Please use this thread to discuss the Disciples of Shar Quest!
We would also appreciate it if you would fill out the Disciples of Shar Survey
Please use this thread to discuss the Disciples of Shar Quest!
We would also appreciate it if you would fill out the Disciples of Shar Survey
Too many checkpoints where you have to kill all the mobs to get past.
Did anyone look behind the secret door?
Very well done.
Some of the gate entrances have small nooks where people can get stuck.
chain animation on defeated priests is cool.
Needs something else, not sure what, but felt like it needed to do more.
Overall, I like it.
Follows FR quest guidelines well.
I ran this on Normal with a freshly rolled Bladeforged with no additional gear.
The quest is a pretty straightforward hack-and-slash and pull levers to advance. Nothing complicated and nothing too difficult to overcome.
I was unable to open the secret door/wall because of a very poor Search score and no gear, so I'll have to run the quest again to find out more about it.
Surprised there wasn't some sort of optional where the roadblock is located.
I must admit I'm disappointed that it's Humans that are being fought once again. I would have liked to seen some halflings and elves tossed in there so the Monster Manual Hunter entries could be completed. Also disappointed that the summoned mephits weren't new since that's another MM Hunter entry that needs more unique entries.
With that said, it's great to see the end boss. It gave me giggles.
No named gear dropped.
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Although a fairly short quest and not hard (at least on Normal), I was really disappointed with the XP for this quest. If there's no Epic version of these quests, there's really no reason for the horrible XP for these quests.
For a quest that is very repetitive with bad XP and an inability for first lifers to get to the quest at level (and still fairly out of the way for TRs), this quest (along with the other two) will be just run for the favor and never touched again.
Please listen to the players for once and bump the XP up on these quests a little bit, because the sum total of about 13k for the three quests is only a 1/4 of a bubble for a TR and 1/5 to 1/7 of a bubble for a TR2. I'm sure that I'm not alone here when I say that when TRing, I'd like to see progress in the XP bar when the quest ends.
Since we don't have release notes and I was unable to successfully copy any relevant toons over -- I think I'll skip testing this cycle.
Curious about what favor patron these quests reward favor to?
I ran this yesterday and thought as someone else said, that it was good but missing something. If I remember correctly, behind the secret door was a couple of orange named mountain lions and a chest.
Well, this is a pretty straightforward quest, no doubt about that. There is nothing particularly interesting in it, or worth complimenting. The only complaints I have are:
1. Divine punishment. Seriously, if the new trend is to spam this spell like it's hold person, then you need to introduce more items, spells, and abilities (non-Epic) that provide light resistance, or stop coding bad guys with Quicken and infinite spell points.
2. Owlbears don't knock you down. They grab you and eat you. I'd rather see that than yet another down-knocking monster.
3. Terrible XP.