Kiregine
Level 20 Lawful Good Human Male
(1 Fighter / 12 Paladin / 7 Monk)
Hit Points: 450
Spell Points: 244
BAB: 18/18/23/28/28
Fortitude: 25
Reflex: 17
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 14 18 18
Dexterity 14 18 18
Constitution 16 22 23
Intelligence 12 15 15
Wisdom 14 18 18
Charisma 10 13 13
Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 12
+3 Tome of Dexterity used at level 12
+3 Tome of Constitution used at level 12
+3 Tome of Intelligence used at level 12
+3 Tome of Wisdom used at level 12
+3 Tome of Charisma used at level 12
+4 Tome of Strength used at level 20
+4 Tome of Constitution used at level 20
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 22 23
Bluff 0 1 1
Concentration 7 27 32
Diplomacy 4 23 24
Disable Device n/a n/a n/a
Haggle 0 1 1
Heal 6 10 10
Hide 2 4 4
Intimidate 4 24 25
Jump 2 26 26
Listen 2 4 4
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 2
Search 1 2 2
Spot 2 4 4
Swim 2 4 4
Tumble n/a 11 11
Use Magic Device n/a n/a n/a
Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Heal (+4)
Skill: Intimidate (+4)
Feat: (Human Bonus) Diehard
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Monk
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automaticc) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Paladin Armor Class Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Devotion I
Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Human Improved Recovery I
Enhancement: Paladin Focus of Good I
Enhancement: Improved Intimidate I
Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 4 (Monk)
Ability Raise: CON
Skill: Balance (+4)
Skill: Jump (+2)
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Improved Balance I
Enhancement: Improved Diplomacy I
Level 5 (Monk)
Skill: Balance (+4)
Skill: Jump (+2)
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Human Adaptability Constitution I
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Extra Smite Evil I
Level 6 (Monk)
Skill: Balance (+1)
Skill: Diplomacy (+2)
Skill: Jump (+3)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Power Attack
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness II
Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Intimidate (+2)
Feat: (Automatic) Turn Undead Spell (1): Bless
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection From Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Paladin Toughness II
Level 8 (Paladin)
Ability Raise: DEX
Skill: Concentration (+3)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Feat: (Automatic) Remove Disease
Enhancement: Human Improved Recovery II
Enhancement: Paladin Devotion II
Level 9 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Defender of Siberys I
Level 10 (Monk)
Skill: Balance (+3)
Skill: Diplomacy (+1)
Skill: Tumble (+3)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Unyielding Sovereignty
Level 11 (Monk)
Skill: Balance (+2)
Skill: Jump (+5)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Way of the Patient Tortoise II
Level 12 (Paladin)
Skill: Diplomacy (+1)
Skill: Intimidate (+4)
Feat: (Selected) Resilience
Enhancement: Human Improved Recovery III
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+4)
Skill: Tumble (+1)
Enhancement: Adept of Rock
Level 14 (Paladin)
Skill: Diplomacy (+3)
Skill: Intimidate (+2)
Spell (2): Angelskin
Spell (2): Bull's Strength
Spell (2): Cure Light Wounds
Spell (2): Eagle's Spendor
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Enhancement: Racial Toughness III
Enhancement: Paladin Toughness III
Level 15 (Monk)
Skill: Balance (+2)
Skill: Jump (+2)
Skill: Tumble (+3)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Wholeness of Body
Level 16 (Paladin)
Ability Raise: CON
Skill: Concentration (+1)
Skill: Diplomacy (+2)
Skill: Intimidate (+2)
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Redemption I
Level 17 (Paladin)
Skill: Concentration (+3)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Feat: (Automatic) Improved Evasion
Enhancement: Monk Improved Recovery II
Enhancement: Paladin Bulwark of Good II
Level 18 (Paladin)
Skill: Concentration (+3)
Skill: Diplomacy (+1)
Skill: Intimidate (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Spell (3): Cure Moderate Wounds
Spell (3): Dispel Magic
Spell (3):: Magic Circle Against Evil
Spell (3): Prayer
Spell (3): Remove Blindness
Spell (3): Remove Curse
Enhancement: Paladin Resistance of Good II
Level 19 (Paladin)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Intimidate (+2)
Feat: (Automatic) Diamond Body
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Toughness IV
Level 20 (Fighter)
Ability Raise: WIS
Skill: Intimidate (+1)
Skill: Jump (+4)
Feat: (Fighter Bonus) Mobility
Feat: (Automatic) Abundant Step
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Paladin Devotion III
Enhancement: Paladin Energy of the Templar I
***
Questions? Comments?
*edit*
the gear i used that made this build
Melee alacrity trinket
Handwraps of vampirism
Green Steel Displace/HP Goggles
Jidz tetka fire stance +25% heal amp
Ring of the Stalker
Ring of heavy fort
+6 dex con str wis items
Robe with blue augment slot for PRR sapphire
LVL 25 i had around 60-70ish prr i dont remember exactly how much but was takeing 33% less physical damage.
Had 10/epic dr or 5 lawful dr due to ed and djinn.
With light monk attack and vampirism wraps and all the heal amp i had in the end i was gaining around +32 hp per second in combat and around 150-200 hp per 2 seconds useing rejuvination shield from primal avatar ed.
My cure serious wounds was hitting me for around 130-200 hp depending on stance and such
*edit*
Removed the extra feat from lvl 19. Hmm wonder how that got there.