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Last edited by Tilomere; 08-25-2017 at 06:03 PM.
What's the point of evocation augmentation if you have not invested in wisdom or charisma or an DC-based spells?Other than Divine Punishment, how do you deal with monsters with Mantle/missile immunity?When you speak of tanking, other than high hp and blur, what damage mitigation does the build have? PRR/AC/Dodge?...Off the top of my head, many of the new enhancements are incredibly pigeon-holing (i.e. acrobats with staves, assassins with kukris/daggers, stalwarts forced to use shields, list goes on...) but that doesn't mean there aren't new builds to be made, of course. It's just that they do seem to have some needless restrictions.The race is called "Shadar-kai," not "Shandar Kai." Do you have any documentation for them getting wings/abundant step? When I saw the Ethereal Jaunt capability, the description seems far closer to the Unearthly Reactions/Ubiquity tumbling phase mechanic of epic destinies, not to FvS wings/Air Savant wind dance/Monk abundant step.
I like some of the thought that's gone into the build and I always appreciate novelty, but I think quite a bit of testing would be in order to fully justify a build like this. Also, from the looks of it, the protection domain looks to be the most scattered and least powerful of all the alpha preview trees.
I think you need a lot more substantial investigation of your claims that this build can tank, as you only mention taking as many toughness feats as possible without showing any real damage mitigation.
Character Compendium
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Sarlona*Eternal Wrath
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Sorry this build will not work well period. Its flat out worse than the standard build in every way. You dont eve n max out magic missile.
The OP build is pretty messed up, but not for the reasons you state. With the new FVS enhancements...
Magic missile tops out level 10.
+3 arcane levels from FVS enhancements
+3 arcane levels from chronoscope set
+2 arcane levels from Radiance
A level 2 arcane could max out magic missile.
The OP also did a poor job of explaining why the new FVS enhancements work very well with shiradi force spam. If you would like to see what can be done with a 13 FVS starting point, here is the Divine Reactor
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
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Respect for being original but i will point out some things
Tank: A real tank doing good melee dps and that has potentially alot more prr and saves is going to be alot better than this,
Heals/healer: everybody is self sufficient these days but when a real healer is needed, 13 levels of fvs is going to have small heals and compared to a dedicated radiant savant it will look even worse.
Trapper: a pure well played/built rogue will have better saves vs traps (by a long long way) and also have umd and consistantly out dps you by miles
Buffer: the timers on your buffs will be short unless you spend extra sp extending them and taking the extend feat, not only that but they will be dispelled easy even in a place like sands and even if you was 25 due to your small caster levels
CC: Ah nerve venom and stay frosty? i suppose it can cc at least... unless shiradi gets the much needed nerf people are going to bring down on it by making EE look like a joke then showing off about it
This build really is a jack of all trades but master of none.
have fun!
Last edited by Superhanns; 06-02-2013 at 05:54 AM.
Completionist clonk on argonnessen.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
What new enhancements? The build was billed specifically as a U18 build, before it was edited. Chromoscope set is a waste of three gear slots. You lose wings, you lose meteor swarm, you lose paladin saves and gain almost nothing.
No offense but your build is kinda messed up too, even assuming the alpha enhancements go live as is. The lack of meteor swarm means that you will never compete with an sorc for DPS and you do not have the saves required to excel in solo EE. IMT and EMT are totally wasted feats as well. The 18 sorc/2 fvs idea you posted has some merit for (very) long term DPS, but we'll have to wait and see.
Community Member
The build was indeed labeled u18, but then proceeded to talk about Prot 5 and other things that only exist in the new enhancement pass.
My build wasn't a theory build, I spent days tweaking it on test and running it through EEs solo. It was able to make it through cabal for one without using the shrine and without leaving the quest or using potions. Something my NovaSoul build was not able to do. The deep splash builds may look very atypical, but the real test will be what they can accomplish... not arm chair analysis. And when it goes live, I'll be happy to provide the videos.
Last edited by Ancient; 06-02-2013 at 11:27 AM.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
I can't log on to lamania to check, but I think you might be better served by going wiz over sorc. If I recall correctly, you can get the chain missile SLA with 6 wiz levels (as well as the MM SLA). The advantages would be the SLA's, a second enhancement tree that gives more force crits and two extra feats. The disadvantages, slower casting and no elemental SLAs. and a hit on spell points.
It is too bad they did clerics soooo wrong in the enhancement revamp. If they simply cloned the FVS offensive casting tree for cleric's, I would be suggesting a 12 cleric/7 wiz/1 arti mix.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
The original post before it was edited talked about U18 only.
I don't do armchair analysis. I farm EEs extensively and have soloed almost every 6 man quest in the game. I just don't bother posting about it, because most of it is simply not challenging.
Soloing cabal for one without shrines or pots is certainly something novel for a caster, but it's not exactly useful considering how easy this quest is and the fact that there is a shrine right outside the quest. And also I have thousands of mana pots just sitting in the bank at this point.
Here are some solo benchmarks for truly challenging your build and proving its mettle:
- Solo EE Tor 1h30m or less
- EE PoP with beholder and lailat rooms ~40 mins
- FoT EN or higher without relying on certain bugs
- EE Thorn and paw end fight
- EE Belly of the beast
If your build can do these things consistently (e.g. without relying on the 5% queen buff or 1% super queen buff) then consider me impressed.
PS: Intersting that they changed IMT/EMT, thanks for that info.
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I used the standard 18/2 sorcerer paladin build with a few modifications. It's cookie cutter as hell, but probably for good reason.
Excellent and interesting build! I might try it out for TRing purposes - how does it do leveling?
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