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  1. #1
    Community Member kazlady's Avatar
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    Lightbulb Favored Bard - looking for feedback to improve

    So the purpose of this build is to be able to buff both divine and arcane, heal moderately well, fascinate in the few circumstances you need it and still be able to hit something when there's nothing else I can do. Let me know your thoughts...other than start from scratch. I'm looking for constructive tweaks. Not rebuilds from scratch.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Easier To Pronounce
    Level 20 True Neutral Human Female
    (6 Bard \ 14 Favored Soul) 
    Hit Points: 352
    Spell Points: 1674 
    BAB: 14\14\19\24
    Fortitude: 19
    Reflex: 15
    Will: 27
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             11                    13
    Dexterity            10                    12
    Constitution         16                    19
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma             17                    27
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    10
    Bluff                 8                    13
    Concentration         8                    31
    Diplomacy             8                    17
    Disable Device        n/a                   n/a
    Haggle                4                     8
    Heal                  2                    26
    Hide                  1                     1
    Intimidate            4                     8
    Jump                  1                     1
    Listen                0                     0
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               8                    35
    Repair                3                     3
    Search                5                     8
    Spot                  0                     0
    Swim                  1                     1
    Tumble                5                     9
    Use Magic Device      8                    33
    
    Notable Equipment
    Alchemist's Crown 
     Alchemist's Pendant 
     Vibrant Purple Ioun Stone (Unsuppressed) 
     Belt of the Mroranon 
     Epic Belt of the Mroranon 
     Ring of Performing +13 
     Gauntlets of Eternity (Upgraded) 
     Gauntlets of Eternity 
     Cannith Boots of Propulsion 
     Telvi's Touch 
     Ethereal Bracers 
     Dragontouched Breastplate 
     Supreme Tyrant Green Steel Goggles of Mineral 
     Elyd Edge 
      
     Level 1 (Bard)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Force of Personality
    Feat: (Past Life) Past Life: Ranger
    Enhancement: Bard Extra Song I
    Enhancement: Improved Perform I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Concentration I
    Enhancement: Favored Soul Life Magic I
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Spell
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 4 (Favored Soul)
    Enhancement: Favored Soul Charisma I
    
    
    Level 5 (Favored Soul)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Improved Concentration II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Favored Soul Life Magic II
    
    
    Level 6 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Heighten Spell
    Enhancement: Human Improved Recovery II
    
    
    Level 7 (Favored Soul)
    Enhancement: Unyielding Sovereignty (Favored Soul)
    
    
    Level 8 (Favored Soul)
    Enhancement: Favored Soul Improved Empowering II
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    Enhancement: Favored Soul Charisma II
    
    
    Level 10 (Favored Soul)
    Enhancement: Improved Heal III
    Enhancement: Favored Soul Life Magic III
    
    
    Level 11 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    
    
    Level 13 (Favored Soul)
    Enhancement: Favored Soul Toughness III
    
    
    Level 14 (Favored Soul)
    Enhancement: Favored Soul Toughness IV
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Skill Focus: Perform
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    
    
    Level 16 (Bard)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    
    
    Level 17 (Bard)
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Bard Lyric of Song I
    
    
    Level 18 (Bard)
    Feat: (Selected) Toughness
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Bard Song Magic II
    Enhancement: Favored Soul Wand and Scroll Mastery II
    
    
    Level 19 (Bard)
    Enhancement: Bard Energy of the Music II
    
    
    Level 20 (Bard)
    Enhancement: Bard Spellsinger I
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Bard Lyric of Incredible Song I

  2. #2
    Community Member
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    May 2012
    Posts
    100

    Default

    Okay. So this is a non-standard split And you don't want to change. And generally does not bring much to a party, except healing sprinkled with some early bard buffs. And the -10% spell cost song.


    Here are some suggestions:

    Consider FvS 13 / Bard 7. Bard 7 gives you displace and haste, and you have extend.

    Before TRing, look at Scepter of Healing or Moonhowl Axe.

    Ditch Heighten Spell perhaps? What do you intend to heighten? With only 6-7th level spells... Ditch second Toughness. Ditch Skill Focus: Perform. Consider Maximize, Empower Healing... even Mental Toughness. You could also take some dragonmarks perhaps. This looks like a flavor build mostly after all. Perhaps Dragonmark of Finding to be useful end game?

    Take bard scroll/wands mastery instead of fvs one, it's stronger.


    Alternatively, consider Cleric 12 / Bard 8 (warchanter). Strength based melee. Her Inspire Courage would be a solid +5 attack / +6 damage. Radiant Aura + Blade Barrier + Rage/Haste/Displace.


    Generally, these kind of splits take a long time to bloom (acquiring the best bits rather late)... And even then, they are still weak. So.. that's my opinion. Good luck.

  3. #3
    Community Member kazlady's Avatar
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    Jun 2008
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    16

    Default

    Quote Originally Posted by cru212 View Post
    Okay. So this is a non-standard split And you don't want to change. And generally does not bring much to a party, except healing sprinkled with some early bard buffs. And the -10% spell cost song.


    Here are some suggestions:

    Consider FvS 13 / Bard 7. Bard 7 gives you displace and haste, and you have extend.

    Before TRing, look at Scepter of Healing or Moonhowl Axe.

    Ditch Heighten Spell perhaps? What do you intend to heighten? With only 6-7th level spells... Ditch second Toughness. Ditch Skill Focus: Perform. Consider Maximize, Empower Healing... even Mental Toughness. You could also take some dragonmarks perhaps. This looks like a flavor build mostly after all. Perhaps Dragonmark of Finding to be useful end game?

    Take bard scroll/wands mastery instead of fvs one, it's stronger.


    Alternatively, consider Cleric 12 / Bard 8 (warchanter). Strength based melee. Her Inspire Courage would be a solid +5 attack / +6 damage. Radiant Aura + Blade Barrier + Rage/Haste/Displace.


    Generally, these kind of splits take a long time to bloom (acquiring the best bits rather late)... And even then, they are still weak. So.. that's my opinion. Good luck.
    Thanks for the feedback. I had considered the 13/7 split, but do you think it's still a buyoff given that I lose cure light mass?

  4. #4
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    I don't know. Going Cleric instead of FVS would allow you to get both.

    Also, bard 16 / something 4 (e.g. additional bard 4). Problems: less SP, less HP. Benefit: chance to leverage the high charisma for some CC.

  5. #5
    Community Member SealedInSong's Avatar
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  6. #6
    Community Member
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    Default "Dizzy" Druid

    You'll notice from my recent postings that I've been exploring the druid class. Well, the OP on this thread got me thinking. I think that the OP bard/fvs build is seriously flawed, and the one I'm proposing here is also kind of weird. Still, if you're going to do something along these lines, it would be better to combine druid (divine) with wizard (arcane) for a nice blend of buffs. Also, since the general idea is to be useful--a utility build--why not include the ability to disable traps. To top it off, this build is str based and can engage in perfectly respectable melee.

    Some Perks:
    - Cleave and Great Cleave (You probably *don't* want to use power attack because the BAB is low due to the multiclassing and wizard splash; however, you *do* want to spam cleave and great cleave.)
    - Stunning Blow
    - 3 x Natural Fighting
    - Winter Wolf or Dire Bear
    - Evasion
    - Fatal Harrier and Reaving Roar


    USEFUL BUFFS

    DRUID (12 levels)

    Self
    ----
    Ram's Might
    Animal Growth
    Fire Shield
    Enveloping Swarm
    Longstrider


    General
    ------
    Barkskin
    Stoneskin
    Freedom of Movement
    Death Ward
    Resist Energy
    Protection from Energy
    Mass Longstrider
    Jump
    Merfolk's



    Wizard (6 levels)

    Self
    ----
    Displacement


    General
    ------
    Haste
    Blur
    Rage
    Heroism


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Weird Druid (2Rog-6W-12D)
    Level 25 Neutral Good Human Female
    (2 Rogue \ 6 Wizard \ 12 Druid \ 5 Epic) 
    Hit Points: 364
    Spell Points: 1152 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 12
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             16                    28
    Dexterity            12                    16
    Constitution         14                    16
    Intelligence         16                    18
    Wisdom               10                    14
    Charisma              8                    10
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +2 Tome of Dexterity used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11
    +2 Tome of Wisdom used at level 11
    +2 Tome of Charisma used at level 11
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Rogue)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Druid)
    Feat: (Selected) Cleave
    Feat: (Automatic) Call Wolf Companion
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Druidic Oath
    Feat: (Automatic) Druidic Spontaneous Casting
    Feat: (Automatic) Goodberry
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Martial Weapon Proficiency: Scimitar
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    Spell (1): Charm Animal
    Spell (1): Cure Light Wounds
    Spell (1): Entangle
    Spell (1): Faerie Fire
    Spell (1): Jump
    Spell (1): Lesser Vigor
    Spell (1): Longstrider
    Spell (1): Magic Fang
    Spell (1): Maul
    Spell (1): Merfolk's Blessing
    Spell (1): Pass Without Trace
    Spell (1): Produce Flame
    Spell (1): Ram's Might
    Spell (1): Shillelaugh
    Spell (1): Summon Nature's Ally I
    Spell (1): Takedown
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 5 (Druid)
    Spell (2): Align Fang
    Spell (2): Animal Trance
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Cat's Grace
    Spell (2): Creeping Cold
    Spell (2): Eagle's Spendor
    Spell (2): Fire Trap
    Spell (2): Flame Blade
    Spell (2): Flaming Sphere
    Spell (2): Fog Cloud
    Spell (2): Fox's Cunning
    Spell (2): Gust of Wind
    Spell (2): Hold Animal
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Pack Presence
    Spell (2): Resist Energy
    Spell (2): Roar
    Spell (2): Splinterbolt
    Spell (2): Summon Nature's Ally II
    
    
    Level 6 (Druid)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Spell (3): Baiting Bite
    Spell (3): Call Lightning
    Spell (3): Contagion
    Spell (3): Cure Moderate Wounds
    Spell (3): Dominate Animal
    Spell (3): Neutralize Poison
    Spell (3): Poison
    Spell (3): Protection From Energy
    Spell (3): Quench
    Spell (3): Remove Disease
    Spell (3): Salt Ray
    Spell (3): Shred
    Spell (3): Sleet Storm
    Spell (3): Snare
    Spell (3): Spiderskin
    Spell (3): Spike Growth
    Spell (3): Summon Nature's Ally III
    Spell (3): Vigor
    Spell (3): Water Breathing
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 9 (Druid)
    Spell (4): Cure Serious Wounds
    Spell (4): Dispel Magic
    Spell (4): Enveloping Swarm
    Spell (4): Flame Strike
    Spell (4): Freedom of Movement
    Spell (4): Harrowing Pack
    Spell (4): Ice Storm
    Spell (4): Mass Lesser Vigor
    Spell (4): Mass Longstrider
    Spell (4): Rising Fury
    Spell (4): Summon Nature's Ally IV
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Feat: (Automatic) Poison Immunity
    
    
    Level 11 (Druid)
    Spell (5): Animal Growth
    Spell (5): Call Lightning Storm
    Spell (5): Cold Breath
    Spell (5): Cure Critical Wounds
    Spell (5): Death Ward
    Spell (5): Greater Vigor
    Spell (5): Pack Aptitude
    Spell (5): Panacea
    Spell (5): Reincarnate
    Spell (5): Stoneskin
    Spell (5): Summon Nature's Ally V
    Spell (5): Wall of Fire
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Feat: (Selected) Natural Fighting
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Spell (6): Fire Seeds
    Spell (6): Fire Shield
    Spell (6): Frostbite
    Spell (6): Greater Creeping Cold
    Spell (6): Greater Dispel Magic
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cat's Grace
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Fox's Cunning
    Spell (6): Mass Owl's Wisdom
    Spell (6): Mass Vigor
    Spell (6): Summon Nature's Ally VI
    Spell (6): Tenacious Pack
    Spell (6): Tremor
    Spell (6): Word of Balance
    
    
    Level 14 (Druid)
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Natural Fighting
    Feat: (Automatic) Inscribe Wizard Scroll
    Spell (1): Nightshield
    Spell (1): Feather Fall
    Spell (1): Expeditious Retreat
    Spell (1): Detect Secret Doors
    Spell (1): Tumble
    Spell (1): Protection From Evil
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Feat: (Automatic) Inspire Competence
    Spell (1): Shield
    Spell (1): Magic Missile
    
    
    Level 17 (Wizard)
    Spell (2): Invisibility
    Spell (2): Blur
    
    
    Level 18 (Wizard)
    Feat: (Selected) Natural Fighting
    Spell (2): Lesser Death Aura
    Spell (2): See Invisibility
    
    
    Level 19 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Automatic) Suggestion
    Spell (3): Rage
    Spell (3): Haste
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Spell (3): Heroism
    Spell (3): Displacement
    
    
    Level 21 (Wizard)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 22 (Wizard)
    
    
    Level 23 (Wizard)
    
    
    Level 24 (Wizard)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Wizard)
    Enhancement: Rogue Skill Boost I
    Enhancement: Druid Aggravate I
    Enhancement: Druid Aggravate II
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Nature's Warrior II
    Enhancement: Druid Reaving Roar
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Dexterity I
    Enhancement: Druid Strength I
    Enhancement: Druid Strength II
    Enhancement: Druid Wisdom I
    Enhancement: Druid Wisdom II
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    Enhancement: Druid Toughness III
    Enhancement: Druid Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    Let me know what you think.

  7. #7

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