Code:
Character Plan by DDO Character Planner Version 03.14.02
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a a
Level 20 Lawful Good Warforged Male
(20 Artificer) 
Hit Points: 302
Spell Points: 1266 
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 10
Will: 11


                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             12                    15
Dexterity            16                    19
Constitution         16                    21
Intelligence         18                    28
Wisdom                6                     9
Charisma              6                     9


Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    16
Bluff                -2                     0
Concentration         7                    29
Diplomacy            -2                     6
Disable Device        8                    33
Haggle               -2                    23
Heal                 -2                     0
Hide                  3                     5
Intimidate           -2                     0
Jump                  3                    14
Listen               -2                     0
Move Silently         3                     5
Open Lock             7                    28
Perform              n/a                    n/a
Repair                4                    15
Search                8                    33
Spot                  2                    23
Swim                  1                     3
Tumble                4                     6
Use Magic Device      2                    29

Level 1 (Artificer)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Point Blank Shot




Level 2 (Artificer)




Level 3 (Artificer)
Feat: (Selected) Toughness




Level 4 (Artificer)
Feat: (Artificer Bonus) Precise Shot




Level 5 (Artificer)




Level 6 (Artificer)
Feat: (Selected) Rapid Shot




Level 7 (Artificer)




Level 8 (Artificer)
Feat: (Artificer Bonus) Maximize Spell




Level 9 (Artificer)
Feat: (Selected) Empower Spell




Level 10 (Artificer)




Level 11 (Artificer)




Level 12 (Artificer)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Precision




Level 13 (Artificer)




Level 14 (Artificer)




Level 15 (Artificer)
Feat: (Selected) Quicken Spell




Level 16 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot




Level 17 (Artificer)




Level 18 (Artificer)
Feat: (Selected) Spell Focus: Evocation




Level 19 (Artificer)




Level 20 (Artificer)
Feat: (Artificer Bonus) Skill Focus: Use Magic Device
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Attack II
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Artificer Improved Rune Arm Use IV
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Artificer Rune Arm Overcharge II
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Improved Use Magic Device III
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Enhancement: Kinetic Spellcasting V
Enhancement: Kinetic Spellcasting VI
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Enhancement: Deadly Kinetics IV
Enhancement: Deadly Kinetics V
Enhancement: Deadly Kinetics VI
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Energy of Creation II
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Range early and often, supplement damage with buffs/rune arm. Use rune arm as much as possible. Mid/late levels start using blade barrier. This build ignores the dog because they are useless so no augment summon on this build.

Enjoy.