I like experimenting with unusual builds, and when TRing my artificer, I came up with this idea. It's essentially a battle mage with a necromancy flavor. I'd like to go around dual wielding axes or hammers in vampire form while casting death auras, negative energy bursts, force spells, and perhaps some CC thrown in for good measure. I'm not looking for a godlike build, just fun to play and not god-awful.
1FTR for weapon/armor capabilities and an extra feat; 6ART for insightful strikes/damage, weapon buffs, and -10% ASF (from Battle Engineer); and 13WIZ for vampire form and decent spell-casting ability with force, necromancy and possibly enchantment spells. Below is my initial build. Any and all feedback is appreciated, including "this build will suck," but know that such sentiments probably won't stop me from trying to make something like this! Pay no attention to the skills; I didn't really spend time distributing them. What I care most about right now is the level mix and feats.
Code:
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Arcwright
Level 25 True Neutral Dwarf Male
(1 Fighter \ 13 Wizard \ 6 Artificer \ 5 Epic)
Hit Points: 372
Spell Points: 1618
BAB: 11\11\16\21
Fortitude: 12
Reflex: 9
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 25)
Strength 16 19
Dexterity 14 17
Constitution 14 19
Intelligence 18 29
Wisdom 8 11
Charisma 6 9
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 25)
Balance 4 14
Bluff -2 4
Concentration 6 13
Diplomacy -2 4
Disable Device 8 21
Haggle -2 4
Heal -1 5
Hide 2 8
Intimidate -2 4
Jump 3 9
Listen -1 5
Move Silently 2 8
Open Lock 6 12
Perform n/a n/a
Repair 4 17
Search 8 23
Spot -1 5
Swim 3 9
Tumble 4 10
Use Magic Device 2 11
Level 1 (Artificer)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Selected) Toughness
Level 2 (Artificer)
Level 3 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Power Attack
Level 4 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Artificer Bonus) Extend Spell
Feat: (Selected) Spell Focus: Necromancy
Level 7 (Artificer)
Level 8 (Artificer)
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment
Level 18 (Wizard)
Feat: (Selected) Toughness
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Battle Engineer I
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Wizard Improved Empowering I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Glacial Spellcasting I
Enhancement: Glacial Spellcasting II
Enhancement: Charged Spellcasting I
Enhancement: Charged Spellcasting II
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Deadly Ice I
Enhancement: Deadly Ice II
Enhancement: Deadly Shocks I
Enhancement: Deadly Shocks II
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Frost Manipulation I
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Toughness I
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Level 21 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting
Level 22 (Wizard)
Level 23 (Wizard)
Level 24 (Wizard)
Feat: (Selected) Epic Spell Focus: Necromancy
Level 25 (Wizard)