. I swapped it with Quick Draw. As I mentioned earlier, I would take Extra Turning early, perhaps at the expense of toughness, then swap it by level 12.
Weapon type:
You should have access to the portable hole by the time you get IC:Pierce, otherwise you will not have the scrolls for martial weapon proficiency. Before level 12, you should be able to get by just fine with heavy mace/longswords.
Skills:
You should never end in a partial skill point. .5 skill grants you nothing. Skill priority should be along the following lines: UMD, Heal, Balance, Concentration (1 pt tumble).
With a starting Dex of 13 which is what it should be and the tome not hitting till 7th level, taking Two Weapon Fighting at 6th level will not be possible. Though not very useful, one of the spell meta's or spell focus should be taken at 6th level. With Two Weapon fighting at 9th, IC: Pierce at 12th, and Greater Two Weapon at 15th. Adjust the meta's accordingly. I'd probably take Quicken at 6th cause you are going to want that by the time you hit your mid teens.
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)
meh, plucked it around with DDO planner and it let me pick it. In that case, I imagine I would taking extra turning in that level 1 slot, empower heal at level 6, pushing the twf feat lines down one. Then swapping out Extra turning for quicken around level 12.
Or to keep it simple and take quicken as you suggested.
FYI: I've also updated the Original Post to reflect U19 changes and some new ED twist combinations.
Assuming you have at least, a +4 DEX tome, I would sacrifice the charisma a bit.
32 point version would probably look something like this.
In terms of deity, unless you go Drow, Sovereign Host is probably the best for the Unyielding Sovereignty ability. It's broken now, but is useful to have when it gets fixed.Code:32 pt build Strength 8 Dexterity 13 Constitution 14 Intelligence 10 Wisdom 17 Charisma 14
Hi everyone,
I thought your build was quite of a cool one...
I tried to adapt it with the drow race :
What do you think of this ?Code:Character Plan by DDO Character Planner Version 04.19.02 DDO Character Planner Home Page Level 28 Lawful Good Drow Male (20 Cleric \ 8 Epic) Hit Points: 425 Spell Points: 1538 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 10 Will: 24 Starting Feat/Enhancement Abilities Base Stats Modified Stats (30 Point) (Level 1) (Level 28) Strength 8 13 Dexterity 14 19 Constitution 11 16 Intelligence 12 17 Wisdom 17 34 Charisma 16 22 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 +5 Tome of Strength used at level 19 +5 Tome of Dexterity used at level 19 +5 Tome of Constitution used at level 19 +5 Tome of Intelligence used at level 19 +5 Tome of Wisdom used at level 19 +5 Tome of Charisma used at level 19 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 28) Balance 2 20 Bluff 3 14 Concentration 0 14 Diplomacy 7 40 Disable Device n/a n/a Haggle 3 14 Heal 7 46 Hide 2 12 Intimidate 3 14 Jump -1 9 Listen 3 22 Move Silently 2 12 Open Lock n/a n/a Perform n/a n/a Repair 1 11 Search 1 13 Spellcraft 1 12 Spot 3 22 Swim n/a n/a Tumble n/a 13 Use Magic Device 5 25 Level 1 (Cleric) Feat: (Selected) Empower Healing Spell Feat: (Deity) Favored by Vulkoor Feat: (Past Life) Past Life: Cleric Level 2 (Cleric) Level 3 (Cleric) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: WIS Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Two Weapon Fighting Level 7 (Cleric) Level 8 (Cleric) Ability Raise: WIS Level 9 (Cleric) Feat: (Selected) Empower Spell Level 10 (Cleric) Level 11 (Cleric) Level 12 (Cleric) Ability Raise: WIS Feat: (Selected) Improved Two Weapon Fighting Level 13 (Cleric) Level 14 (Cleric) Level 15 (Cleric) Feat: (Selected) Quicken Spell Level 16 (Cleric) Ability Raise: WIS Level 17 (Cleric) Level 18 (Cleric) Feat: (Selected) Heighten Spell Level 19 (Cleric) Level 20 (Cleric) Ability Raise: WIS Level 21 (Epic) Feat: (Selected) Greater Two Weapon Fighting Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Improved Critical: Piercing Weapons Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Spell Focus: Evocation Level 28 (Epic) Feat: (Epic Destiny) Epic Destiny: Forced Escape Enhancement: Drow - Spell Resistance (Rank 1) Enhancement: Drow - Drow Charisma (Rank 1) Enhancement: Drow - Xen'drik Weapon Training (Rank 1) Enhancement: Drow - Xen'drik Weapon Training (Rank 1) Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1) Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Altruism (Rank 1) Enhancement: Radiant Servant (Clr) - Altruism (Rank 2) Enhancement: Radiant Servant (Clr) - Altruism (Rank 3) Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2) Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3) Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Sanctuary (Rank 1) Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1) Enhancement: Warpriest (Clr) - War Domain: Haste (Rank 1) Enhancement: Warpriest (Clr) - Implacable Foe (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Toughness (Rank 1) Enhancement: Warpriest (Clr) - Toughness (Rank 2) Enhancement: Warpriest (Clr) - Toughness (Rank 3) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1) Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2) Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3) Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 2) Enhancement: Warpriest (Clr) - Inflame (Rank 3) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1) Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1)
I don't know many things about EDs and twists to get with this...
Maybe a 36 pts build could be better on drow race here...
More ability points are always good if you have the tolerance for TRing.
I would never start any of my toons with a 11 con. +5 tome or not.
I would drop Int to 10 pump up con more. If you TR again, again put the points into con.
Now matter how good you are at everything else, a dead (insert toon class here) cannot hurt anything.
Drop Empower (not Empower Healing) and bump all you martial feats after that to a feat select earlier.
If you cannot get ITWF at 9th, put quicken in there. ITWF at 12, and IC: Piercing at 15.
You are going to get great mileage out of IC: pierce so you don't want to wait till 24th level to get that.
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)
I wish that divine might would boost damage instead of STR so a 18 Cleric/2 Ranger splash would make sense for improved weapon finesse.
~Sarlona~Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk
Code:Character Plan by DDO Character Planner Version 04.19.02 DDO Character Planner Home Page Level 28 True Neutral Human Male (20 Cleric \ 8 Epic) Hit Points: 425 Spell Points: 1538 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 9 Will: 23 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 28) (Level 28) Strength 8 12 12 Dexterity 13 17 17 Constitution 13 17 18 Intelligence 9 13 13 Wisdom 17 28 33 Charisma 16 20 20 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 +4 Tome of Wisdom used at level 15 +4 Tome of Charisma used at level 15 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 28) (Level 28) Balance 1 7 15 Bluff 3 5 13 Concentration 1 22 31 Diplomacy 3 5 14 Disable Device n/a n/a n/a Haggle 3 5 13 Heal 6 34 43 Hide 1 3 11 Intimidate 3 5 13 Jump -1 1 9 Listen 3 11 19 Move Silently 1 3 11 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 1 9 Search -1 1 9 Spellcraft -1 1 9 Spot 3 11 19 Swim n/a n/a n/a Tumble 1.5 3.5 11.5 Use Magic Device 5 16 24 Level 1 (Cleric) Skill: Heal (+3) Skill: Tumble (+0.5) Skill: Use Magic Device (+2) Feat: (Selected) Empower Healing Spell Feat: (Human Bonus) Empower Spell Feat: (Deity) Favored by the Silver Flame Feat: (Past Life) Past Life: Cleric Level 2 (Cleric) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 3 (Cleric) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Maximize Spell Level 4 (Cleric) Ability Raise: WIS Skill: Heal (+2) Skill: Use Magic Device (+0.5) Level 5 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 6 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Quicken Spell Level 7 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 8 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 9 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Weapon Fighting Level 10 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 11 (Cleric) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 14 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 15 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Heighten Spell Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Concentration (+3) Skill: Heal (+1) Enhancement: Human - Human Versatility: Damage Boost (Rank 1) Enhancement: Human - Human Adaptability: Wisdom (Rank 1) Enhancement: Human - Human Versatility: Attack Boost (Rank 1) Enhancement: Human - Human Adaptability: Constitution (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 1) Enhancement: Human - Action Surge: Charisma (Rank 2) Enhancement: Human - Action Surge: Charisma (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Ambidexterity (Rank 1) Enhancement: Human - Ambidexterity (Rank 2) Enhancement: Human - Ambidexterity (Rank 3) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Human - Improved Recovery (Rank 1) Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1) Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2) Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2) Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3) Enhancement: Radiant Servant (Clr) - Altruism (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2) Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3) Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1) Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1) Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1) Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Sanctuary (Rank 1) Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Toughness (Rank 1) Enhancement: Warpriest (Clr) - Toughness (Rank 2) Enhancement: Warpriest (Clr) - Toughness (Rank 3) Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame (Rank 2) Enhancement: Warpriest (Clr) - Inflame (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2) Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Level 21 (Epic) Feat: (Selected) Spell Focus: Evocation Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Greater Two Weapon Fighting Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Ruin Level 28 (Epic) Ability Raise: WIS Feat: (Epic Destiny) Epic Destiny: Forced Escape
Made the build again on what the OP advised me.
Maxed UMD(24) and Heal(43) at Lv28.
Took Tumble at lv1. one point off from Heal
Raised One point each on Balance from Lv12. But dumped it at Lv20 for Concentration.
Partial point on Tumble is inevitable as I only put one point.
Some advice needed for orders of the skills. Well does this one look in right shape?
And maybe my Enhancements too?
Did your Forced Escape/Ruin Epic Destiny Feat work well on EE? I mean did it do some significant amount of damage?
How much damage did your Blade Barrier work on EE?
What other spells did you use? Did those work fine??
Whats was the average damage on your dps on EE? Also I would like to know the critical damage.
Would I be able to equip Celestia if I go for True Neutral? The weapon's UMD is 32 but Max UMD is 24 at lv28 without any gears on.
I know what kind of items I need for this build but not all of it. It's just taking me too long to find all the right gears or combinations for dps.
It would be great if you list combinations for dps and gears for certain levels. Plz at least I would like to know EE endgame gears.
*I know you have listed the type of gears I need to put on but it doesn't work like that as there doesn't seem to be a Perfect SET of items.
You need to invest 2 pts in tumble to make it 1pt or you get nothing for it. I run with quicken on Full Time.
Forced Escape is fantastic. It does ~1500 AOE sonic damage (~750 saved), but more importantly, it breaks you out of any CC effect. Currently metas don't increase the SP cost - but I don't think that's intentional..
Ruin does ~2200-2500 untyped damage (double for crit). Costs ~100sp per cast. I use it mostly on during boss fights, where I can cycle in Ruin in between melee. You have to find a balance between saving SP for heals appropriately. Against EE trash mobs, you'll take out ~20-40% of their health.
Blade Barrier still works fantastic and efficient for kiting groups of mobs. It does around ~300 damage per tick.
Symbol of Death - mass-edrain kite -> implosion = fantastic
Energy Drain - fantastic
Implosion - especially when combined with edrain, and depending on the quest.
The first patrolling hobgoblin in EE Black Loch has ~7250-9250hp (8250average, got this info from guildie who could see their HP). I use him to benchmark.
Here's the result of of my test data (non-ED enhanced):
Word of caution:Code:Celestia / Rebellion Avg Kill Time (seconds) Trials 26 26 25 33 22 30 19 28 29 23 Average 26.1 seconds Avg DPS 316.09 (Damage per second)
I know everyone loves DPS.. but understand that you will never be top DPS. But you'll have meaningful DPS, if left alone with a mob, you can handle it no problem.
Be mindful that you're still a cleric. Play like one please - don't be a detriment to your group. It is paramount that you know when to melee and when not to. It is partly the reason why I called this an advanced build.
Good point, I didn't realize Celestia has good requirement (due to supreme good). That said, UMD 32 is easily reached: Don't forget your charisma modifier is also added to UMD. From gear you should at least have some GS gear that grants +4-6 CHA skills. But if that is of concern, just go Neutral Good. It's not that big a difference - I'm currently Neutral Good.Would I be able to equip Celestia if I go for True Neutral? The weapon's UMD is 32 but Max UMD is 24 at lv28 without any gears on.
Everyone has different opinion on gear. There's no such thing as a perfect set - there's always something new, something you didn't try before. You just get what you can find, and prioritize them.I know what kind of items I need for this build but not all of it. It's just taking me too long to find all the right gears or combinations for dps.
It would be great if you list combinations for dps and gears for certain levels. Plz at least I would like to know EE endgame gears.
*I know you have listed the type of gears I need to put on but it doesn't work like that as there doesn't seem to be a Perfect SET of items.
Gears always get rearranged, there's no perfect combination and everyone will have differing opinions. For example, most everyone believes DT armor is obsolete. However, I am still run around in DT platemail. This is because I value healing amp highly and DT is the only gear where you can get two healing amps in one (10% and 20%).
My gear isn't top-end, (I still only have seeker+6, I don't have those new shiny wisdom+11 gear either) I often rearrange them as I see fit and depending on what I acquire. I just prioritize what effects I want, then mix and match.
Have you considered going Half Elf with fighter dilettante for proficiencies, and dropping UMD? They have the same stat bonus on their racial core, and you avoid UMD lag. The drawback is losing one feat from human and having a recognizable face.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
Giving up UMD is sacrificing a lot.
Casual players might not mind, but I can't see advanced players dropping UMD... not if they want to get the most out of their build.
That said, I haven't noticed any UMD lag since changing the turbine launcher to run in windows XP compatibility mode.