Geridan is a simple, straight-forward, trap-disabling, crossbow-firing, attack dog-wrangling arty. The main goal is to serve the party as a trapper and to provide a nice bite of damage from a safe distance. I tried to focus on crossbow-use and runearms for damage, and largely ignored spells.
As always, this build can be customize to your use.
Code:
[color=black]Character Plan by DDO Character Planner Version 03.16.01
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Geridan
Level 25 True Neutral Warforged Female
(20 Artificer \ 5 Epic)
Hit Points: 324
Spell Points: 1197
BAB: 15\15\20\25\25
Fortitude: 8
Reflex: 10
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 25) (Level 25)
Strength 8 8 8
Dexterity 14 19 19
Constitution 14 14 14
Intelligence 18 23 26
Wisdom 6 6 6
Charisma 12 12 12
Tomes Used
+1 Tome of Dexterity used at level 3
+2 Tome of Dexterity used at level 7
+3 Tome of Dexterity used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 25) (Level 25)
Balance 4 15.5 21.5
Bluff 1 1 7
Concentration 6 24 30
Diplomacy 1 1 7
Disable Device 8 31 37
Haggle 1 1 7
Heal -2 -2 4
Hide 2 4 10
Intimidate 1 1 7
Jump 0 9.5 15.5
Listen -2 -2 4
Move Silently 2 4 10
Open Lock 6 27 33
Perform n/a n/a n/a
Repair 4 8 14
Search 8 30 36
Spot 2 20 28
Swim -1 -1 5
Tumble 3 5 11
Use Magic Device 5 24 33
Level 1 (Artificer)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Point Blank Shot
Spell (1): Curative Admixture: Cure Light Wounds
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Resist Energy
Spell (1): Conjure Bolts
Spell (1): Repair Light Damage
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Storm Manipulation I
Level 2 (Artificer)
Spell (1): Ablative Armor
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Frost Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Force Manipulation I
Level 3 (Artificer)
Feat: (Selected) Precise Shot
Spell (2): Curative Admixture: Cure Moderate Wounds
Enhancement: Charged Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Artificer Intelligence I
Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Spell Focus: Evocation
Spell (2): Elemental Weapons
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Level 5 (Artificer)
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Improved Use Magic Device I
Enhancement: Combustive Spellcasting I
Level 6 (Artificer)
Feat: (Selected) Toughness
Spell (3): Flame Turret
Enhancement: Artificer Battle Engineer I
Level 7 (Artificer)
Spell (3): Curative Admixture: Cure Serious Wounds
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Spot I
Level 8 (Artificer)
Ability Raise: DEX
Feat: (Artificer Bonus) Rapid Shot
Spell (3): Positive Energy Infusion
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use II
Level 9 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (4): Armor of Speed
Enhancement: Artificer Intelligence II
Level 10 (Artificer)
Spell (4): Cold Iron Weapons
Enhancement: Uncaring Master
Enhancement: Corrosive Spellcasting I
Enhancement: Acid Manipulation I
Level 11 (Artificer)
Spell (4): Curative Admixture: Remove Poison
Enhancement: Glacial Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I
Level 12 (Artificer)
Ability Raise: DEX
Feat: (Artificer Bonus) Quicken Spell
Spell (5): Planar Weapons
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Repair Manipulation I
Level 13 (Artificer)
Spell (5): Silver Weapons
Enhancement: Reconstructive Spellcasting I
Enhancement: Deadly Flame I
Enhancement: Deadly Kinetics I
Enhancement: Mighty Reconstruction I
Level 14 (Artificer)
Spell (5): Prismatic Stike
Enhancement: Artificer Improved Rune Arm Use IV
Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot
Spell (6): Deadly Weapons
Enhancement: Improved Spot II
Enhancement: Improved Use Magic Device II
Level 16 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Maximize Spell
Spell (6): Blade Barrier
Enhancement: Artificer Rune Arm Overcharge II
Level 17 (Artificer)
Spell (6): Tactical Detonation
Enhancement: Artificer Intelligence III
Level 18 (Artificer)
Feat: (Selected) Improved Critical: Ranged Weapons
Spell (6): Mass Repair Critical Damage
Enhancement: Acid Manipulation II
Enhancement: Frost Manipulation II
Enhancement: Storm Manipulation II
Enhancement: Flame Manipulation II
Level 19 (Artificer)
Spell (5): Mass Repair Serious Damage
Enhancement: Deadly Acid II
Enhancement: Deadly Ice II
Enhancement: Force Manipulation II
Enhancement: Repair Manipulation II
Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Augment Summoning
Spell (5): Radiant Forcefield
Enhancement: Arcane Empowerment
Enhancement: Improved Use Magic Device III
Enhancement: Glacial Spellcasting II
Level 21 (Artificer)
(See the Epic Destiny Planner Link Below.)
Feat: (Selected) Great Intelligence
Level 22 (Artificer)
(See the Epic Destiny Planner Link Below.)
Level 23 (Artificer)
(See the Epic Destiny Planner Link Below.)
Level 24 (Artificer)
Feat: (Selected) Epic Spell Focus: Evocation
(See the Epic Destiny Planner Link Below.)
Level 25 (Artificer)
(See the Epic Destiny Planner Link Below.)
Epic Destiny Planner Link:
http://ddodestiny.info/#d/magister/s...o,p,q,t,v,z,aa