Dear Developers,
Please take a break from implementing "new stuff." I'm no tech guy, but it seems that once a system gets as complicated as DDO it is essentially impossible to add new stuff without breaking something.
In a very short time you guys have implemented:
1. A new quest series
2. An enhancement pass that's at least arguably as expansive as the revised combat system
3. A memorial
4. Many new DDO Store Items
5. A new set of hirelings
6. New epic and other items
7. Halted guild augments
8. Created a new set of augments
9. Implemented a new currency, a new exchange to use that currency, and updated several NPC's to use that currency.
And I'm sure I'm forgetting a lot. Point is, all this change has brought about some serious game play bugs that are spiking your help desk and annoying the player base:
1. Wail
2. Spell Crit
3. The "No I really did click on that objective" but can't finish the quest any more.
4. Character Creation that refers to "Spellcraft" as a class skill, but don't show it in the creation screen
5. Multiple display bugs
I'm not sure what's motivating this amount of change. For all I know, y'all are all working double and triple shifts trying to pump out stuff so that the revenue numbers will increase enough to prevent WB from closing the servers. If it's a revenue issue, perhaps an appeal to the player base would be more effective (a point sale for example, or even a sale on the new shinies).
Y'all have published an awful lot in a very short period of time. If it's not a revenue issue, then to whoever is pushing the pace, may I suggest you try writing code for a few days, because it seems that you have no appreciation for the difficulties involved.
Best of luck.