My INT-based halfling Assassin:
Code:
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page
Level 25 True Neutral Halfling Female
(20 Rogue \ 5 Epic)
Hit Points: 312
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 19
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 25)
Strength 11 13
Dexterity 17 22
Constitution 14 16
Intelligence 17 26
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+4 Tome of Dexterity used at level 23
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Toughness
Level 4 (Rogue)
Ability Raise: INT
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Precision
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Dexterity I
Level 7 (Rogue)
Level 8 (Rogue)
Ability Raise: INT
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Rogue Haste Boost II
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: INT
Feat: (Rogue Bonus) Crippling Strike
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Power Attack
Level 19 (Rogue)
Feat: (Rogue Bonus) Defensive Roll
Level 20 (Rogue)
Ability Raise: INT
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Deadly Shadow
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile III
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
Enhancement: Rogue Wand and Scroll Mastery III
Enhancement: Rogue Wand and Scroll Mastery IV
Level 21 (Rogue)
Feat: (Selected) Improved Sunder
Level 22 (Rogue)
Level 23 (Rogue)
Level 24 (Rogue)
Feat: (Selected) Improved Sneak Attack
Level 25 (Rogue)
For flavor, I suppose you could drop PA+IS for a couple of throwing feats (e.g., Quick Draw + IC:Thrown); then go farm up, say, an eNoxious Fang. Not what I would do, but what's life without a little added challenge for fun?
EDIT: built for rapiers (IC:Pierce), once you have eMidnight Greetings you may want to switch kukris, in which swap IC:P for IC:Slash.