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  1. #1
    Lamannia Coordinator
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    Oct 2012
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    Default The Official Disciples of Shar Discussion Thread!

    Please use this thread to discuss the Disciples of Shar Quest!

    We would also appreciate it if you would fill out the Disciples of Shar Survey

  2. #2
    Community Member ~swimmingjellycube's Avatar
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    Apr 2013
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    Default

    Too many checkpoints where you have to kill all the mobs to get past.

    Did anyone look behind the secret door?

  3. #3
    Community Member Captain_Wizbang's Avatar
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    Jan 2008
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    Default

    Very well done.
    Some of the gate entrances have small nooks where people can get stuck.
    chain animation on defeated priests is cool.
    Needs something else, not sure what, but felt like it needed to do more.
    Overall, I like it.
    Follows FR quest guidelines well.

  4. #4
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    Apr 2013
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    I ran this on Normal with a freshly rolled Bladeforged with no additional gear.

    The quest is a pretty straightforward hack-and-slash and pull levers to advance. Nothing complicated and nothing too difficult to overcome.

    I was unable to open the secret door/wall because of a very poor Search score and no gear, so I'll have to run the quest again to find out more about it.

    Surprised there wasn't some sort of optional where the roadblock is located.

    I must admit I'm disappointed that it's Humans that are being fought once again. I would have liked to seen some halflings and elves tossed in there so the Monster Manual Hunter entries could be completed. Also disappointed that the summoned mephits weren't new since that's another MM Hunter entry that needs more unique entries.

    With that said, it's great to see the end boss. It gave me giggles.

    No named gear dropped.

    ===
    Although a fairly short quest and not hard (at least on Normal), I was really disappointed with the XP for this quest. If there's no Epic version of these quests, there's really no reason for the horrible XP for these quests.

    For a quest that is very repetitive with bad XP and an inability for first lifers to get to the quest at level (and still fairly out of the way for TRs), this quest (along with the other two) will be just run for the favor and never touched again.

    Please listen to the players for once and bump the XP up on these quests a little bit, because the sum total of about 13k for the three quests is only a 1/4 of a bubble for a TR and 1/5 to 1/7 of a bubble for a TR2. I'm sure that I'm not alone here when I say that when TRing, I'd like to see progress in the XP bar when the quest ends.

  5. #5
    Community Member esheep's Avatar
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    Dec 2009
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    Default What favor patron?

    Since we don't have release notes and I was unable to successfully copy any relevant toons over -- I think I'll skip testing this cycle.

    Curious about what favor patron these quests reward favor to?

  6. #6
    Community Member Shtinkie's Avatar
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    Apr 2011
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    Default Secret Door

    I ran this yesterday and thought as someone else said, that it was good but missing something. If I remember correctly, behind the secret door was a couple of orange named mountain lions and a chest.

  7. #7
    Community Member
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    Apr 2013
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    Quote Originally Posted by esheep View Post
    Since we don't have release notes and I was unable to successfully copy any relevant toons over -- I think I'll skip testing this cycle.

    Curious about what favor patron these quests reward favor to?
    Not currently on Lamannia right now, but if I remember correctly, each quest on Normal gave 5 Purple Knight Favor. So that should be a total of 45 Purple Knight Favor.

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