Hello, Wizza.
I just get completionist for my main toon and plan to make a similar human sorc for end game. I will go air savant for the knock down immunity and wind dance.
However I have several different views about feats.
My feats order will be:
1: Max
1: Emp
3: Com
6: Quiken
9: Spell focus: Evo
12: Past life: wizard
15: mental toughness
18: greater mental toughness
21: SPell Focus: Necro (or enhantment)
24: epic mental toughness
26: Spell power: Electric
27: ruin
28: Forced escape (wondering if Hellball worth taking
I am still debating myself to go CC or instal kill for end game( Haven't played sorc for two years
). From my experience with EE groups, CC is currently possible for a fully twisted and geared wizard in EE storm horns. But I feel instant kill with 1 or 2 energy drain would be most efficient for solo runs, and I have seen a sorc killed through wheloon EE quests which impressed me. Any suggestions?