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    Community Member Wizza's Avatar
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    Apr 2013
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    Default Farwind: An Air savant Endgame EE DPS Build


    (Image made by Ryswell)


    Introduction:
    The main focus of this build is to use what sorcerers can do best: DPS. There is a secondary focus on Enchantment through the use of specific gear and the spell selection to ensure the CC role in throughout most of the game and the hardest quests and raids. This build, but the class in general played a nuker, is very Clicky intensive, requiring many different pieces of Gear to allow fast swap in to be the most efficient possible with the consume of Spell Points. I will not focus on Necromancy school because I do not like that kind of playstyle. On top of that, I would need too many Feats and I would have to sacrifice Feats that I'm not willing to sacrifice.

    Past lives:
    This build makes use of 3x Sorcerers Past Lives and 3x Wizard Past lives. It can be done without them but I highly suggest you to get them. 3 DC for your Evocation spells is awesome for those nasty EE mobs and 60 Spell Points are always handy. The Wizard past lives are not necessary but that +6 Spell Pen is nice to have for the mobs with some Spell Resistance, specially in the latest updates.

    Stats:
    Pure Human, Lv30, 36 points, True neutral:

    STR: 27 (8 base + 4 tome + 8 item + 1 Exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 27 STR
    DEX: 30 (8 base + 4 tome + 11 item + 1 exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 30 DEX
    CON: 48 (18 base + 6 Tome + 15 Item + 1 Exceptional + 2 Insight + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 48 CON (+19)
    INT: 35 (12 base + 5 tome + 11 Item + 1 Exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 33 INT (+12)
    WIS: 31 (8 base + 5 Tome + 11 item + 1 Exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 31 WIS
    CHA: 76 (18 Base + 7 level ups + 6 Tome + 5 Enhancements + 17 Item + 1 Exceptional + 7 Insight + 2 Capstone + 2 Destiny + 2 Epic Litany + 1 Twists + 2 Ship + 4 Quality + 2 Lasting Elixir) = 76 CHA (+34)

    HP
    4*20 = 80 HP
    48 con (+19 mod) = 570 HP
    Heroic Durability = 30 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 40 HP
    Epic levels = 100 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Epic Primal Past Life x9 = 99 HP
    Hag's Apotecary (Ship buff) = 20 HP
    Unknown = 6 HP
    ------------------------------
    1005 unbuffed HP
    50 Yugo Pot
    30 +2 Con Rage spell
    30 Lasting Elixir of Supreme Ability
    ------------------------------
    1115 HP sustainable
    115 Positive Energy Infusion (Toven Cookies, 5min)
    ------------------------------
    1230 HP


    PRR:



    Air savant capstone: +20
    Legendary Boots of the Devil Commander: +18 Insightful, +9 Quality, +1 Mythic bonus
    Robe of the Celestial Sage: +38
    3x Block Energy PL: +9
    1x Brace PL: +3
    3x Power over Life and Death: +9
    Scion of the Plane of Fire: +10

    Total: 117 PRR


    Dodge:



    Air savant capstone: +3%
    Legendary Brazenband: +6%
    Robe of the Celestial Sage: +15%
    Unknown: +1%

    Total: 25% Dodge



    Feats:
    1: Maximize
    1: Empower
    3: Past life: Wizard
    6: Quicken
    9: Heighten
    12: Spell focus: Evocation
    15: Spell Penetration
    18: Greater Spell Penetration
    21: Epic Spell Penetration
    24: Burst of Glacial Wrath
    26: Epic Spell power: Electrical
    27: Ruin
    28: Hellball
    29: Arcane Pulse
    30: Greater Ruin
    30: Scion of the Plane of Fire



    Epic Past lifes:
    Arcane Sphere:

    - 3x Energy Criticals (9% Critical chance)
    - 1x Arcane Alacrity


    Martial Sphere:

    - 3x Skill Mastery (+3 to all Skills)


    Primal Sphere:

    - 3x Colors of the Queen (Your spells have a 7% chance to produce a random effect every 10 seconds)
    - 3x Fast Healing (Each minute you heal with positive energy, 15 HP + 15 HP per every 5 character levels)
    - 3x Doubleshot

    Divine Sphere:

    - 3x Power over Life and Death (+30 Positive and Energy Spellpower)
    - 3x Block Energy (While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage)
    - 1x Brace (+1 to all Saving Throws)



    Enhancements:



    Skills:
    Max UMD, Spellcraft, Heal and Concentration.

    UMD: 11 Rank + 27 Modifier + 4 GS item cha skills + 10 Epic levels + 4 GH + 2 Epic Litany + 1 Mask + 2 Tome = 61 sustainable UMD
    Spellcraft: 23 Rank + 12 Modifier + 10 Epic levels + 4 GH + 20 Item + 4 Tome + 3 Epic past life x3 + 1 Mask + 2 Epic Litany + 1 EK Enhancement = 80 Spellcraft
    Heal: 11 Rank + 10 Modifier + 8 Epic levels + 5 Tome + 15 Item + 4 GH + 1 Mask + 2 Epic Litany = 56 Heal



    Spells:
    L1: Magic Missile, Jump, Protection from Evil, Nightshield
    L2: Blur, Invisibility, Gust of Wind, Knock
    L3: Frost Lance, Rage, Displacement, Lightning Bolt
    L4: DDoor, Ice Storm, Solid fog, Crushing Despair
    L5: Eladar's Electric Surge, Niac's Biting Cold, Ball Lightning, Mind Fog
    L6: Chain Lightning, Greater Heroism, Otiluke's Freezing Sphere
    L7: Otto's Sphere, Protection from Elements Mass, Waves of Exhaustion.
    L8: Polar Ray, Ottos Irresistible, PW: Stun
    L9: Mass Hold Monster, PW: Kill, Enervation



    Epic Destiny: Draconic Incarnation
    This is where things start to get a little bit tricky. There are many things useful in this destiny but I have to give up to some of them. The numbers before the ability means their Tier.

    1) Energy Sheathe: Electric - Rank 3
    1) Charisma 1
    2) Go out with a Bang - Rank 3
    2) Precise Evocation - Rank 2
    2) Charisma 1
    3) Blue Dragon Heritage - Rank 3
    3) Piercing Spellcraft - Rank 2
    4) Energy Burst - Rank 3
    4) Blue Dragon Spell Knowledge - Rank 3
    5) Blue Dragon Breath


    Twists of Fate:
    Epic Completionist:




    • Piercing Spellcraft (Exalted Angel): +3 to Spell Penetration
    • Echoes of the Ancestor (Fatesinger): +1 Charisma, +9 Spell power
    • Evocation Specialist (Magister): +3 Evocation DC
    • Rejuvenation Cocoon (Primal Avatar):Protect target ally with a shield of [90/120/150] temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists. Very awesome for self-healing.
    • Interrogation (Divine Crusader): +5 Universal Spell Power and +1% Spell Critical Chance.



    Evocation DC:
    10 base + 9 Heighten + 34 Modifier + 1 Spell focus feat + 6 Equipment bonus item + 3 Past lives + 2 Draconic Incarnation Destiny + 3 Magister ED + 2 Topaz of Greater Evocation Augment + 1 Ship buff + 1 Wizard Past life + 1 Quality DC (on Gauntlets of the Arcane Soldier) + 3 Insightful Evocation = 76 Evocation DC.


    With sustainable buffs:

    76 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 78 DC running most of the times. You can have many other buffs but those are not sustainable like these two. 78 DC is enough for every mob in the game, specially if you abuse Solid Fog like I do.


    Enchantment DC:
    10 base + 9 Heighten + 34 Modifier + 6 Enchantment bonus item + 2 Topaz of Greater Enchantment Augment + 1 Quality DC (on Gauntlets of the Arcane Soldier) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Enchantment = 67 Enchantment DC.

    With sustainable buffs:

    67 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 69 DC running most of the times. Probably not good enough for LE Raids at the moment but I'm not running much of those. This DC holds almost anything in every quest, which is good enough for me.


    Equipment:
    Another tricky point

    - Head: Legendary Pasophic Circlet
    - Necklace: Wizardry +381/+27% Electric Spell lore/+6 Enchantment Focus Slave Lord's Necklace
    - Trinket: Epic Litany of the Dead
    - Cloak: Legendary Earthen Mantle
    - Belt: +15 Constitution/+7 Insightful Constitution Cannith Crafted Belt
    - Ring1: Legendary Spinneret
    - Boots: Legendary Boots of the Devil Commander
    - Gloves: Gloves of the Arcane Soldier
    - Bracers: GS Bracers with 20/10/5 Electric Spell Critical Damage
    - Armor: Robe of the Celestial Sage
    - Goggles: Enchantment focus of Insightful Spell Penetration Cannith Crafted
    - Ring2: +17 Charisma/+185 Electric Spellpower/+4 Quality Charisma Slave Lord's Crafted Ring
    - Main Hand: Golden Orb of Death
    - Off-hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+37 Exception electric SP


    Different set weapons:

    - Main Hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+37 Exception electric SP
    - Off Hand: 10/20/30% Heal amp Scepter


    Spell Power and Spell Pool:
    Everything is counted with Superior Potions bought in House Jorasco, giving 25 Alchemical Spell Power (5 more than Shavarath belts) and Potions of Spellpower (+25 stacking Spell Power) from CoVs:

    Electric: 888, Electrocution (+25 SP), Meridian Fragment (+24 SP) for a max total of 937
    Cold: 592, Hoarfrost (+25 SP), Meridian Fragment (+24 SP) for a max total of 641
    Force: 597

    I took a picture of what my usually spellpower is most throughout the quests and especially in boss fights:

    Notice: this spellpower is counted without 3 piece Slave Lord's Sorcery set and no +185 Equipment bonus from Slave Lord's, which means the total is +40 once gear is finalized.



    Total Electric: 1.007 + 300 Feats = 1.307 Electric Spellpower
    Total Force: 671 + 300 Feats = 971 Force Spellpower

    Of this, the non-sustainable ones are: +50 Draconic Fury (5 minute cooldown clicky), and +20 Action boost (only because I have 5 Action boosts per shrine, sustainable in every quest). Which in the end makes up for:

    937 sustainable Electric Spellpower
    702 sustainable Force Spellpower


    I have 6330 SP with just Ship buffs, more than enough for every quest in game at the moment and happy with it.



    Reaper Setup:

    Stats:

    CON: 53 (18 base + 6 Tome + 15 Item + 1 Exceptional + 7 Insight + 2 Epic Litany + 2 Ship + 2 Yugo) = 53 CON (+22)
    CHA: 82 (18 Base + 7 level ups + 6 Tome + 5 Enhancements + 17 Item + 1 Exceptional + 7 Insight + 2 Capstone + 6 Destiny + 2 Epic Litany + 1 Twists + 2 Ship + 4 Quality + 2 Yugo + 2 Reaper Enhancements ) = 82 CHA (+36)


    HP
    4*20 = 80 HP
    53 con (+22 mod) = 660 HP
    Heroic Durability = 30 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 57 HP
    Epic levels = 100 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Toughness Enhancements from HA tree = 15 HP
    Epic Primal Past Life x9 = 99 HP
    Hag's Apotecary (Ship buff) = 20 HP
    Unknown = 6 HP
    ------------------------------
    1127 unbuffed HP
    20 Yugo Pot
    30 +2 Con Rage spell
    30 Lasting Elixir of Supreme Ability
    ------------------------------
    1207 HP sustainable
    36 Reaper mode
    ------------------------------
    1243 HP in Reaper
    124 Positive Energy Infusion (Toven Cookies, 5min)
    ------------------------------
    1367 HP


    Equipment:
    - Head: Legendary Boundless
    - Necklace: LGS Dominion
    - Trinket: Epic Litany of the Dead
    - Cloak: Legendary Earthen Mantle/Jeweled Cloak/Symphony
    - Belt: +15 Constitution/+57 False Life/+7 Insightful Constitution Cannith Crafted Belt
    - Ring1: Legendary Brazenband
    - Boots: Legendary Boots of the Devil Commander
    - Gloves: CC Wizardry +310/+61 Heal amp/+3 Insightful Spell Penetration
    - Bracers: GS Bracers with 20/10/5 Electric Spell Critical Damage
    - Armor: Robe of the Celestial Sage/TF Robe
    - Goggles: CC Necromancy focus/Spell Penetration/Insightful Necromancy Focus
    - Ring2: +17 Charisma Ring
    - Main Hand: Epic Increased Potential for +2 Quality DC
    - Off-hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+2 Exceptional CHA


    Feats:
    1: Maximize
    1: Spell Focus: Enchantment
    3: Past life: Wizard
    6: Quicken
    9: Heighten
    12: Enlarge
    15: Spell Penetration
    18: Greater Spell Penetration
    21: Epic Spell Penetration
    24: Embolden
    26: Epic Spell power: Electrical
    27: Ruin
    28: Hellball
    29: Arcane Pulse
    30: Greater Ruin
    30: Scion of the Feywild


    Enhancements:



    Epic Destiny: Exalted Angel
    1) Radiant Power - Rank 2
    1) Endless Faith - Rank 2
    1) Healing Power - Rank 2
    1) Charisma 1
    2) Soundburst - Rank 3
    2) Charisma 1
    3) Piercing Spellcraft - Rank 3
    3) Charisma 1
    4) Charisma 1
    5) Charisma 1
    6) Charisma 1


    Twists of Fate:




    Spells:



    Enchantment DC:
    10 base + 9 Heighten + 36 Modifier + 6 Enchantment bonus item + 2 Topaz of Greater Enchantment Augment + 2 Quality DC (on Epic Increased Potential) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Enchantment + 4 Scion of the Feywild + 3 Enchantment Specialist Twist + 3 DC Exalted Angel Core 4 + 2 DC Reaper tree = 82 Enchantment DC.


    Necromancy DC:
    10 base + 9 Heighten + 36 Modifier + 6 Necromancy bonus item + 2 Topaz of Greater Necromancy Augment + 2 Quality DC (on Epic Increased Potential) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Necromancy + 2 Scion of the Feywild + 3 DC Exalted Angel Core 4 + 2 DC Reaper tree = 77 Necromancy DC.



    Achievements and Videos:
    - Rys' YT Channel: check out Rys' channel. Not only there are our Raid duos togheter, which are very fun and entertaining, where you can see this build (and many variants of it) in action, she is an amazing person and player (when she is not graze hitting the mobs) and has tons of cool videos.
    - Farwil's YT Channel: I don't update it very often since my computer is not that good to handle it but there are 2-3 solo runs that I recorded a few ago, that are also linked below.





    Reaper Achievements:


    Reaper Videos



    Conclusion:
    I'm really enjoying the DPS and survavibility of this build. Whenever I'm in trouble, Wind Dance, Cocoon and a Heal scroll healing me for 400+ are great and the knockdown immunity is just something that I can't give up. I really hated when, with no savants avaible, every Cometfall or Trip made me fall on the ground forever, basically meaning death.
    Last edited by Wizza; 03-25-2018 at 04:31 PM.

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