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  1. #1
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    Default 36 pt Dwarven Barb

    I`m just looking for some help tweaking this a bit, My goal this time around is to tie in the increased str from rage into improved trip as well. Help?

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Danorr 
    Level 20 Chaotic Good Dwarf Male
    (20 Barbarian) 
    Hit Points: 492
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 9
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 24                   26
    Dexterity            14                 17                   17
    Constitution         19                 23                   27
    Intelligence         10                 13                   13
    Wisdom                8                 10                   10
    Charisma              8                 11                   11
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 15
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               4                 14            
    Bluff                -1                  0            
    Concentration         5                  8            
    Diplomacy            -1                  0            
    Disable Device        n/a               n/a           
    Haggle               -1                  0            
    Heal                 -1                  0            
    Hide                  2                  3            
    Intimidate            3                 23            
    Jump                  8                 31            
    Listen                1                 23            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a                n/a           
    Repair                0                  1            
    Search                0                  1            
    Spot                 -1                  0            
    Swim                  4                  8            
    Tumble                3                 10            
    Use Magic Device     n/a                n/a           
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Tumble (+1)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Power Attack I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Dwarven Tactics I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Constitution I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Damage Boost II
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Racial Toughness I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Toughness I
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Damage Boost III
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Barbarian Power Attack III
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Power Rage III
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Damage Boost IV
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Combat Expertise
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Dwarven Tactics II
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Hardy Rage III
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Dwarven Tactics III
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Trip
    Enhancement: Barbarian Power Rage IV
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Dwarven Constitution II
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Constitution II
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Racial Toughness II
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Willpower I
    Enhancement: Barbarian Toughness II
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+1)
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Might

  2. #2
    Community Member Superhanns's Avatar
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    Good idea take 2 fighter levels so you can fit more combat feats like improved crit so you can be the destructive engine barbs are supposed to be.. besides that - it will do what you want it to do

    also eat a +3 wisdom tome or slot wisdom into your gear somewhere so you can use silver flame pots (well worth it)

    have fun!
    Completionist clonk on argonnessen.

  3. #3
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    Quote Originally Posted by Superhanns View Post
    Good idea take 2 fighter levels so you can fit more combat feats like improved crit so you can be the destructive engine barbs are supposed to be.. besides that - it will do what you want it to do

    also eat a +3 wisdom tome or slot wisdom into your gear somewhere so you can use silver flame pots (well worth it)

    have fun!
    Great! My worry is that if i take the fighter levels i`ll lose the barb capstone and mighty rage costing me 4str. Is it worth it? and when should i grab them?

    probably go for that tome before i hit the reset button, heh

  4. #4
    Community Member Superhanns's Avatar
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    Quote Originally Posted by SemaDJ View Post
    Great! My worry is that if i take the fighter levels i`ll lose the barb capstone and mighty rage costing me 4str. Is it worth it? and when should i grab them?

    probably go for that tome before i hit the reset button, heh
    i beleive it is worth it, with the fighter lvls youl be able to enhance your trip via enhancements if thats why your concerned about the str, no barb should be without improved crit so the fighter levels are to remedy that, since you already got your feats planned out you could squeeze one fighter level in at level 8 so you can pick up improved crit, then one more whenever you want, youl potentially be able to pick up stunning blow with that second one, or somthing else if desired
    Completionist clonk on argonnessen.

  5. #5
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    Quote Originally Posted by Superhanns View Post
    i beleive it is worth it, with the fighter lvls youl be able to enhance your trip via enhancements if thats why your concerned about the str, no barb should be without improved crit so the fighter levels are to remedy that, since you already got your feats planned out you could squeeze one fighter level in at level 8 so you can pick up improved crit, then one more whenever you want, youl potentially be able to pick up stunning blow with that second one, or somthing else if desired
    perfect, it was just the dc i was worried about. Hadn't considered fighter enhancements, silly me!
    stunning blow sounds like an idea, i`m going to go head over the wiki now and see

  6. #6
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    So here is the revamped version, anyone see any fine tuning required?

    Code:
    Character Plan by DDO Character Planner Version 3.8.1
    DDO Character Planner Home Page
    
    Danorr 
    Level 20 Chaotic Good Dwarf Male
    (2 Fighter \ 18 Barbarian) 
    Hit Points: 488
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 9
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 25                   26
    Dexterity            14                 17                   17
    Constitution         19                 23                   26
    Intelligence         10                 13                   13
    Wisdom                8                 10                   10
    Charisma              8                 11                   11
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 15
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 20)        
    Balance               4                 14            
    Bluff                -1                  0            
    Concentration         5                  8            
    Diplomacy            -1                  0            
    Disable Device        n/a               n/a           
    Haggle               -1                  0            
    Heal                 -1                  0            
    Hide                  2                  3            
    Intimidate            3                 23            
    Jump                  8                 31            
    Listen                1                 23            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a                n/a           
    Repair                0                  1            
    Search                0                  1            
    Spot                 -1                  0            
    Swim                  4                  8            
    Tumble                3                  8            
    Use Magic Device     n/a                n/a           
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Tumble (+1)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Power Attack I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Dwarven Tactics I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Dwarven Constitution I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Damage Boost II
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Racial Toughness I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Toughness I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Damage Boost III
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Toughness II
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Power Attack III
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Improved Trip
    Enhancement: Fighter Strength I
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Hardy Rage III
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Intimidation
    Enhancement: Barbarian Frenzied Berserker II
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Dwarven Tactics II
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Dwarven Tactics III
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Barbarian Power Rage IV
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+0.5)
    Enhancement: Barbarian Extend Rage III
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Dwarven Constitution II

  7. #7
    Community Member Superhanns's Avatar
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    Looking alot better now with those extra feats
    Completionist clonk on argonnessen.

  8. #8
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    Quote Originally Posted by Superhanns View Post
    Looking alot better now with those extra feats
    definately, allowed me to get GTWF which is a real nice boost to dps with dual dwaxes. also ended up getting TWF feat and Improved trip earlier

  9. #9
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    I think this is a waste. You only gain 2 in your trip dc but lose 2 stun dc due to the 2 str from the capstone and mighty rage you'd get with 20 barb. On top of that, you need 13 int, which a barb definitely doesn't need, and combat expertise which is 99.999999876% useless for a barb. I'd say go pure human for the extra feat(sblow) if you want toughness also. You can use heroic/epic Axe of Adaxuses(battle axes so you'll have proficiency), which are probably one of, if not the best 1-handed axes in the game right now-definitely for heroic.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  10. #10
    Community Member Superhanns's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    I think this is a waste. You only gain 2 in your trip dc but lose 2 stun dc due to the 2 str from the capstone and mighty rage you'd get with 20 barb. On top of that, you need 13 int, which a barb definitely doesn't need, and combat expertise which is 99.999999876% useless for a barb. I'd say go pure human for the extra feat(sblow) if you want toughness also. You can use heroic/epic Axe of Adaxuses(battle axes so you'll have proficiency), which are probably one of, if not the best 1-handed axes in the game right now-definitely for heroic.
    I thought that initially but he WANTS a trip build, improved trip has a shorter cooldown aswell so i can understand it, what your suggesting is he makes a regular run of the mil barbarian nothing wrong with that, i have tried improved trip on a stalwart defender though and it worked well in EE
    Completionist clonk on argonnessen.

  11. #11
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    Quote Originally Posted by Superhanns View Post
    I thought that initially but he WANTS a trip build, improved trip has a shorter cooldown aswell so i can understand it, what your suggesting is he makes a regular run of the mil barbarian nothing wrong with that, i have tried improved trip on a stalwart defender though and it worked well in EE
    You can have a good trip without adjusting for improved trip. Stunning blow is the much better tactic anyway, and a better balance between the 2 would make an overall stronger char. If dwarf and improved trip is a sticking point, then there's no argument, flavor trumps whatever else someone might want to do(unless the char is VERY gimp, which isn't the case here). But if just having a barb with a good trip is the goal, then it's completely doable with how I said to build it and a better way to do it. Me personally, 2-5 stat points and a feat isn't worth 2 dcs.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  12. #12
    Community Member Superhanns's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    You can have a good trip without adjusting for improved trip. Stunning blow is the much better tactic anyway, and a better balance between the 2 would make an overall stronger char. If dwarf and improved trip is a sticking point, then there's no argument, flavor trumps whatever else someone might want to do(unless the char is VERY gimp, which isn't the case here). But if just having a barb with a good trip is the goal, then it's completely doable with how I said to build it and a better way to do it. Me personally, 2-5 stat points and a feat isn't worth 2 dcs.
    In terms or raw dps sense weakness and stunning blow are better yes, but with improved trips you can trip one mob run to the next trip it, run to the next kill it, go back to the others and they are still laying down, as i said the cooldown is superior on improved trip.
    your quite hastey to say stunning blow is much better, im wondering if you have even tried improved-trip yourself to see.
    Completionist clonk on argonnessen.

  13. #13
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    12
    Last edited by SemaDJ; 06-04-2013 at 02:26 PM. Reason: duplicate

  14. #14
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    Quote Originally Posted by HalfORCastrator View Post
    You can have a good trip without adjusting for improved trip. Stunning blow is the much better tactic anyway, and a better balance between the 2 would make an overall stronger char. If dwarf and improved trip is a sticking point, then there's no argument, flavor trumps whatever else someone might want to do(unless the char is VERY gimp, which isn't the case here). But if just having a barb with a good trip is the goal, then it's completely doable with how I said to build it and a better way to do it. Me personally, 2-5 stat points and a feat isn't worth 2 dcs.
    Flavour is a big part of this. But i have to say there is something to be said from dwarven axes over battle axes. Huge difference.
    Your right though. I am giving up a bit for the improved trip. In the end i should get the effect I`m looking for which is going to be an awesome trip dc and dual dwaxes.
    If i hadn't been going for trip i probably would have just gone with TWF and THW lines as when dualling dwaxes they benefit from both lines and during the dual wield. Or at least that's what i have noticed.

    Thanks for the advice but changing race and weapons would ruin the build. (not to mention my prepared tr bank with gs and everything else, lol)

    Though for the next life i probably will go for stunning blow.

  15. #15
    Build Constructionist unbongwah's Avatar
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    Looks pretty solid, although I would make a few tweaks:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Dwarf Female
    (2 Fighter \ 18 Barbarian \ 5 Epic) 
    Hit Points: 466
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 9
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             18                    27
    Dexterity            14                    17
    Constitution         18                    22
    Intelligence         10                    13
    Wisdom                8                    11
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 15
    
    Level 1 (Barbarian)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Power Attack
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Great Cleave (swap for Two Weapon Fighting before level 12)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    Enhancement: Barbarian Damage Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Dwarven Tactics II
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Great Cleave
    
    
    Level 19 (Barbarian)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Extra Action Boost I
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Intimidation
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Tactics III
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Strength I
    
    
    Level 21 (Barbarian)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Barbarian)
    
    
    Level 23 (Barbarian)
    
    
    Level 24 (Barbarian)
    Feat: (Selected) Improved Sunder (or Stunning Blow)
    
    
    Level 25 (Barbarian)
    For the first 12 levels, she uses greataxes (Carnifex, Cannith fire axe, etc.); at lvl 12 she switches to TWF & d.axes (presume you've got your GSs already). For endgame...hmm, pair of duergar waxaxes or EE Mountain's Fist, I guess? Depending on gear, you'll probably want to squeeze in DC bonuses (Vertigo, Exceptional Mastery, Shatter or Stunning depending on final feat).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  16. #16
    Community Member
    Join Date
    Feb 2011
    Posts
    17

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    For the first 12 levels, she uses greataxes (Carnifex, Cannith fire axe, etc.); at lvl 12 she switches to TWF & d.axes (presume you've got your GSs already). For endgame...hmm, pair of duergar waxaxes or EE Mountain's Fist, I guess? Depending on gear, you'll probably want to squeeze in DC bonuses (Vertigo, Exceptional Mastery, Shatter or Stunning depending on final feat).
    Thank you for taking the time to look. I didn't notice at first because i was playing with idea of great axes untill i get TWF feats, but then i went back over and noticed, that you traded The toughness feat for great cleave and ignored the hardy rage enhancement line. Toughness and the enhancements alone account for at least 100hp! then the hardy rage line accounts another 50 hp while raging.

    Though i see a good idea or two in there this build is suicide. Barbarians by nature do not have the AC for a meaningful defense at higher levels and so depend on high hp and healing amp items for survival.

  17. #17
    Community Member
    Join Date
    Oct 2011
    Posts
    953

    Default

    Quote Originally Posted by Superhanns View Post
    In terms or raw dps sense weakness and stunning blow are better yes, but with improved trips you can trip one mob run to the next trip it, run to the next kill it, go back to the others and they are still laying down, as i said the cooldown is superior on improved trip.
    your quite hastey to say stunning blow is much better, im wondering if you have even tried improved-trip yourself to see.
    Even without Sense Weakness Stunning Blow is better damage wise and still better tactically. Improved Trip has a cooldown of 10 seconds, that means 1 tactic every 10 seconds vs. Trip+Stunning Blow, which averages out to 1 tactic every 7.5 seconds. Going with Stunning Blow over Improved Trip also comes with being able to chain immediately(as opposed to your example) for overall faster combat.

    I don't need to have tried Improved Trip personally, the benefits and drawbacks are out in the open, I can comprehend what's good or not and what I gain or lose just fine. (And I do have parallel experiences anyway, so it's not like I'm completely coming out of left field here.)

    Quote Originally Posted by SemaDJ
    Flavour is a big part of this. But i have to say there is something to be said from dwarven axes over battle axes. Huge difference.
    Your right though. I am giving up a bit for the improved trip. In the end i should get the effect I`m looking for which is going to be an awesome trip dc and dual dwaxes.
    If i hadn't been going for trip i probably would have just gone with TWF and THW lines as when dualling dwaxes they benefit from both lines and during the dual wield. Or at least that's what i have noticed.

    Thanks for the advice but changing race and weapons would ruin the build. (not to mention my prepared tr bank with gs and everything else, lol)

    Though for the next life i probably will go for stunning blow.
    Your comment about Battle/Dwarven axes has me confused. If you think Battle Axes are worse because of their specifics, I wasn't talking about regular ones, I was talking about Axe of Adaxus specifically since it has a d10 base weapon die(like dwarven axes), an increased crit multiplier(x4), a higher die multiplier(1.5[w] for norm/hard, lvl12/13 and 2[w] for elite at lvl14), and multiple red slots(dr breaking/elly dmg). Very, very good for TWF for the teens.

    For high vertigo during heroic levels you can also use Serrulae, another battle axe.

    Dwarven axes(and Bastard swords) get bonuses from THF feats when only using 1 weapon(with nothing else, a shield, or something like runearm), not when dual wielding.

    For the build you want I'd suggest:
    1 pa
    3 cleave
    4 ftr-great cleave
    5 ftr-twf
    6 itwf
    9 imp crit
    12 gtwf
    15 combat exp
    18 imp trip/toughness
    21 toughness/imp trip
    24 ocrit

    Or scrap the Cleaves(and Ocrit later on) even though they're awesome early/heroic game:
    1 pa
    3 twf
    6 itwf
    9 imp crit
    12 gtwf
    13 ftr-comb exp
    14 ftr-imp trip
    15 toughness
    18 imp sunder
    21 sblow
    24 etoughness/1str


    Toughness and the enhancements alone account for at least 100hp! then the hardy rage line accounts another 50 hp while raging.

    Though i see a good idea or two in there this build is suicide. Barbarians by nature do not have the AC for a meaningful defense at higher levels and so depend on high hp and healing amp items for survival.
    4xtoughness for racial/class+27feat=107. The tier 4 toughness enhs are a waste of ap even on a barbarian, and depending on your needs the tier 3 enhs might be too. So that's 87 hp if you were to forego them. But you'll be tactics focused so you'll "gain the difference" that way. I'd probably try and figure in Hardy Rage with/out toughness though.

    Heal amp is another very good reason to go human.


    BTW, is this meant to be viable for EE?
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

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