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  1. #21
    Community Member 96th_Malice's Avatar
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    If you're looking pure ranger .... Your build looks great. I have 2 of those already across my small army of archers.

    Best DPS build I have however

    1 ranger / 1 Druid / 18 fighter

    If I had the build handy .... I'd post it for you

    Have fun with your AA

  2. #22
    Community Member WraithfaceMacabre's Avatar
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    The responses were getting to log so I just jumped to the top again and ignored what was said below so I apologise if I’m repeating anyone. –and that it’s long. I wanted to be comprehensive. I hope others comment on it as well.

    Stats—Don’t waste points on 3/stat, Con and Str I’m talking to you. Max each of Str, Con, and Dex to their 3/stat maximums. I think this is like 17 dex, 16 str, and 14 con. You want 12 Wisdom to get your level 4 spells with the minimum of a +2 tome. I chose to raise my Int to 10 to get my full 6 points to enhancements per level. If you have an Int of 9 you lose out on 40 points by L20.

    I pumped my leveling stat increases into Con mostly and a couple into Str. A Ranger needs as many HP as we can muster because our potential armour sucks. By L25 they were equal to within 1, I think my STR was higher. Place nothing into Dex because you get free Ranger and Elf bumps , 6 in total I think.

    Your skills honesty are a mess IMO.
    Balance –max it for no other reason than most everything else is useless for Rangers.
    Bluff –0, never use it, melees rush in too fast.
    Concentration –0, a waste as you never cast spells in melee besides Rejuvenation Cocoon, and by then you’re running away.
    Diplomacy –MAX IT. With our Epic Destiny, Shiradi, you want Joy of the Queen.
    Haggle –0, all your $$ comes from AH.
    Heal –0, utterly useless, just cast a **** cure light on the unconscious dude (after you tea bag him first of course, ha!).
    Hide –0, get and invis clicky for 5000 on the AH.
    Intimidate –0, Rangers run away from threats, we don’t encourage them. If you want aggro just Money Shot a guy and you’ve got it.
    Jump –10 or 40, your call if you always want to by casting Jump.
    Listen –I’d maybe throw 20 there, it actually is useful against sneakers.
    Move Silently –0, by endgame everyone can see you and hear you, plus see Hide and Bluff. If the party needs a real sneaker hire a Rogue.
    Repair –0, pff.
    Search –0, you can’t find traps and you Detect Secret Doors 100% with Shiradi.
    Spot –Lots, maybe 30, but it’s really pretty useless too. I’ve had it maxed and minned and never saw a difference.
    Swim –Why is this even a skill? Just throw on Underwater action. The only place I’ve seen a Swim skill maybe matter is in, is it Cabal? Where you get shoved around. Other than that who cares?
    Tumble –1. Yup. One point gets it. And no one ever actually tumbles in combat. You hit to kill or bounce away shooting.
    Use Magic Device –0? I’ve never maxed it. But aside from Rez scrolls, which I don’t think you could ever get, useless. You’ve got plenty of gear.

    Feats: (in order if leveling) Point Blank Shot, Weapon Focus Range, Mental Toughness, Toughness, Improved Critical Range.
    I took capstone as much for the hope that Damage is fixed as for the Dodge. Epic Combat Archery, come on, you’re a Ranger!
    Favoured Enemy –I think I had mine specced for GH and Menace: Elf (Drow), I chose Vermin for millions of spiders, Giant, Evil Outsiders, +? (look at the content you're going to run).

    Enhancements:
    Max your Dex bumps, Range/Favoured Damage, toss “to hit” you only miss on a 1 anyway, Sprint Boost one level only, ever, I never took the Terrain Lores, your choice I suppose, all the Arcane Archer stuff, I never took Ranger Extra Action Boost either.

    One thing I need to mention is Defence. Our AC sucks so do everything not to get hit. This includes –Blur 20%, Ghostly 20%, or whatever max they are, and Dodge. I had a 19 Dodge from items and Destinies and Feats, came in real handy.

    With this build I was always top 1-2 kills, drove Monks and Barbarians crazy, BUT, everyone has a role and top kills means nothing if there isn’t someone dealing massive damage on the bosses while you keep the trash off the casters and healers and other DPS. The meat heads don’t seem to understand that. 20 mobs running rampant, each damaging the party, wreaks havoc and drives healers to drink. Bugs me when a healer says smugly, “You didn’t get healed because you weren’t with the DPS group.” This may be true, but I feel is trumped by ending a raid with top kills.

    Rangers take a lot of shots for being nerf. Most underestimate the damage we’re doing because we’re not nose to nose with the enemy but a well built, well played Ranger is a killing machine.

    “Killing” Sprie Willowseed

  3. #23
    Community Member 96th_Malice's Avatar
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    Quote Originally Posted by 96th_Malice View Post
    If you're looking pure ranger .... Your build looks great. I have 2 of those already across my small army of archers.

    Best DPS build I have however

    1 ranger / 1 Druid / 18 fighter

    If I had the build handy .... I'd post it for you

    Have fun with your AA
    I stand corrected ....... There's ZERO ranger in this build.

    Monk replaces Ranger

    Still lots of feats to work with
    Last edited by 96th_Malice; 07-31-2013 at 04:59 PM.

  4. #24
    Community Member xBunny's Avatar
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    Quote Originally Posted by 96th_Malice View Post

    Best DPS build I have however

    1 ranger / 1 Druid / 18 fighter


    Have fun with your AA
    Can you show this build plz(for 28points if possible). And if possible replace Druid with f2p class..)

  5. #25
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by xBunny View Post
    Can you show this build plz(for 28points if possible). And if possible replace Druid with f2p class..)
    Have a look at the Bowmaster thread. However, be advised that in the Enhancement overhaul alpha, Turbine got rid of the spellcasting requirement for AAs; if that makes it to live, we'll be able to make pure Kensei AAs.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #26
    Community Member xBunny's Avatar
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    Default Kensei AA 28 points. Trying to max range DPS.

    Quote Originally Posted by unbongwah View Post
    Have a look at the Bowmaster thread.
    Thanks, i find usefull information. Take a look at my build plz. It is for f2p. It uses Falcion in melee fight. I tried to max ranged damage, and dump melee. Thinking about Precision instead of Greater Two Handed Finting. Also i think if it is a good idea to make TWF instead of THF. Favored enemy change to Evil Outsider in the midle game.
    Code:
    Character Plan by DDO Character Planner Version 03.16.01 
    DDO Character Planner Home Page  
    
    Level 20 True Neutral Elf Male 
    (18 Fighter / 1 Ranger / 1 Bard) 
    Hit Points: 286 
    Spell Points: 90 
    
    BAB: 19/19/24/29/29 
    Fortitude: 14 
    Reflex: 15 
    Will: 7 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (28 Point)    (Level 1)      (Level 20) 
    Strength           16                22 
    Dexterity          17                20 
    Constitution       12                12 
    Intelligence       12                12 
    Wisdom              8                 8 
    Charisma            8                 8 
    
    Tomes Used 
    +2 Tome of Dexterity used at level 14 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            5              9 
    Bluff              -1             2 
    Concentration      1              4 
    Diplomacy          -1             2 
    Disable Device     n/a            n/a 
    Haggle             1              1 
    Heal               3              3 
    Hide               3              5 
    Intimidate         -1             2 
    Jump               7              10 
    Listen             1              3 
    Move Silently      3              5 
    Open Lock          n/a            n/a 
    Perform            n/a            n/a 
    Repair             1              1 
    Search             1              3 
    Spot               3              16 
    Swim               3              6 
    Tumble             4              6 
    Use Magic Device   1              22 
     
    Level 1 (Ranger) 
    Skill: Balance (+2) 
    Skill: Haggle (+2) 
    Skill: Heal (+4) 
    Skill: Jump (+4) 
    Skill: Listen (+2) 
    Skill: Spot (+4) 
    Skill: Tumble (+1) 
    Skill: Use Magic Device (+2) 
    Feat: (Favored Enemy) Favored Enemy: Undead 
    Feat: (Selected) Point Blank Shot 
    Enhancement: Ranger Sprint Boost I 
    Enhancement: Elven Ranged Damage I 
     
    Level 2 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Rapid Shot 
    Enhancement: Fighter Haste Boost I 
    Enhancement: Valenar Elf Melee Damage I 
    Enhancement: Fighter Critical Accuracy I 
     
    Level 3 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Toughness 
    Feat: (Fighter Bonus) Two Handed Fighting 
    Enhancement: Elven Dexterity I 
    Enhancement: Fighter Strength I 
     
    Level 4 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Enhancement: Fighter Attack Boost I 
     
    Level 5 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons 
    Enhancement: Fighter Attack Boost II 
    Enhancement: Fighter Critical Accuracy II 
     
    Level 6 (Fighter) 
    Skill: Spot (+1.5) 
    Feat: (Selected) Weapon Specialization: Ranged Weapons 
     
    Level 7 (Fighter) 
    Skkill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Manyshot 
    Enhancement: Kensei Longbow Mastery I 
    Enhancement: Fighter Kensei I 
     
    Level 8 (Bard) 
    Ability Raise: STR 
    Skill: Use Magic Device (+7) 
    Enhancement: Elven Arcane Archer: Imbue Force Arrows 
    Enhancement: Elven Arcane Archer I 
    Enhancement: Bard Energy of the Music I 
    Enhancement: Fighter Strength II 
     
    Level 9 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Critical: Ranged Weapons 
    Enhancement: Elven Ranged Damage II 
     
    Level 10 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons 
    Enhancement: Valenar Elf Melee Damage II 
    Enhancement: Fighter Toughness I 
     
    Level 11 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Power Attack 
    Feat: (Fighter Bonus) Precise Shot 
     
    Level 13 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Enhancement: Fighter Haste Boost II 
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows 
    Enhancement: Fighter Critical Accuracy III 
    Enhancement: Fighter Longbow Specialization I 
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows 
     
    Level 14 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons 
    Enhancement: Kensei Longbow Mastery II 
    Enhancement: Fighter Kensei II 
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows 
     
    Level 15 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Precise Shot 
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows 
     
    Level 16 (Fighter) 
    Ability Raise: STR 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Two Handed Fighting 
     
    Level 17 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 18 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Two Handed Fighting 
    Feat: (Selected) Greater Weapon Focus: Ranged Weapons 
     
    Level 19 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 20 (Fighter) 
    Ability Raise: STR 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons 
    Enhancement: Fighter Attack Boost III 
    Enhancement: Fighter Haste Boost III 
    Enhancement: Fighter Haste Boost IV 
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows 
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows 
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows 
    Enhancement: Kensei Longbow Mastery III 
    Enhancement: Fighter Critical Accuracy IV 
    Enhancemeent: Fighter Kensei III 
    Enhancement: Fighter Longbow Specialization II 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Here is build with splashing Wizard instead of Bard. I loose 6 points in UMD, but gane 1 extra feet and 4 usfull spells (bard gain 1 only).
    Code:
    Character Plan by DDO Character Planner Version 03.16.01 
    DDO Character Planner Home Page  
    
    Level 20 True Neutral Elf Male 
    (18 Fighter / 1 Ranger / 1 Wizard) 
    Hit Points: 284 
    Spell Points: 180 
    
    BAB: 19/19/24/29/29 
    Fortitude: 14 
    Reflex: 13 
    Will: 7 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (28 Point)    (Level 1)      (Level 20) 
    Strength           16                22 
    Dexterity          17                20 
    Constitution       12                12 
    Intelligence       12                12 
    Wisdom              8                 8 
    Charisma            8                 8 
    
    Tomes Used 
    +2 Tome of Dexterity used at level 14 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            5              8.5 
    Bluff              -1             2 
    Concentration      1              4 
    Diplomacy          -1             2 
    Disable Device     n/a            n/a 
    Haggle             1              1 
    Heal               3              3 
    Hide               3              5 
    Intimidate         -1             2 
    Jump               7              10 
    Listen             1              3 
    Move Silently      3              5 
    Open Lock          n/a            n/a 
    Perform            n/a            n/a 
    Repair             1              1 
    Search             1              3 
    Spot               3              17 
    Swim               3              6 
    Tumble             4              6 
    Use Magic Device   1              16 
     
    Level 1 (Ranger) 
    Skill: Balance (+2) 
    Skill: Haggle (+2) 
    Skill: Heal (+4) 
    Skill: Jump (+4) 
    Skill: Listen (+2) 
    Skill: Spot (+4) 
    Skill: Tumble (+1) 
    Skill: Use Magic Device (+2) 
    Feat: (Favored Enemy) Favored Enemy: Undead 
    Feat: (Selected) Point Blank Shot 
    Enhancement: Ranger Sprint Boost I 
    Enhancement: Elven Ranged Damage I 
     
    Level 2 (Fighter) 
    Skill: Spot (+1) 
    Skill: Use Magic Device (+0.5) 
    Feat: (Fighter Bonus) Rapid Shot 
    Enhancement: Fighter Haste Boost I 
    Enhancement: Valenar Elf Melee Damage I 
    Enhancement: Fighter Critical Accuracy I 
     
    Level 3 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Toughness 
    Feat: (Fighter Bonus) Two Handed Fighting 
    Enhancement: Elven Dexterity I 
    Enhancement: Fighter Strength I 
     
    Level 4 (Fighter) 
    Ability Raise: STR 
    Skill: Spot (+1.5) 
    Enhancement: Fighter Attack Boost I 
     
    Level 5 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons 
    Enhancement: Fighter Attack Boost II 
    Enhancement: Fighter Critical Accuracy II 
     
    Level 6 (Fighter) 
    Skill: Spot (+1.5) 
    Feat: (Selected) Weapon Specialization: Ranged Weapons 
     
    Level 7 (Fighter) 
    Skill: Balance (+0.5)  
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+0.5) 
    Feat: (Fighter Bonus) Manyshot 
    Enhancement: Kensei Longbow Mastery I 
    Enhancement: Fighter Kensei I 
     
    Level 8 (Wizard) 
    Ability Raise: STR 
    Skill: Use Magic Device (+1.5) 
    Feat: (Wizard Bonus) Extend Spell 
    Spell (1): Expeditious Retreat 
    Spell (1): Detect Secret Doors 
    Spell (1): Jump 
    Spell (1): Feather Fall 
    Enhancement: Elven Arcane Archer: Imbue Force Arrows 
    Enhancement: Elven Arcane Archer I 
    Enhancement: Wizard Energy of the Scholar I 
    Enhancement: Fighter Strength II 
     
    Level 9 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Critical: Ranged Weapons 
    Enhancement: Elven Ranged Damage II 
     
    Level 10 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons 
    Enhancement: Valenar Elf Melee Damage II 
    Enhancement: Fighter Toughness I 
     
    Level 11 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Power Attack 
    Feat: (Fighter Bonus) Precise Shot 
     
    Level 13 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Enhancement: Fighter Haste Boost II 
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows 
    Enhancement: Fighter Critical Accuracy III 
    Enhancement: Fighter Longbow Specialization I 
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows 
     
    Level 14 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons 
    Enhancement: Kensei Longbow Mastery II 
    Enhancement: Fighter Kensei II 
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows 
     
    Level 15 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Precise Shot 
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows 
     
    Level 16 (Fighter) 
    Ability Raise: STR 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Two Handed Fighting 
     
    Level 17 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 18 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Two Handed Fighting 
    Feat: (Selected) Greater Weapon Focus: Ranged Weapons 
     
    Level 19 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+0.5) 
     
    Level 20 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons 
    Enhancement: Fighter Attack Boost III 
    Enhancement: Fighter Haste Boost III 
    Enhancement: Fighter Haste Boost IV 
    Enhancement: Elven Arcane Archer: Imbue Force BBurst Arrows 
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows 
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows 
    Enhancement: Kensei Longbow Mastery III 
    Enhancement: Fighter Critical Accuracy IV 
    Enhancement: Fighter Kensei III 
    Enhancement: Fighter Longbow Specialization II 
    Enhancement: Racial Toughness I 
    Enhancement: Racial Toughness II 
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    And i thinking about change FOE Undead to Giants. They are no so common as Undead are, but more stronger.
    Last edited by xBunny; 08-06-2013 at 08:47 AM.

  7. #27
    Community Member xBunny's Avatar
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    Jun 2013
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    198

    Default

    Here i tried to do pure Archer without Melee at all.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01 
    DDO Character Planner Home Page  
    
    Level 20 True Neutral Elf Male 
    (18 Fighter / 1 Ranger / 1 Bard) 
    Hit Points: 286 
    Spell Points: 90 
    
    BAB: 19/19/24/29/29 
    Fortitude: 14 
    Reflex: 15 
    Will: 7 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (28 Point)    (Level 1)      (Level 20) 
    Strength           16                22 
    Dexterity          17                20 
    Constitution       12                12 
    Intelligence       12                12 
    Wisdom              8                 8 
    Charisma            8                 8 
    
    Tomes Used 
    +2 Tome of Dexterity used at level 11 
    +1 Tome of Strength used at level 20 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            5              10 
    Bluff              -1             2 
    Concentration      1              4 
    Diplomacy          -1             2 
    Disable Device     n/a            n/a 
    Haggle             1              1 
    Heal               3              3 
    Hide               3              5 
    Intimidate         -1             2 
    Jump               7              10 
    Listen             1              3 
    Move Silently      3              5 
    Open Lock          n/a            n/a 
    Perform            n/a            n/a 
    Repair             1              1 
    Search             1              3 
    Spot               3              15 
    Swim               3              6 
    Tumble             4              6 
    Use Magic Device   1              22 
     
    Level 1 (Ranger) 
    Skill: Balance (+2) 
    Skill: Haggle (+2) 
    Skill: Heal (+4) 
    Skill: Jump (+4) 
    Skill: Listen (+2) 
    Skill: Spot (+4) 
    Skill: Tumble (+1) 
    Skill: Use Magic Device (+2) 
    Feat: (Favored Enemy) Favored Enemy: Undead 
    Feat: (Selected) Point Blank Shot 
     
    Level 2 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Rapid Shot 
     
    Level 3 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Precise Shot 
    Feat: (Selected) Toughness 
     
    Level 4 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
     
    Level 5 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons 
     
    Level 6 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Selected) Manyshot 
     
    Level 7 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons 
     
    Level 8 (Bard) 
    Ability Raise: STR 
    Skill: Use Magic Device (+7) 
    Spell (1): Expeditious Retreat 
     
    Level 9 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Critical: Rangeed Weapons 
     
    Level 10 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Dodge 
     
    Level 11 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Precise Shot 
    Feat: (Fighter Bonus) Mobility 
     
    Level 13 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 14 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons 
     
    Level 15 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Precision 
     
    Level 16 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Shot on the Run 
     
    Level 17 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 18 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons 
    Feat: (Selected) Power Critical 
     
    Level 19 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 20 (Fighter) 
    Ability Raise: STR 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons 
    Enhancement: Fighter Attack Boost I 
    Enhancement: Fighter Attack Boost II 
    Enhancement: Fighter Attack Boost III 
    Enhancement: Fighter Haste Boost I 
    Enhancement: Fighter Haste Boost II 
    Enhancement: Fighter Haste Boost III 
    Enhancement: Fighter Haste Boost IV 
    Enhancement: Ranger Sprint Boost I 
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows 
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows 
    Enhancement: Elven Arcane Archer: Imbue Force Arrows 
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows 
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows 
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows 
    Enhancement: Elven Dexterity I 
    Enhancement: Elven Ranged Damage I 
    Enhancement: Elven Ranged Damage II 
    Enhancement: Kensei Longbow Mastery I 
    Enhancement: Kensei Longbow Mastery II 
    Enhancement: Kensei Longbow Mastery III 
    Enhancement: Fighter Armor Mastery I 
    Enhancement: Fighter Armor Mastery II 
    Enhancement: Fighter Critical Accuracy I 
    Enhancement: Fighter Critical Accuracy II 
    Enhancement: Fighter Critical Accuracy III 
    Enhancement: Fighter Critical Accuracy IV 
    Enhancement: Fighter Kensei I 
    Enhancement: Fighter Kensei II 
    Enhancement: Fighter Kensei III 
    Enhancement: Fighter Longbow Specialization I 
    Enhancement: Fighter Longbow Specialization II 
    Enhancement: Racial Toughness I 
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows 
    Enhancement: Elven Arcane Archer I 
    Enhancement: Bard Energy of the Music I 
    Enhancement: Fighter Strength I 
    Enhancement: Fighter Strength II 
    Enhancement: Fighter Toughness I 
    Enhancement: Fighter Toughness II
    And here is another build for THF with Falchion (Nightblade for example) THF can be placed for TWF. I just dont know wich is better. Also Precision can be repleced for GTHF.
    Code:
    Character Plan by DDO Character Planner Version 03.16.01 
    DDO Character Planner Home Page  
    
    Level 20 True Neutral Elf Male 
    (18 Fighter / 1 Ranger / 1 Bard) 
    Hit Points: 286 
    Spell Points: 90 
    
    BAB: 19/19/24/29/29 
    Fortitude: 14 
    Reflex: 15 
    Will: 7 
    
                  Starting    Feat/Enhancement 
    Abilities    Base Stats    Modified Stats 
    (28 Point)    (Level 1)      (Level 20) 
    Strength           16                22 
    Dexterity          17                20 
    Constitution       12                12 
    Intelligence       12                12 
    Wisdom              8                 8 
    Charisma            8                 8 
    
    Tomes Used 
    +2 Tome of Dexterity used at level 11 
    +1 Tome of Strength used at level 20 
     
                  Starting      Feat/Enhancement 
                 Base Skills  Modified Skills 
    Skills       (Level 1)      (Level 20) 
    Balance            5              10 
    Bluff              -1             2 
    Concentration      1              4 
    Diplomacy          -1             2 
    Disable Device     n/a            n/a 
    Haggle             1              1 
    Heal               3              3 
    Hide               3              5 
    Intimidate         -1             2 
    Jump               7              10 
    Listen             1              3 
    Move Silently      3              5 
    Open Lock          n/a            n/a 
    Perform            n/a            n/a 
    Repair             1              1 
    Search             1              3 
    Spot               3              15 
    Swim               3              6 
    Tumble             4              6 
    Use Magic Device   1              22 
     
    Level 1 (Ranger) 
    Skill: Balance (+2) 
    Skill: Haggle (+2) 
    Skill: Heal (+4) 
    Skill: Jump (+4) 
    Skill: Listen (+2) 
    Skill: Spot (+4) 
    Skill: Tumble (+1) 
    Skill: Use Magic Device (+2) 
    Feat: (Favored Enemy) Favored Enemy: Undead 
    Feat: (Selected) Point Blank Shot 
     
    Level 2 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Rapid Shot 
     
    Level 3 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Precise Shot 
    Feat: (Selected) Toughness 
     
    Level 4 (Fighter) 
    Ability Raise: STR 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
     
    Level 5 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons 
     
    Level 6 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Selected) Manyshot 
     
    Level 7 (Fighter) 
    Skill: Balance (+0.5) 
    Skill: Spot (+1) 
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons 
     
    Level 8 (Bard) 
    Ability Raise: STR 
    Skill: Use Magic Device (+7) 
    Spell (1): Expeditious Retreat 
     
    Level 9 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Improved Critical: Rangeed Weapons 
     
    Level 10 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons 
     
    Level 11 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 12 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Precise Shot 
    Feat: (Selected) Power Attack 
     
    Level 13 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 14 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons 
     
    Level 15 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Selected) Two Handed Fighting 
     
    Level 16 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Improved Two Handed Fighting 
     
    Level 17 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 18 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons 
    Feat: (Selected) Precision 
     
    Level 19 (Fighter) 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
     
    Level 20 (Fighter) 
    Ability Raise: STR 
    Skill: Spot (+0.5) 
    Skill: Use Magic Device (+1) 
    Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons 
    Enhancement: Fighter Attack Boost I 
    Enhancement: Fighter Attack Boost II 
    Enhancement: Fighter Attack Boost III 
    Enhancement: Fighter Haste Boost I 
    Enhancement: Fighter Haste Boost II 
    Enhancement: Fighter Haste Boost III 
    Enhancement: Fighter Haste Boost IV 
    Enhancement: Ranger Sprint Boost I 
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows 
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows 
    Enhancement: Elven Arcane Archer: Imbue Force Arrows 
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows 
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows 
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows 
    Enhancement: Elven Dexterity I 
    Enhancement: Valenar Elf Melee Damage I 
    Enhancement: Valenar Elf Melee Damage II 
    Enhancement: Elven Ranged Damage I 
    Enhancement: Elven Ranged Damage II 
    Enhancement: Kensei Longbow Mastery I 
    Enhancement: Kensei Longbow Mastery II 
    Enhancement: Kensei Longbow Mastery III 
    Enhancement: Fighter Critical Accuracy I 
    Enhancement: Fighter Critical Accuracy II 
    Enhancement: Fighter Critical Accuracy III 
    Enhancement: Fighter Critical Accuracy IV 
    Enhancement: Fighter Kensei I 
    Enhancement: Fighter Kensei II 
    Enhancement: Fighter Kensei III 
    Enhancement: Fighter Longbow Specialization I 
    Enhancement: Fighter Longbow Specialization II 
    Enhancement: Racial Toughness I 
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows 
    Enhancement: Elven Arcaane Archer: Conjure +4 Arrows 
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows 
    Enhancement: Elven Arcane Archer I 
    Enhancement: Bard Energy of the Music I 
    Enhancement: Fighter Strength I 
    Enhancement: Fighter Strength II 
    Enhancement: Fighter Toughness I 
    Enhancement: Fighter Toughness II
    Want to here your opinion...)
    Last edited by xBunny; 08-07-2013 at 04:33 AM.

  8. #28
    Community Member 96th_Malice's Avatar
    Join Date
    Mar 2006
    Posts
    609

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    Quote Originally Posted by xBunny View Post
    Can you show this build plz(for 28points if possible). And if possible replace Druid with f2p class..)
    Sorry been here since day one and I have NO idea how to post a build.

    As for the replacing Druid .... It's pretty important as it gives you a mana bar at lvl 1 and rams might as well.

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