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  1. #521

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    Quote Originally Posted by Kebtid View Post
    Honestly i think i stumbled uppon a bug by mistake but cant reproduce what the cause is, although others reported damage over 20ish k as well with sub par gear.
    Guildy reported similar numbers. My gear is top notch, maybe I can be arsed to test tomorrow.
    Are you using wellspring and scion of fire? These will obviously increase crits hard, but I don't view them as a realistic representation, I'm not using either on my build (not saying it's wrong to).
    Last edited by Eth; 03-09-2017 at 03:17 AM.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  2. #522
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    Quote Originally Posted by Eth View Post
    Guildy reported similar numbers. My gear is top notch, maybe I can be arsed to test tomorrow.
    Are you using wellspring and scion of fire? These will obviously increase crits hard, but I don't view them as a realistic representation, I'm not using either on my build (not saying it's wrong to).
    No wellspring but do have scion of fire.
    Feats are weird, some dc feats for necro , quicken, heighten, maxi empower and intensify, and eschew mater/lazy to buy mats/ took the feat that raises max caster level for ice spells and several others that were raising necro and enchant dc.
    Started leveling as proper sorc but got bored and just took what feat came first on list that i thought would be moderately useful.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  3. #523

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    Quote Originally Posted by unbongwah View Post
    Any thoughts on switching to Dragonborn? Based on the racial tree, seems like a no-brainer for any sorc, especially if you're willing to bang out the 30(!!) racial TRs for +10 racial APs.
    Interesting tree with double charisma and arcanum.

    Highest charisma + additional spell pen enhancement spec currently is:
    6 drow (2 charisma)
    41 main savant (4 charisma, 1 spell pen)
    14 secondary savant (1 charisma, 1 spell pen)
    12 EK or secondary to 22 (1 Charisma)
    7 Harper (1 Charisma)

    Total: 9 Charisma, 2 Spell pen


    Nippleless Lizardrace:
    12 racial (2 Charisma, 3 spell pen)
    41 main savant (4 charisma, 1 spell pen)
    22 secondary savant (2 charisma, 1 spell pen)
    5 spare

    Total: 8 Charisma, 5 Spell pen

    With 6 racial PLs you could free up those 2 AP to grab back another Charisma from harper.


    After everything done you have 3 additional spell pen. This basically frees up a tier 3 twist in spell pen relevant content (or pushes you to a more relevant spell pen - 65ish for TS for example if you aren't there yet), which is pretty darn good.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  4. #524
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    Interesting tree with double charisma and arcanum.

    Highest charisma + additional spell pen enhancement spec currently is:
    6 drow (2 charisma)
    41 main savant (4 charisma, 1 spell pen)
    14 secondary savant (1 charisma, 1 spell pen)
    12 EK or secondary to 22 (1 Charisma)
    7 Harper (1 Charisma)

    Total: 9 Charisma, 2 Spell pen


    Nippleless Lizardrace:
    12 racial (2 Charisma, 3 spell pen)
    41 main savant (4 charisma, 1 spell pen)
    22 secondary savant (2 charisma, 1 spell pen)
    5 spare

    Total: 8 Charisma, 5 Spell pen

    With 6 racial PLs you could free up those 2 AP to grab back another Charisma from harper.


    After everything done you have 3 additional spell pen. This basically frees up a tier 3 twist in spell pen relevant content (or pushes you to a more relevant spell pen - 65ish for TS for example if you aren't there yet), which is pretty darn good.
    If the numbers of Dragon Breath are that high, it's worth it even just for the free 30s nuke. Racial past lives makes it just better
    Last edited by Wizza; 03-13-2017 at 08:04 AM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #525

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    Quote Originally Posted by Wizza View Post
    If the numbers of Dragon Breath are that high, it's worth it even just for the free 30s nuke. Racial past lives makes it just better
    I'm not entirely sure yet.

    It's an AoE nuke so there's that.
    The +2 MCL is also very good.
    Also 30 Spellpower, 3 Evo DCs. You can easily spend a lot of points in that tree for sure.


    Dark Fire from Drow though. Similar damage to greater ruin (no idea how the CLs are calculated, guess 37 is possible?), 6 second cooldown, 5 SP, works with all metas.
    I just don't know how the DC works yet, which might make it worse than it looks, release notes are not clear about it.
    Might make drow a strong contender still.

    In any case I'd prefer drow over lizard just because of the looks...
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  6. #526
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    I'm not entirely sure yet.

    It's an AoE nuke so there's that.
    The +2 MCL is also very good.
    Also 30 Spellpower, 3 Evo DCs. You can easily spend a lot of points in that tree for sure.


    Dark Fire from Drow though. Similar damage to greater ruin (no idea how the CLs are calculated, guess 37 is possible?), 6 second cooldown, 5 SP, works with all metas.
    I just don't know how the DC works yet, which might make it worse than it looks, release notes are not clear about it.
    Might make drow a strong contender still.

    In any case I'd prefer drow over lizard just because of the looks...
    How many charges does Dark Fire have though? The DC should be the one typed on wiki 10 + Half Character Level + Charisma Modifier, this makes it low DC. Even if you had 50 Cha mod (being generous), it's 10+15+50, 75, which isn't really the best. Dragon Breath uses a free +7 Breath DC item, +7 Evo DC item, +Insightful, +3 from Racial, +1 from T5 Sorc, +4 if you have 5pc Slavers etc etc.

    I think a free unlimited AoE is in any case better than a single target spell that does Evil dmg and has an X amount of charges.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  7. #527

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    Quote Originally Posted by Wizza View Post
    How many charges does Dark Fire have though? The DC should be the one typed on wiki 10 + Half Character Level + Charisma Modifier, this makes it low DC. Even if you had 50 Cha mod (being generous), it's 10+15+50, 75, which isn't really the best. Dragon Breath uses a free +7 Breath DC item, +7 Evo DC item, +Insightful, +3 from Racial, +1 from T5 Sorc, +4 if you have 5pc Slavers etc etc.

    I think a free unlimited AoE is in any case better than a single target spell that does Evil dmg and has an X amount of charges.
    Sadly didn't try it on lama. From release notes:
    Quote Originally Posted by Cocomajobo View Post
    Darkfire's description has been updated to correct its DC. This SLA now scales with 150% Spell Power, costs 5 Spell Points, and cannot be countered.
    Darkfire is affected by the Empower, Maximize, Quicken, Enlarge, and Intensify Metamagic Feats.
    No idea what the first part means - I didn't read the new description. I really hope they included evocation bonuses.
    The 150% increased scaling is new. Metas are new. I'd assume the 5 SP cost means it is not limited to charges per rest at all but just costs 5 SP now.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  8. #528
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    Sadly didn't try it on lama. From release notes:

    No idea what the first part means - I didn't read the new description. I really hope they included evocation bonuses.
    The 150% increased scaling is new. Metas are new. I'd assume the 5 SP cost means it is not limited to charges per rest at all but just costs 5 SP now.
    Would love to see it in action.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #529
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by Wizza View Post
    [CENTER]
    (Image made by Ryswell)
    Will you considere de same build but with a 18/2 sorc pal splash? You lose elemental form (and few dc) but the saves go to the roof.

    I wanna TR into dragonborn and I'm trying to decide if TR into 20 sorc (like your build) or 18/2 sorc pal (less dc better saves)

  10. #530
    Community Member Wizza's Avatar
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    Quote Originally Posted by Skavenaps View Post
    Will you considere de same build but with a 18/2 sorc pal splash? You lose elemental form (and few dc) but the saves go to the roof.

    I wanna TR into dragonborn and I'm trying to decide if TR into 20 sorc (like your build) or 18/2 sorc pal (less dc better saves)
    What do you plan to do with your build? Epics, Reaper, TRs?

    I am not really a fan of splashes on a Sorc, so my opinion is to always go pure. You can play around having low saves. Someone might disagree.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #531

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    Quote Originally Posted by Skavenaps View Post
    Will you considere de same build but with a 18/2 sorc pal splash? You lose elemental form (and few dc) but the saves go to the roof.

    I wanna TR into dragonborn and I'm trying to decide if TR into 20 sorc (like your build) or 18/2 sorc pal (less dc better saves)
    Divine Grace was altered a while ago to cap at 2 + (3 x paladin level). A 2 pally split therefore only gives +8 saves, which isn't all that helpful on a sorc, putting you from awful to maybe mediocre saves.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  12. #532
    The Werewolf Skavenaps's Avatar
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    Quote Originally Posted by Eth View Post
    Divine Grace was altered a while ago to cap at 2 + (3 x paladin level). A 2 pally split therefore only gives +8 saves, which isn't all that helpful on a sorc, putting you from awful to maybe mediocre saves.
    Seems i need to do some catching with same changes! Then +8 is not worth!

    Thanks for the answer.

  13. #533
    Community Member Wizza's Avatar
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    Added all our Reaper achievements and the Reaper setup I currently use to the OP and down below.


    Stats:

    CON: 53 (18 base + 6 Tome + 15 Item + 1 Exceptional + 7 Insight + 2 Epic Litany + 2 Ship + 2 Yugo) = 53 CON (+22)
    CHA: 82 (18 Base + 7 level ups + 6 Tome + 5 Enhancements + 17 Item + 1 Exceptional + 7 Insight + 2 Capstone + 6 Destiny + 2 Epic Litany + 1 Twists + 2 Ship + 4 Quality + 2 Yugo + 2 Reaper Enhancements ) = 82 CHA (+36)


    HP
    4*20 = 80 HP
    53 con (+22 mod) = 660 HP
    Heroic Durability = 30 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 57 HP
    Epic levels = 100 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Toughness Enhancements from HA tree = 15 HP
    Epic Primal Past Life x9 = 99 HP
    Hag's Apotecary (Ship buff) = 20 HP
    Unknown = 6 HP
    ------------------------------
    1127 unbuffed HP
    20 Yugo Pot
    30 +2 Con Rage spell
    30 Lasting Elixir of Supreme Ability
    ------------------------------
    1207 HP sustainable
    36 Reaper mode
    ------------------------------
    1243 HP in Reaper
    124 Positive Energy Infusion (Toven Cookies, 5min)
    ------------------------------
    1367 HP


    Feats:
    1: Maximize
    1: Empower
    3: Past life: Wizard
    6: Quicken
    9: Heighten
    12: Enlarge
    15: Spell Penetration
    18: Greater Spell Penetration
    21: Epic Spell Penetration
    24: Epic Spell Penetration
    26: Epic Spell power: Electrical
    27: Ruin
    28: Hellball
    29: Arcane Pulse
    30: Greater Ruin
    30: Scion of the Feywild


    Enhancements:



    Epic Destiny: Exalted Angel
    1) Radiant Power - Rank 2
    1) Endless Faith - Rank 2
    1) Healing Power - Rank 2
    1) Charisma 1
    2) Soundburst - Rank 3
    2) Charisma 1
    3) Piercing Spellcraft - Rank 3
    3) Charisma 1
    4) Charisma 1
    5) Charisma 1
    6) Charisma 1


    Twists of Fate:




    Spells:



    Enchantment DC:
    10 base + 9 Heighten + 36 Modifier + 6 Enchantment bonus item + 2 Topaz of Greater Enchantment Augment + 2 Quality DC (on Epic Increased Potential) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Enchantment + 4 Scion of the Feywild + 3 Enchantment Specialist Twist + 3 DC Exalted Angel Core 4 + 2 DC Reaper tree = 82 Enchantment DC.


    Necromancy DC:
    10 base + 9 Heighten + 36 Modifier + 6 Necromancy bonus item + 2 Topaz of Greater Necromancy Augment + 2 Quality DC (on Epic Increased Potential) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Necromancy + 2 Scion of the Feywild + 3 DC Exalted Angel Core 4 + 2 DC Reaper tree = 77 Enchantment DC.


    Equipment:
    - Head: Legendary Boundless
    - Necklace: LGS Dominion
    - Trinket: Epic Litany of the Dead
    - Cloak: Legendary Earthen Mantle/Jeweled Cloak/Symphony
    - Belt: +15 Constitution/+57 False Life/+7 Insightful Constitution Cannith Crafted Belt
    - Ring1: Legendary Brazenband
    - Boots: Legendary Boots of the Devil Commander
    - Gloves: CC Wizardry +310/+61 Heal amp/+3 Insightful Spell Penetration
    - Bracers: GS Bracers with 20/10/5 Electric Spell Critical Damage
    - Armor: Robe of the Celestial Sage/TF Robe
    - Goggles: CC Necromancy focus/Spell Penetration/Insightful Necromancy Focus
    - Ring2: +17 Charisma Ring
    - Main Hand: Epic Increased Potential for +2 Quality DC
    - Off-hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+2 Exceptional CHA
    Last edited by Wizza; 04-05-2017 at 05:59 AM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  14. #534
    Community Member mrphlegm's Avatar
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    What spell power, crit chance/multi are you getting Wizza?

    Edit; oops nevermind, saw first post has them
    Last edited by mrphlegm; 05-16-2017 at 03:21 PM.

  15. #535
    Community Member Wizza's Avatar
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    Quote Originally Posted by mrphlegm View Post
    What spell power, crit chance/multi are you getting Wizza?

    Edit; oops nevermind, saw first post has them
    Consider that those are not fully geared stats. I don't have Slavers, and no Riding the Storm gear, but you can own any kind of content without those too.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  16. #536
    Community Member Morroiel's Avatar
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    Surprised you aren't taking suggestion instead of rage. Having single target charms are nice to couple with a mass hold immediately afterwards imo.

    Additionally, surprised you don't have contagion for non-duration limited blindness? Lastly surprised at the lack of options for dealing with undead - unless you use a dragonblood to swap spells prior?

    Edit: Also surprised at niacs - I would think you'd be better off with prismatic ray, personally.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  17. #537
    Community Member Wizza's Avatar
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    Quote Originally Posted by Morroiel View Post
    Surprised you aren't taking suggestion instead of rage. Having single target charms are nice to couple with a mass hold immediately afterwards imo.

    Additionally, surprised you don't have contagion for non-duration limited blindness? Lastly surprised at the lack of options for dealing with undead - unless you use a dragonblood to swap spells prior?

    Edit: Also surprised at niacs - I would think you'd be better off with prismatic ray, personally.
    I never really looked much into changing spells, as those I have works fine for what I do with Rys. To reply to you thou:

    I have Dominate Monster for single target charm. I agree another one would be cool, so probably I'll switch Haste for it if I log on ddo.

    Never looked into Contagion. Any good?

    As for undeads, you are right. My Necro is not really high, it's not very reliable. Since I duo with Rys, if I know that a quest has many undeads, she takes her monkcher and I use Prismatic Spray mostly (and die).

    Prism ray is just a waste to me. Single target roulette, I'd rather just use the AoE roulette spell, and deal with single targets in other ways.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  18. #538
    Community Member Morroiel's Avatar
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    Quote Originally Posted by Wizza View Post
    I never really looked much into changing spells, as those I have works fine for what I do with Rys. To reply to you thou:

    I have Dominate Monster for single target charm. I agree another one would be cool, so probably I'll switch Haste for it if I log on ddo.

    Never looked into Contagion. Any good?

    As for undeads, you are right. My Necro is not really high, it's not very reliable. Since I duo with Rys, if I know that a quest has many undeads, she takes her monkcher and I use Prismatic Spray mostly (and die).

    Prism ray is just a waste to me. Single target roulette, I'd rather just use the AoE roulette spell, and deal with single targets in other ways.
    Totally missed dominate monster - I'd argue you could free that slot for pwk in certain quests (which is nice when you need to delete a mob ASAP without risking a save). Even still it might be worth considering having 2 single target charms - I know dominate monster is really strong so I wouldn't necessarily switch it out as default but worth playing around.

    You could also swap your rage spell for halt undead, which admittedly I haven't tried in reaper too much but its a great spell to have - up to 3 non intelligent undead are rendered helpless for the full duration and don't receive any save. Intelligent undead receive a save and break from the cc if you damage them. This used to be bread and butter for epic wiz king, von5 zombies, etc.

    Contagion is sweet - more specifically blinding sickness component of contagion is awesome sauce. Mobs have to succeed on 2 fortitude saves in a row to break free: duration refreshes when it expires - mob gets a save. On mobs without insanely high fortitude saves, it can be really effective (i.e. pesky champion archers with deathblock or mind immunity - especially effective on orange names with low fort, high will profile). Additionally it doesn't have a spell pen check. (this is imo the second best way to deal with archers in mod). Worth looking into though it is a necro spell so might not be as effective for you.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  19. #539
    Community Member Wizza's Avatar
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    Quote Originally Posted by Morroiel View Post
    Totally missed dominate monster - I'd argue you could free that slot for pwk in certain quests (which is nice when you need to delete a mob ASAP without risking a save). Even still it might be worth considering having 2 single target charms - I know dominate monster is really strong so I wouldn't necessarily switch it out as default but worth playing around.

    You could also swap your rage spell for halt undead, which admittedly I haven't tried in reaper too much but its a great spell to have - up to 3 non intelligent undead are rendered helpless for the full duration and don't receive any save. Intelligent undead receive a save and break from the cc if you damage them. This used to be bread and butter for epic wiz king, von5 zombies, etc.

    Contagion is sweet - more specifically blinding sickness component of contagion is awesome sauce. Mobs have to succeed on 2 fortitude saves in a row to break free: duration refreshes when it expires - mob gets a save. On mobs without insanely high fortitude saves, it can be really effective (i.e. pesky champion archers with deathblock or mind immunity - especially effective on orange names with low fort, high will profile). Additionally it doesn't have a spell pen check. (this is imo the second best way to deal with archers in mod). Worth looking into though it is a necro spell so might not be as effective for you.
    I switched Suggestion in, but Contagion is a Lv4 spell, and I'm not sure I want to switch out any of the other spells I have. Sounds a great tool, but Solid Fog + Ice Storm is too good of a slow. Maybe I can get away with Crushing Despair..but then again, I've finished all the R10 without Contagion, so not sure I want to bother with it.

    The problem with Halt Undead is that Intelligent undeads get the save, and other than some Zombies/Mummies, not many are non-intelligent and they break on damage. I'd probably try it if my Necro DC was higher.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  20. #540
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    looking at your list of feats for the reaper setup, how do you take enchant spec twist from magister without the enchant focus feat? Or am I missing something obvious?

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