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  1. #1
    Community Member ~LordAsmodeus's Avatar
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    Exclamation No epic versions?

    looked at the quests so far I am not seeing any epic versions, all have been lvl 15 on normal. Any plans on making them epic also?
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  2. #2
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by LordAsmodeus View Post
    looked at the quests so far I am not seeing any epic versions, all have been lvl 15 on normal. Any plans on making them epic also?
    In a recent announcement, the devs said U18 is for lvl 15 Faerun content, and a few upgrades.

    And yes we do need more epic lvl content

  3. #3
    The Hatchery Cernunan's Avatar
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    On a side note, they are lvl 15 quests, on elite base xp was
    1500
    3400
    3400

    Did not have a chance to run them, just checked out xp, so don't know how long they are.
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  4. #4
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    Quote Originally Posted by Cernunan View Post
    On a side note, they are lvl 15 quests, on elite base xp was
    1500
    3400
    3400

    Did not have a chance to run them, just checked out xp, so don't know how long they are.
    Looking at the exp numbers you have supplied, they should be no longer than about 3 minutes each as that seems similar to many low level quests that cane be done in about that time. Unless of course its more junk exp like the druids curse chain on heroic. It really does make you think about the tinfoil hat brigades theory about all the new content having terrible terrible exp as a way to make people buy more exp pots at higher levels.

  5. #5
    Community Member Teh_Troll's Avatar
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    Does anyone else think level 15 quests . . . where the chain that gets you to the FR is level 16 . . . is just friggin dumb?

    No epic version is even dumber.
    Last edited by Teh_Troll; 05-07-2013 at 10:13 AM.

  6. #6
    Hero KweiLi's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Does anyone else think level 15 quests . . . where the chain that gets you to the FR is level 16 . . . is just friggin dumb?

    No epic version is even dumber.
    I have to agree.

    I also get the impression we are looking at something half-baked here. Maybe some release notes or other hints would help to clear up the confusion.
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  7. #7
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    Quote Originally Posted by Teh_Troll View Post
    Does anyone else think level 15 quests . . . where the chain that gets you to the FR is level 16 . . . is just friggin dumb?

    No epic version is even dumber.
    Yes on both counts.

    I bet they are assuming everyone well just open first elite and/or they are trying to get you to buy the new L15 starting builds.
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  8. #8
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    Quote Originally Posted by Teh_Troll View Post
    Does anyone else think level 15 quests . . . where the chain that gets you to the FR is level 16 . . . is just friggin dumb?

    No epic version is even dumber.
    Given how many tr's there are out there with keys, not so much. Can everyone get there with a key? No, but can a large amount of players? Yes. Also, there is going to be some sort of starter characters around that level that begin in Fearun instead of Eberron mentioned in that 'our years plan is" letter a while back, so I simply assume these quests are primarily intended for the tr's and those starter characters.

    And making some non-epic quests in the quest level range where there aren't a lot of quest choices is not a bad idea to me at all. When I look at the who lists it's not all a bunch of end game toons with a few scattered newbies and trs, there are a lot of players at all levels. While players don't have to think about them, devs do.
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  9. #9
    The Hatchery DarkForte's Avatar
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    Those have lower base XP than any of the other level 15 quests, save for sinister storage (which takes about 10 minutes). No one is ever going to run them. Zerger TRs will bolt through the level farming missing and litany. Flower-sniffing TRs will be past the point where they can get decent XP from it by the time they get to eveningstar. 1st lifers will pin after doing litany on elite.

    Turbine, good XP quests should be the NORM, not the exception.
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  10. #10
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by TrinityTurtle View Post
    Given how many tr's there are out there with keys, not so much. Can everyone get there with a key? No, but can a large amount of players? Yes. Also, there is going to be some sort of starter characters around that level that begin in Fearun instead of Eberron mentioned in that 'our years plan is" letter a while back, so I simply assume these quests are primarily intended for the tr's and those starter characters.

    And making some non-epic quests in the quest level range where there aren't a lot of quest choices is not a bad idea to me at all. When I look at the who lists it's not all a bunch of end game toons with a few scattered newbies and trs, there are a lot of players at all levels. While players don't have to think about them, devs do.
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  11. #11
    Hero DemonStorm333's Avatar
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    Quote Originally Posted by LordAsmodeus View Post
    looked at the quests so far I am not seeing any epic versions, all have been lvl 15 on normal. Any plans on making them epic also?
    its not going to be epic if you recall back to the bday announcement there will be 2 new areas coming in shadowfell a lvl 15-17 area being the prison city aka the 3 new quests from u18 are the ones that lead into that area wich again is lvl 15-17 and then there will be the storm horns wich will be epic lvls 25-28 just keep this in mind before you all go ape wild on dissing the content bc its not epic.


    and you all know that exp isn't there first thin they are looking at when something is on lamaland im sure the exp will go up before it hits live
    Last edited by DemonStorm333; 05-07-2013 at 02:37 PM.
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  12. #12
    Community Member ~Arcscoob's Avatar
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    Quote Originally Posted by TrinityTurtle View Post
    Given how many tr's there are out there with keys, not so much. Can everyone get there with a key? No, but can a large amount of players? Yes. Also, there is going to be some sort of starter characters around that level that begin in Fearun instead of Eberron mentioned in that 'our years plan is" letter a while back, so I simply assume these quests are primarily intended for the tr's and those starter characters.
    Are those starter characters the iconic heroes? Because I rolled one and it spit me out in house C.
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  13. #13
    Community Member Satyriasys's Avatar
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    Quote Originally Posted by Arcscoob View Post
    Are those starter characters the iconic heroes? Because I rolled one and it spit me out in house C.
    The Bladeforged is the Eberron Iconic race, the rest will probably be Faerun.

  14. #14
    Community Member ~KrelarVersion2's Avatar
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    Quote Originally Posted by Satyriasys View Post
    The Bladeforged is the Eberron Iconic race, the rest will probably be Faerun.
    It's even possible that the starting area is not finished for the Bladeforged yet. At the end of leveling up the Lord of Blades could send you to Faerun to spread his word or something.

  15. #15
    Community Member ~redspecter23-A's Avatar
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    This is directed at Turbine. Time for some honesty here. Can you explain why the xp is so low for these quests? What is the reasoning? Is there some equation you use? Or is it just really low because you enjoy watching us squirm. Why am I getting more xp and more xp per minute in level 3 quests? Certainly not every quest has to be top notch xp, but this is insultingly low. It reminds me of the challenge xp nerf. Is this what is to be expected of level 15+ content in the future? Should we expect xp nerfs to other quests in that level range? If the base xp on these new quests is "correct" then we are practically exploiting by running Litany of the Dead for, what is relatively speaking, INSANE xp by comparison. This is the sort of thing that deserves a bit of discussion, no?

    Druid's Deep heroic seemed a bit on the low end combined with the high difficulty on heroic elite.
    High Road, while also a bit low, can be zerged and isn't insultingly horrible, though that's epic so it's a bit different.
    This new pack has "hold for reinforcements" type xp, the question is, why?

  16. #16
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    Quote Originally Posted by redspecter23-A View Post
    This new pack has "hold for reinforcements" type xp, the question is, why?
    Quatermaster: In store now 60% XP pots!

    As for Druids deep, I don't know anyone who runs them on heroic difficulty. The opinion is that they are amongst the worst quests in the game for XP and very tedious on elite.

  17. #17
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    Low XP quests can potentially do two things.
    1) Incentivize buying more XP pots from the store
    2) Incline players to skip those quests in favor of the old better XP quests.

    From a bottom line perspective the first is easily quantifiable and seen as a net increase. The second, however, is just going to make the longevity of new packs low resulting in players feeling like there is less playable content even after significant investments in making that content. This should be seen as a net decrease to the bottom line. But I suspect that is not as easily quantified and people will pick it up at a one time cost anyway for the novelty so it feels like a net win even if the result is the game feels smaller than it really is. So development will continue to be pressured to pump out new content that players quickly exhaust and rarely look back at. This trend needs to change, but I'm not holding my breath.

  18. #18
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Maus154 View Post
    Low XP quests can potentially do two things.
    1) Incentivize buying more XP pots from the store
    2) Incline players to skip those quests in favor of the old better XP quests.
    Wrong, it's only #2. NOBODY chugs XP pots to run poor-XP quests. It's simply NOT needed and just plain stupid. Why would you drink XP pots to run poor XP content when you can drink the pots on high XP content and skip the poor stuff all together.

    the ONLY reason poor XP quests get run is loot, favor, and fun.

  19. #19
    Community Member Cetus's Avatar
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    Boy, you folks at turbine sure know how to keep your supporters happy.

    Seriously? This next update has new content in FR, and it doesn't have anything to offer to those of us who are patiently slaving away at EGH because there's nothing else to do again...

    And to add insult to injury, the TR folks who might enjoy the refreshing content get crappy XP to show for it.

    Classy

  20. #20
    Community Member Flavilandile's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Does anyone else think level 15 quests . . . where the chain that gets you to the FR is level 16 . . . is just friggin dumb?

    No epic version is even dumber.
    Nope, Iconic Characters start at Level 15... and It has been stated that they were intended to be a Faerun thing.

    What surprises me is that we have a Tin Can as Iconic Character Class for Eberron ( ok, Tin Cans are Iconics of Eberron, but they are not the only ones... Kalashtars and Shifters also are Iconics of Eberron )

    Quote Originally Posted by KweiLi View Post
    I also get the impression we are looking at something half-baked here.
    Yup, half baked... A New Class Category for a single class, which is in fact a Tin Can with a few perks that has to have at least 1 Level of Paladin.
    Lots of work... there's probably 2 or 3 more classes of Iconic Characters hidden and inactive, that will start on Faerun. They just want to keep it secret.

    Quote Originally Posted by TrinityTurtle View Post
    I simply assume these quests are primarily intended for the tr's and those starter characters.
    IIRC It was stated that they did intend to add more and more low level quests on Faerun, so that -at some time in the future- you could start a character either on Eberron or on Faerun at Level 1.

    The LVL 15 Startup is the logical progression from Veteran I and Veteran II.

    Their next step is going to allow for Veteran II to start on Faerun, with quests to fill the 7 to 15 range...
    At worst the Veteran II characters will be able to go to Eberron from Faerun if they want to do quests there... they just won't be able to come back to Faerun until they run through the Web.
    Remember in the beginning you had to run Desert Caravan to reach Zawabi's Refuge the first time you wanted to go to the Desert. It's only after a while that they allowed everybody to run in the caravan instead of only those that fought their way through once.

    Quote Originally Posted by Satyriasys View Post
    The Bladeforged is the Eberron Iconic race, the rest will probably be Faerun.
    Yup, that's my thought too.
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