Made few changes.
New spell list, also got rid of Empower and got Embolden for +2 DC, and moved my points from Harper Tree to EK, so I get +6 PRR (wow) from Shield and Radiant Forcefield proc when my HP gets lower than 50%. You can replace Maximize for Greater Spell Focus Enchantment and both Hellball and Epic Electrical Spellpower for 2 toughness feats for +1 DC and +60 HP, which is surely better than nothing.
Do you really need item defence?
Why not put points into Light Armor Proficiency to give you extra prr from BaB and increase mrr to cap to 100. It's not like Reveler's Regalia clicky once per rest is gonna make much difference in R10. Then again the extra 15 prr I think you get at 30 isn't gonna stop you getting 1 shotted. You never know it might have a placebo effect or not.
With Leathers of the Celestial Sage you can look like the Gold Power Ranger.
You may have already answered this in the previous 29 pages of the thread, and I apologize in advance for not reading through them. I have been running Farwind and level 16 on my second life with this build now. I was in a quest with golems and of course I was healing them with electric. I wondered what you use as a backup when electric is not doing DPS. I took Ice Storm but I don't see any points in any other savant trees.
How do you handle mobs or crowns that are immune to electric in your Reaper version ?
Thanks for the build.
Last edited by pappo; 09-22-2017 at 04:32 PM.
Pretty much what Morroriel said. I used to go Air/Fire in Heroic, as DBF is an amazing spell and Wall of fire is really good too. I had Air/Fire in Epics as well, but nowadays I only play high skulls reaper, and having 2 dots, even without any points in the secondary tree, is better.
You say Air/Fire but your enhancement image file show cold ?
Ive been running air fire for racial past lives and I use Web, Glitter Dust, Shout, Firewall and Scorching Ray for Flesh Golems and Drenches. Glitter Dust is also nice to use on undead as it blinds them too. I also take Magic Missiles and Chain Missiles for Wisps and Archons.
For Wizking, Disintegrate will most probably the only spell you have that can hurt him. Later levels I use Greater Shout for the stun and damge and swap Shout for Crushing Despair. I also use Phantasm Killer in heroics which changes to Solid Fog for epics. Running with the Devils I use mostly greater shout, death spells as well as charms.
Last edited by HuneyMunster; 09-25-2017 at 06:33 AM.
hm... i dont do necro in end game often but i do very much do enchantment. so i'm going to list what works for me. I do not go for set bonus' so much as i care for DC's and Stats as im an old school pnp dc caster lover. With that being said, this is my set up after having run all of ravenloft minus the raids. *just didnt see a whole lot worth doing multiple raids for* i mean 1 more char? meh. my 110+ will have to do for now. not seeing saves outside of them getting a 20 roll anyways.
Although i am a warlock currently, the over all gear is for charisma and dc's so shouldn't be too hard to juggle things to suit a sorc.
Gear set up: lv 30 warlock
eye: Legendary Lenses of the Orator
head: Halcyonia (cuz everything else is useless except efficiency, and that's meh at best)
neck: Legendary Kindred Pendant
trink: Epic Litany
cloak Mysterious Cloak (made my old cloak useless so i guess this)
belt: CC Con/I.Con/false life/yellow slot
hand: Legendary Gauntlets of Innate Arcanum
foot: Legendary Boots of the Devil Commander
wrist LGS: All sp; char/int/int skills
ring1 Lantern ring
ring2 Legendary Spinneret
Body Celestial Sage
WPNS:
---Legendary Nightmother's Sceptre *Sentient*
Spell Focus Mastery 7
Insightful Spell Focus Mastery 4
Spell Penetration 8
Insightful Spell Penetration 4
+Orange Augment Slot *Meridian Fragment*
+Filligree: Beholder, 2 will saves
+Filligree: Beholder, Char 1 (2set) 4 Conc
+Filligree: Beholder, Uni SPP 6 (3set) 1 spell pen
+Filligree: Beholder, 3 MRR (4set) 2 dc all schools
+Filligree: Melody, Char 1 *rare* 2 MRR
+Filligree: Melody, SPP 6, (2set) 50 SP
+Filligree: Melody, 4 Perform (3set) 1 charisma
---Morninglord's Sceptre
Damage Dice: 5[1d6+2]
Potency 145
Insightful Potency 72
Spellsight 22
Insightful Spellsight 11
Red Augment Slot
-if i ever sentient this, i will probably do something super cheese like this
+Filligree: Hell, 1 Char
+Filligree: Ottos, 1 Char
+Filligree: Zephyr, 1 Char
+Filligree: Shadow, 1 Char
+Filligree: Grace, 1 Char
EE Skyvault for PRR boost.
-------------------------------------------------------
Augments Slotted:
-------------------------------------------------------
Greater Evocation
Greater Enchantment
Greater Conjuration
Intelligence
GOTIB
Blind Immune
Natural Armor
Heal Skill
Spellcraft Skill
Draconic Soulgem
Meridian Fragment
++A breakdown of how this gear works with my abilities
--------------------------------------------------------
CHARISMA BREAKDOWN:
-------------------------------------------------------
-----------Enlightened Spirit/Tainted------------------
ED: Angel
Sustainable max char
mod type/total
20 base 20
+7 lv up 27
+2 ship 29
-Items
19 Arcanum Glove 48
+7 tome 55
+2 litany profane 57
+8 insight Orator 65
+2 except LGS 67 or 1 from GOTIB
+4 quality Arcanum 71
+2 Reaper stat helm 73 good luck, but worth listing
-Enhances
+2 ES Enhance 75
+2 TS Enhance 77
+2 ES capstone 79
+6 Angel 85
+3 twist 88
+2 Angelic Prescence 90 Perma Stance
+1 Harper 91
-Feats
+2 completionist 93
+2 racial complete 95
+1 dragonborn pl 96
+1 helf pl 97
-Reaper
+4 Dire Thaum stat 101
= 101 charisma total
(2 more if Drow or Dragon and 3 more with filigrees
+ beholder/melody sets) total: 106
------temporary buffs----------
-Pots
+2 Lasting rem pot 2
+2 Yugo pot 4
-buffs
+2 Bard Song 6
+2 reborn/Ascendance 8
= 8 total temp buffs
+3 Alchem pot 11 *only 3 min pot though and costs collectibles so i consider this a useless addition, but will still note it*
= 114 buffed, 117 with alchem
-------------------------------------------------------
SPELL ENCHANTMENT DC BREAKDOWN
-------------------------------------------------------
ED: Angel based off 106 charisma
10 + Spell Lv + Stat Mod + Items + Feats
+ Enhancements + Epic Destiny = DC
Mod/total
10 base
6 spell lv 16
48 106 char 64
-Items
8 equip Kindred 72
4 insight Kindred 76
2 Augment 78
2 quality Spinneret 80
2 Beholder set 82
-Feats
2 Spell Focus 84
1 Past Life: Wiz 85
4 Scion: Fey 89
-EDs
3 Transcended Angel 92
3 Precise *magister* 95
-Reaper
2 +4 char 97
3 reaper DC 100
-10 to Generic schools. 90 dc to all schools
-------------------------------------------------------
Spell Penetration Breakdown:
-------------------------------------------------------
Penetration total
20 base
-Feats
2 spell pen 22
2 grt spell pen 24
4 epic spell pen 28
-Past Lives
6 PL WIZ x3 34
3 PL FVS x3 37
-Enhances
2 Tainted Scholar 39
3 Dragonborn,Sun.E,Elf 42
-Items
8 Equipmt Nightmother 50
4 Insight Nightmother 54
-ED abilities
5 ED caster lvs 59 *Magister for high SR mobs*
3 Piercing Angel 62
3 Piercing Magister 65
2 Echoes:Wiz Fatesing 67
-Buffs
3 spellsinger Inspire 70
70 total with buffs
*note about necro: just toss on the skulled ring and swap out lantern ring. It doesn't have insightful though so you would have to slot that in elsewhere, most likely CC.
As a sorc i'd definitely not use lantern ring, cloak probably, helm, etc. was just trying to help out for a different layout maybe. or at least help a little. It's been a while since i've played a sorc so maybe the layout wont help at all. either way hope it does even if but a little. it's mostly a supportive build anyways. CC heavy, heals with angel, max spell pen for pesky drow etc. also a bit tanky too. Just thought it might help for the dc aspect alone.
I dont have everything listed however. For instance i dont have the reaper stat helm nor do i expect to. And im still working towards racial complete. Other than that, this is basically what im runnin around with at lv 30 today doing reaper ravenloft etc. Cheers, hope i helped. also gl with your gear set up!
Last edited by -D_Rock-; 01-01-2018 at 07:07 PM.
Proud leader of The Forgotten Creed of Argo. long live PNP & Gary Gygax immortalized.
Main: Alumut of Argonnessen
That's a great breakdown! Very helpful
I would change your nightmother's sceptre. Melody set doesn't offer much, just go 3 charisma since it seems you end up with odd charisma. And I wouldn't use Beholder over Otto's, but that's just me. Don't really know how useful 1 Spell pen vs 200 SP and 1 con is.
I find nightmother's sceptre extremely useful as it covers all spell schools as well as both spell pen and insight spell pen.
Unbuffed sitting at
97 necro
95 illusion, evo and conjur
92 enchant, transmutation
Gain another +6 while in reaper and +2 from yugo and rem pot.
Still got to run 3x deep gnome for another 3 illusion for PK.
Also need a more sentinel xp for another 2 charisma in 6 and 7th slots.
I would lose 4 dc, but gain 5 spell pen if switched to arcane sphere over EA.