Results 1 to 5 of 5
  1. #1
    Community Member bjones0064's Avatar
    Join Date
    Nov 2010
    Posts
    207

    Cool My first triple Multi-classer....

    Just a little build I put together an thought I might ask for any suggestions.
    The skills are just for umd so I can raise alot and have fun casting random stuff
    This is suppose to be somewhat self healing, ranged, and melee.....most likely a fail lol. But again in theory switch around from shiradi to Legendary dread or go berserk with fury.
    First timer posting a build cut me some slack.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (6 Fighter \ 12 Paladin \ 2 Rogue) 
    Hit Points: 382
    Spell Points: 264 
    BAB: 19\19\24\29\29
    Fortitude: 28
    Reflex: 23
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   26
    Dexterity            12                 16                   16
    Constitution         14                 18                   18
    Intelligence          8                 12                   12
    Wisdom               14                 18                   18
    Charisma             16                 22                   24
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                  7                    7
    Bluff                 3                  7                    7
    Concentration         2                 19                   25
    Diplomacy             3                  7                    7
    Disable Device        3                  5                    5
    Haggle                3                  7                    7
    Heal                  2                  5.5                  5.5
    Hide                  1                  3                    3
    Intimidate            3                  7                    9
    Jump                  7                 12                   12
    Listen                2                  4                    4
    Move Silently         1                  3                    3
    Open Lock             5                  7                    7
    Perform               n/a               n/a                   n/a
    Repair               -1                  1                    1
    Search                3                  5                    5
    Spot                  6                  8                    8
    Swim                  3                  8                    8
    Tumble                5                  7                    7
    Use Magic Device      7                 30                   30
    
    Level 1 (Rogue)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Past Life: Berserker's Fury
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    Feat: (Selected) Great Cleave
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 18 (Fighter)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 20 (Paladin)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Armored Agility II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Focus of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Redemption I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II

  2. #2
    Community Member Charononus's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    dump wisdom put points into a little more dex and con, you need 1 more dex for manyshot with a 4 tome, so bring that dex up and then take manyshot instead of two handed fighting.

  3. #3
    Community Member bjones0064's Avatar
    Join Date
    Nov 2010
    Posts
    207

    Default Goodi Idea!!

    Thanks I knew I was missing something ranged wise.

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    First off, is this for a pally PL? Normally I prefer pal 6 / ftr 12 as a combo, but that won't do you much good if you're after the PL.

    Second, how important is UMD? Again, normally I prefer monk to rog for the extra feats, but I certainly won't begrudge anyone who loved UMD.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member bjones0064's Avatar
    Join Date
    Nov 2010
    Posts
    207

    Default

    Quote Originally Posted by unbongwah View Post
    First off, is this for a pally PL? Normally I prefer pal 6 / ftr 12 as a combo, but that won't do you much good if you're after the PL.

    Second, how important is UMD? Again, normally I prefer monk to rog for the extra feats, but I certainly won't begrudge anyone who loved UMD.
    Well I'm stuck on rogue for UMD love my teleport.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload