
Originally Posted by
smalltree
I would like to play a wizard yet I don’t have any idea on where to start.
I have been looking over the forums for builds but I keep getting 404 error messages.
So if someone could suggest a build that would be great.
I would like it to be warforged and I have 32pt build available to me and have all content unlocked
Along with a build if anyone could give some advice on play style or spell selection that would
Also be great.
Thank you all!
I present to you, The Spidermancer
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Spidermancer Of DooOOooOOOm
Level 20 True Neutral Warforged Male
(20 Wizard)
Hit Points: 262
Spell Points: 1806
BAB: 10\10\15\20
Fortitude: 12
Reflex: 5
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 20 22
Intelligence 18 28
Wisdom 6 6
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff -2 -2
Concentration 5 9
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide -1 -1
Intimidate -2 -2
Jump -1 -1
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 4 9
Search 4 9
Spot -2 -2
Swim -1 -1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Toughness
Level 2 (Wizard)
Level 3 (Wizard)
Feat: (Selected) Spell Focus: Conjuration
Level 4 (Wizard)
Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 6 (Wizard)
Feat: (Selected) Maximize Spell
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Conjuration
Level 10 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Penetration
Level 16 (Wizard)
Level 17 (Wizard)
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Wizard Master of Magic
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Frost Manipulation VI
Enhancement: Frost Manipulation VII
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Storm Manipulation III
Enhancement: Storm Manipulation IV
Enhancement: Storm Manipulation V
Enhancement: Storm Manipulation VI
Enhancement: Storm Manipulation VII
Enhancement: Flame Manipulation I
Enhancement: Force Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Archmage Secondary Spell Mastery I: Conjuration
Enhancement: Archmage Spell Mastery I: Necromancy
Enhancement: Archmage Spell Mastery II: Necromancy
Enhancement: Conjuration I - Grease
Enhancement: Conjuration II - Web
It's got close to PM necro DC's, heightened and quickened webs for 3 SP and quickened reconstructs along with a freaking grease SLA. What more do you want!?
In heroic levels you can be the first to run into the room, drop a 3 SP web and a firewall or a wail and reconstruct yourself while holding agro, cc'ing and instant killing while the feeble fleshlings stand in awe.
You can rage HARD when ever some silly palemaster or arti blows up one of your webs with his meager fireballs and take revenge by greasing his ass off (Rock boots is a good idea if (when) you feel the need to take revenge for broken webs!)
If you feel like shiradi'ing the build can adapt by dropping necro focus and greater necro focus for evocation, dumping the spell pen feats and picking up extra metamagics/toughness feats/improved mental toughness/stunning blow (Because you're spidermancer!) or anything else.