I'm running a new laptop with Windows 8 with a GeForce 730M with the latest drivers. There is the on-board graphics as well, but DDO is definitely running off the GeForce.
The game doesn't seem to pick up DirectX 10-11 at all, the option to change DirectX versions is grayed out in the graphics options. Somehow I got it to recognize it a few days ago (or it picked it up on its own), but after the update I had to go back to the default graphics or the game wouldn't get past the launcher (it would crash right when it should be picking up DirectX).
Changing admin privileges and/or compatibility modes in all the .exes in the DDO folder doesn't make a difference.
The reason that it's such a big deal is that the screen frequently freezes in-game with a kernel mode driver error. I need to ALT+Tab around back to the program again every time it happens. It didn't happen when I managed to get DirectX 11 working in game (or, more likely, it somehow worked on its own). DxDiag, DirectX Caps Viewer and GPU-Z show definite DirectX 11 compatibility. MSI Afterburner shows normal voltage, temperature, etc.
Here's the relevant lines from the dndclient logger -
000000000.000: Initializing display with title 'Dungeons and Dragons Online'...
000000000.000: Device_WIN32::Init: called.
000000000.000: Device_WIN32::InitDEVICE| Detected operating system: Windows 7 (is this weird?)
000000000.000: RenderD3D::Startup: called.
000000000.000: RENDER| DirectX 9.0 detected and initialized successfully
What am I missing? Thanks.