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Originally Posted by
Postumus
I am currently playing a melee variant of the Juggernaut build that was recently so popular.
The spells I find most useful (other than the repair ones obviously) are:
LEVEL 1:
Ablative Armor. Good for you, your friend, and your pet.
Conjure Bolts. Even melees have to range at times. One way to avoid keeping this slotted is to go to a tavern, create a few thousand bolts, then swap it for another spell.
Master's Touch.
Static Shock. Stun the group and beat them down individually. Sometimes the pet gets overzealous and can undermine the effectiveness of this spell.
I don't take resistance since I usually find a +2 saves item fairly soon, and I hold off on resist energy until at least 7th level.
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
BLADE BARRIER
Deadly Weapons.
Tactical Detonation. This spell is very nice if you have a lot of Force spell power and decent DCs. It will knock enemies down and give you time to cleave/greater cleave them into tiny pieces.