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  1. #1
    Community Member Wizza's Avatar
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    Default Farwind: An Air savant Endgame EE DPS Build


    (Image made by Ryswell)


    Introduction:
    The main focus of this build is to use what sorcerers can do best: DPS. There is a secondary focus on Enchantment through the use of specific gear and the spell selection to ensure the CC role in throughout most of the game and the hardest quests and raids. This build, but the class in general played a nuker, is very Clicky intensive, requiring many different pieces of Gear to allow fast swap in to be the most efficient possible with the consume of Spell Points. I will not focus on Necromancy school because I do not like that kind of playstyle. On top of that, I would need too many Feats and I would have to sacrifice Feats that I'm not willing to sacrifice.

    Past lives:
    This build makes use of 3x Sorcerers Past Lives and 3x Wizard Past lives. It can be done without them but I highly suggest you to get them. 3 DC for your Evocation spells is awesome for those nasty EE mobs and 60 Spell Points are always handy. The Wizard past lives are not necessary but that +6 Spell Pen is nice to have for the mobs with some Spell Resistance, specially in the latest updates.

    Stats:
    Pure Human, Lv30, 36 points, True neutral:

    STR: 27 (8 base + 4 tome + 8 item + 1 Exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 27 STR
    DEX: 30 (8 base + 4 tome + 11 item + 1 exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 30 DEX
    CON: 48 (18 base + 6 Tome + 15 Item + 1 Exceptional + 2 Insight + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 48 CON (+19)
    INT: 35 (12 base + 5 tome + 11 Item + 1 Exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 33 INT (+12)
    WIS: 31 (8 base + 5 Tome + 11 item + 1 Exceptional + 2 Epic Litany + 2 Ship + 2 Lasting Elixir) = 31 WIS
    CHA: 76 (18 Base + 7 level ups + 6 Tome + 5 Enhancements + 17 Item + 1 Exceptional + 7 Insight + 2 Capstone + 2 Destiny + 2 Epic Litany + 1 Twists + 2 Ship + 4 Quality + 2 Lasting Elixir) = 76 CHA (+34)

    HP
    4*20 = 80 HP
    48 con (+19 mod) = 570 HP
    Heroic Durability = 30 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 40 HP
    Epic levels = 100 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Epic Primal Past Life x9 = 99 HP
    Hag's Apotecary (Ship buff) = 20 HP
    Unknown = 6 HP
    ------------------------------
    1005 unbuffed HP
    50 Yugo Pot
    30 +2 Con Rage spell
    30 Lasting Elixir of Supreme Ability
    ------------------------------
    1115 HP sustainable
    115 Positive Energy Infusion (Toven Cookies, 5min)
    ------------------------------
    1230 HP


    PRR:



    Air savant capstone: +20
    Legendary Boots of the Devil Commander: +18 Insightful, +9 Quality, +1 Mythic bonus
    Robe of the Celestial Sage: +38
    3x Block Energy PL: +9
    1x Brace PL: +3
    3x Power over Life and Death: +9
    Scion of the Plane of Fire: +10

    Total: 117 PRR


    Dodge:



    Air savant capstone: +3%
    Legendary Brazenband: +6%
    Robe of the Celestial Sage: +15%
    Unknown: +1%

    Total: 25% Dodge



    Feats:
    1: Maximize
    1: Empower
    3: Past life: Wizard
    6: Quicken
    9: Heighten
    12: Spell focus: Evocation
    15: Spell Penetration
    18: Greater Spell Penetration
    21: Epic Spell Penetration
    24: Burst of Glacial Wrath
    26: Epic Spell power: Electrical
    27: Ruin
    28: Hellball
    29: Arcane Pulse
    30: Greater Ruin
    30: Scion of the Plane of Fire



    Epic Past lifes:
    Arcane Sphere:

    - 3x Energy Criticals (9% Critical chance)
    - 1x Arcane Alacrity


    Martial Sphere:

    - 3x Skill Mastery (+3 to all Skills)


    Primal Sphere:

    - 3x Colors of the Queen (Your spells have a 7% chance to produce a random effect every 10 seconds)
    - 3x Fast Healing (Each minute you heal with positive energy, 15 HP + 15 HP per every 5 character levels)
    - 3x Doubleshot

    Divine Sphere:

    - 3x Power over Life and Death (+30 Positive and Energy Spellpower)
    - 3x Block Energy (While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage)
    - 1x Brace (+1 to all Saving Throws)



    Enhancements:



    Skills:
    Max UMD, Spellcraft, Heal and Concentration.

    UMD: 11 Rank + 27 Modifier + 4 GS item cha skills + 10 Epic levels + 4 GH + 2 Epic Litany + 1 Mask + 2 Tome = 61 sustainable UMD
    Spellcraft: 23 Rank + 12 Modifier + 10 Epic levels + 4 GH + 20 Item + 4 Tome + 3 Epic past life x3 + 1 Mask + 2 Epic Litany + 1 EK Enhancement = 80 Spellcraft
    Heal: 11 Rank + 10 Modifier + 8 Epic levels + 5 Tome + 15 Item + 4 GH + 1 Mask + 2 Epic Litany = 56 Heal



    Spells:
    L1: Magic Missile, Jump, Protection from Evil, Nightshield
    L2: Blur, Invisibility, Gust of Wind, Knock
    L3: Frost Lance, Rage, Displacement, Lightning Bolt
    L4: DDoor, Ice Storm, Solid fog, Crushing Despair
    L5: Eladar's Electric Surge, Niac's Biting Cold, Ball Lightning, Mind Fog
    L6: Chain Lightning, Greater Heroism, Otiluke's Freezing Sphere
    L7: Otto's Sphere, Protection from Elements Mass, Waves of Exhaustion.
    L8: Polar Ray, Ottos Irresistible, PW: Stun
    L9: Mass Hold Monster, PW: Kill, Enervation



    Epic Destiny: Draconic Incarnation
    This is where things start to get a little bit tricky. There are many things useful in this destiny but I have to give up to some of them. The numbers before the ability means their Tier.

    1) Energy Sheathe: Electric - Rank 3
    1) Charisma 1
    2) Go out with a Bang - Rank 3
    2) Precise Evocation - Rank 2
    2) Charisma 1
    3) Blue Dragon Heritage - Rank 3
    3) Piercing Spellcraft - Rank 2
    4) Energy Burst - Rank 3
    4) Blue Dragon Spell Knowledge - Rank 3
    5) Blue Dragon Breath


    Twists of Fate:
    Epic Completionist:




    • Piercing Spellcraft (Exalted Angel): +3 to Spell Penetration
    • Echoes of the Ancestor (Fatesinger): +1 Charisma, +9 Spell power
    • Evocation Specialist (Magister): +3 Evocation DC
    • Rejuvenation Cocoon (Primal Avatar):Protect target ally with a shield of [90/120/150] temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists. Very awesome for self-healing.
    • Interrogation (Divine Crusader): +5 Universal Spell Power and +1% Spell Critical Chance.



    Evocation DC:
    10 base + 9 Heighten + 34 Modifier + 1 Spell focus feat + 6 Equipment bonus item + 3 Past lives + 2 Draconic Incarnation Destiny + 3 Magister ED + 2 Topaz of Greater Evocation Augment + 1 Ship buff + 1 Wizard Past life + 1 Quality DC (on Gauntlets of the Arcane Soldier) + 3 Insightful Evocation = 76 Evocation DC.


    With sustainable buffs:

    76 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 78 DC running most of the times. You can have many other buffs but those are not sustainable like these two. 78 DC is enough for every mob in the game, specially if you abuse Solid Fog like I do.


    Enchantment DC:
    10 base + 9 Heighten + 34 Modifier + 6 Enchantment bonus item + 2 Topaz of Greater Enchantment Augment + 1 Quality DC (on Gauntlets of the Arcane Soldier) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Enchantment = 67 Enchantment DC.

    With sustainable buffs:

    67 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 69 DC running most of the times. Probably not good enough for LE Raids at the moment but I'm not running much of those. This DC holds almost anything in every quest, which is good enough for me.


    Equipment:
    Another tricky point

    - Head: Legendary Pasophic Circlet
    - Necklace: Wizardry +381/+27% Electric Spell lore/+6 Enchantment Focus Slave Lord's Necklace
    - Trinket: Epic Litany of the Dead
    - Cloak: Legendary Earthen Mantle
    - Belt: +15 Constitution/+7 Insightful Constitution Cannith Crafted Belt
    - Ring1: Legendary Spinneret
    - Boots: Legendary Boots of the Devil Commander
    - Gloves: Gloves of the Arcane Soldier
    - Bracers: GS Bracers with 20/10/5 Electric Spell Critical Damage
    - Armor: Robe of the Celestial Sage
    - Goggles: Enchantment focus of Insightful Spell Penetration Cannith Crafted
    - Ring2: +17 Charisma/+185 Electric Spellpower/+4 Quality Charisma Slave Lord's Crafted Ring
    - Main Hand: Golden Orb of Death
    - Off-hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+37 Exception electric SP


    Different set weapons:

    - Main Hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+37 Exception electric SP
    - Off Hand: 10/20/30% Heal amp Scepter


    Spell Power and Spell Pool:
    Everything is counted with Superior Potions bought in House Jorasco, giving 25 Alchemical Spell Power (5 more than Shavarath belts) and Potions of Spellpower (+25 stacking Spell Power) from CoVs:

    Electric: 888, Electrocution (+25 SP), Meridian Fragment (+24 SP) for a max total of 937
    Cold: 592, Hoarfrost (+25 SP), Meridian Fragment (+24 SP) for a max total of 641
    Force: 597

    I took a picture of what my usually spellpower is most throughout the quests and especially in boss fights:

    Notice: this spellpower is counted without 3 piece Slave Lord's Sorcery set and no +185 Equipment bonus from Slave Lord's, which means the total is +40 once gear is finalized.



    Total Electric: 1.007 + 300 Feats = 1.307 Electric Spellpower
    Total Force: 671 + 300 Feats = 971 Force Spellpower

    Of this, the non-sustainable ones are: +50 Draconic Fury (5 minute cooldown clicky), and +20 Action boost (only because I have 5 Action boosts per shrine, sustainable in every quest). Which in the end makes up for:

    937 sustainable Electric Spellpower
    702 sustainable Force Spellpower


    I have 6330 SP with just Ship buffs, more than enough for every quest in game at the moment and happy with it.



    Reaper Setup:

    Stats:

    CON: 53 (18 base + 6 Tome + 15 Item + 1 Exceptional + 7 Insight + 2 Epic Litany + 2 Ship + 2 Yugo) = 53 CON (+22)
    CHA: 82 (18 Base + 7 level ups + 6 Tome + 5 Enhancements + 17 Item + 1 Exceptional + 7 Insight + 2 Capstone + 6 Destiny + 2 Epic Litany + 1 Twists + 2 Ship + 4 Quality + 2 Yugo + 2 Reaper Enhancements ) = 82 CHA (+36)


    HP
    4*20 = 80 HP
    53 con (+22 mod) = 660 HP
    Heroic Durability = 30 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    False life = 57 HP
    Epic levels = 100 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Toughness Enhancements from HA tree = 15 HP
    Epic Primal Past Life x9 = 99 HP
    Hag's Apotecary (Ship buff) = 20 HP
    Unknown = 6 HP
    ------------------------------
    1127 unbuffed HP
    20 Yugo Pot
    30 +2 Con Rage spell
    30 Lasting Elixir of Supreme Ability
    ------------------------------
    1207 HP sustainable
    36 Reaper mode
    ------------------------------
    1243 HP in Reaper
    124 Positive Energy Infusion (Toven Cookies, 5min)
    ------------------------------
    1367 HP


    Equipment:
    - Head: Legendary Boundless
    - Necklace: LGS Dominion
    - Trinket: Epic Litany of the Dead
    - Cloak: Legendary Earthen Mantle/Jeweled Cloak/Symphony
    - Belt: +15 Constitution/+57 False Life/+7 Insightful Constitution Cannith Crafted Belt
    - Ring1: Legendary Brazenband
    - Boots: Legendary Boots of the Devil Commander
    - Gloves: CC Wizardry +310/+61 Heal amp/+3 Insightful Spell Penetration
    - Bracers: GS Bracers with 20/10/5 Electric Spell Critical Damage
    - Armor: Robe of the Celestial Sage/TF Robe
    - Goggles: CC Necromancy focus/Spell Penetration/Insightful Necromancy Focus
    - Ring2: +17 Charisma Ring
    - Main Hand: Epic Increased Potential for +2 Quality DC
    - Off-hand: GS Scepter with 150 Equipment Electric SP/+7 Insightful CHA/+2 Exceptional CHA


    Feats:
    1: Maximize
    1: Spell Focus: Enchantment
    3: Past life: Wizard
    6: Quicken
    9: Heighten
    12: Enlarge
    15: Spell Penetration
    18: Greater Spell Penetration
    21: Epic Spell Penetration
    24: Embolden
    26: Epic Spell power: Electrical
    27: Ruin
    28: Hellball
    29: Arcane Pulse
    30: Greater Ruin
    30: Scion of the Feywild


    Enhancements:



    Epic Destiny: Exalted Angel
    1) Radiant Power - Rank 2
    1) Endless Faith - Rank 2
    1) Healing Power - Rank 2
    1) Charisma 1
    2) Soundburst - Rank 3
    2) Charisma 1
    3) Piercing Spellcraft - Rank 3
    3) Charisma 1
    4) Charisma 1
    5) Charisma 1
    6) Charisma 1


    Twists of Fate:




    Spells:



    Enchantment DC:
    10 base + 9 Heighten + 36 Modifier + 6 Enchantment bonus item + 2 Topaz of Greater Enchantment Augment + 2 Quality DC (on Epic Increased Potential) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Enchantment + 4 Scion of the Feywild + 3 Enchantment Specialist Twist + 3 DC Exalted Angel Core 4 + 2 DC Reaper tree = 82 Enchantment DC.


    Necromancy DC:
    10 base + 9 Heighten + 36 Modifier + 6 Necromancy bonus item + 2 Topaz of Greater Necromancy Augment + 2 Quality DC (on Epic Increased Potential) + 1 Ship buff + 1 Wizard Past life + 3 Insightful Necromancy + 2 Scion of the Feywild + 3 DC Exalted Angel Core 4 + 2 DC Reaper tree = 77 Necromancy DC.



    Achievements and Videos:
    - Rys' YT Channel: check out Rys' channel. Not only there are our Raid duos togheter, which are very fun and entertaining, where you can see this build (and many variants of it) in action, she is an amazing person and player (when she is not graze hitting the mobs) and has tons of cool videos.
    - Farwil's YT Channel: I don't update it very often since my computer is not that good to handle it but there are 2-3 solo runs that I recorded a few ago, that are also linked below.





    Reaper Achievements:


    Reaper Videos



    Conclusion:
    I'm really enjoying the DPS and survavibility of this build. Whenever I'm in trouble, Wind Dance, Cocoon and a Heal scroll healing me for 400+ are great and the knockdown immunity is just something that I can't give up. I really hated when, with no savants avaible, every Cometfall or Trip made me fall on the ground forever, basically meaning death.
    Last edited by Wizza; 03-25-2018 at 03:31 PM.

  2. #2
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    First I just want to say, there is no plain reply only reply with quote, so I am not sure how clean this will be. I don't meant to quote your entire piece.

    Overall it is an adequate build. For 3 past lives as sorc, I still think that you can do better but still enjoyable.

    1. Get rid of extend, no reason for a sorc to have extend. Replace it with epic toughness, the 50 xtr hp will benefit you a lot more than a few more seconds of haste.

    2. I would probably replace your active sorc past life with force of personality. Having higher will saves would go a lot further.

    3. Some of your spell choices seem to be a waste. You don't have any fire spells yet you spent 1 point on flame power.

    You dont' seem to have a striding item nor did you take expeditious retreat. Why bother with hypnotism?

    Halt undead, cloud kill,

    Your enchant DC will be so low why even bother with those either, Unless you are only running epic hard. Just a waste of spell slots.

    As for destinies, what a waste not having tier 3 of EB, Yes it is a lot of points 9, but the 9-14k crits are pretty nice. Dragon breath is nice but the ice one is slightly better for aiming than the electric one.

    You have +4 tomes, 2 GS items every single GH gear that you can, multiple past lives. You should be a monster, but frankly I still don't think that this toon can solo all epic elites. It still reeks as a mediocre build.

    I think that your DC's are nice. I can only hit 50 at lvl 25, but I am a WF. Which I still think is the master of arcane races. The self heal ability is so much nicer than relying on scroll healing.

  3. #3
    Community Member Wizza's Avatar
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    Quote Originally Posted by zeichen View Post
    First I just want to say, there is no plain reply only reply with quote, so I am not sure how clean this will be. I don't meant to quote your entire piece.
    Bottom left of the thread.

    Quote Originally Posted by zeichen View Post
    1. Get rid of extend, no reason for a sorc to have extend. Replace it with epic toughness, the 50 xtr hp will benefit you a lot more than a few more seconds of haste.
    Extend is not an epic feat. And 50 HP aren't that useful when grouped I can buff up to ~700. That's all I ever need

    Quote Originally Posted by zeichen View Post
    2. I would probably replace your active sorc past life with force of personality. Having higher will saves would go a lot further.
    What for? FoM and Protection from Evil are all I ever need. My Will saves is +28 unbuffed. Bringing them to 48 just for one spell seems like a waste (and will probably fail it most of the times knowing eeGH mobs' DC). And if they don't cast it in the middle of my head, I can get rid of it with just one spell.

    Quote Originally Posted by zeichen View Post
    3. Some of your spell choices seem to be a waste. You don't have any fire spells yet you spent 1 point on flame power.
    It's been replaced with Force long time ago I forgot to do some changes when I copied over.

    Quote Originally Posted by zeichen View Post
    You dont' seem to have a striding item nor did you take expeditious retreat. Why bother with hypnotism?

    Halt undead, cloud kill,

    Your enchant DC will be so low why even bother with those either, Unless you are only running epic hard. Just a waste of spell slots.
    Hypnotism and Halt undead are also gone from time ago. Have Lightning bolt and can't remember at level 1 at the moment. Something useless probably. Cloud kill, DC? What? 20% Concealment is still great.

    Quote Originally Posted by zeichen View Post
    As for destinies, what a waste not having tier 3 of EB, Yes it is a lot of points 9, but the 9-14k crits are pretty nice. Dragon breath is nice but the ice one is slightly better for aiming than the electric one.
    Let's cut the head to the bull: You can't crit for 14k. Your T3 crits will mostly go from 8k to 10k. 14k only if they are helpless + debuffed. I still crit for 8k with T1, can't see the problem. Dreagon Breath works fine if you know how to aim it. With lower DC, it won't matter: they are going to save from it anyway.

    Quote Originally Posted by zeichen View Post
    You have +4 tomes, 2 GS items every single GH gear that you can, multiple past lives. You should be a monster, but frankly I still don't think that this toon can solo all epic elites. It still reeks as a mediocre build.
    The only epic elite solo I'm missing is Crucible. Believe it or not. I posted the Madstone one if you saw it, it was the only one worth it.

    Quote Originally Posted by zeichen View Post
    I think that your DC's are nice. I can only hit 50 at lvl 25, but I am a WF. Which I still think is the master of arcane races. The self heal ability is so much nicer than relying on scroll healing.
    Hint hint: Cocoon.
    Last edited by Wizza; 05-02-2013 at 05:02 AM.

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    How often do you fail a spell pen check with PW: Kill, Enervation etc on EE? Myself I was thinking of trying level 1 spell Sonic Blast as a backup cc as its evo and attacks will, but has spell pen check. Its a short 2-6 sec daze, the description says it single target but wiki says it has a spherical area of effect. Im not sure that it would be reliable on EE due to also having no spell pen feats except one wiz past life and the caster levels from Draconic ED.

  5. #5
    Community Member Wizza's Avatar
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    Quote Originally Posted by Hoiii View Post
    How often do you fail a spell pen check with PW: Kill, Enervation etc on EE? Myself I was thinking of trying level 1 spell Sonic Blast as a backup cc as its evo and attacks will, but has spell pen check. Its a short 2-6 sec daze, the description says it single target but wiki says it has a spherical area of effect. Im not sure that it would be reliable on EE due to also having no spell pen feats except one wiz past life and the caster levels from Draconic ED.
    These spells are mostly used on mobs with no Spell Resistance. If you are looking at a daze-like stun, Electric loop does the job very well. Greater shout also but need a bit more practice with targeting.

    Mobs with SR check can be dealt with a couple of tries of Ottos, I wouldn't suggest picking up Sonic blast if you can't bypass SP. However, should be said that very few mobs have SR at all in eGH.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

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    Quote Originally Posted by Wizza View Post
    These spells are mostly used on mobs with no Spell Resistance. If you are looking at a daze-like stun, Electric loop does the job very well. Greater shout also but need a bit more practice with targeting.

    Mobs with SR check can be dealt with a couple of tries of Ottos, I wouldn't suggest picking up Sonic blast if you can't bypass SP. However, should be said that very few mobs have SR at all in eGH.
    Electric Loop and Greater Shout were what I was using as I based my sorc on yours and scoobs air savant builds. Greater Shout can be tricky at times to aim, but still liked the spell. Currently working on my 3rd sorc life so cant try sonic blast out. Main reason for considering it is beacause its will save while loop requires to beat reflex save before the daze on will and greater shout is fort. Also I always had hypno as my 4th lvl 1 spell, but with poor enchant dc I would prob be better off with sonic blast.

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    Quote Originally Posted by Wizza View Post
    4*20 = 100 HP
    4 times 20 is 80....other than that I like the build if they ever fix spell crits I might try this out.

    EDIT: until that point I'm sticking with shiradi, cause a DI sorc just feels pathetic with the crit bugs Also if I go to this I might have to do a Wizard life first lol
    Last edited by Primordial_Soup; 05-31-2013 at 10:05 AM.

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    Default Great build!

    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and don't you get protection from evil buff from airship? or is it still bugged?

    2. Would you mind explain how you get 19 UMD modifiers?

    3. Where did you get your +1 exceptional cha?

    Thanks in advance.
    Last edited by curiouspilot; 08-12-2013 at 10:44 PM.

  9. #9
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by curiouspilot View Post
    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and Don't you get protection from evil buff from airship? or is it still bugged?

    2. Would you mind explain how you get 19 UMD modifiers?

    Thanks in advance.
    Nightshield protects from Magic Missile - so does Shield, but shield sounds stupid.
    Protection from evil... Well. I had it on my sorc, death happens.

    19 UMD mod? It was from charisma.
    Breakdown of charisma is here: CHA: 50 (18 Base + 6 level ups + 4 Tome + 4 Enhancements + 8 Item + 1 Exceptional + 3 Insight + 5 Destiny +1 Great Charisma) = 50 CHA (+20)

    So, it was actually +20 mod, not +19. (Rest of UMD mod is explained)

  10. #10
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    Hey Far, since I know you been messing around with Sorc's on Lama a little, are there any plans to update your build? I'd be really curious to know before I LR mine next week.

    Quote Originally Posted by curiouspilot View Post
    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and Don't you get protection from evil buff from airship? or is it still bugged?

    Thanks in advance.
    1. As mentioned above Nightshield for the pesky MM and PFE is to prevent you from being greater commanded by priestesses or anything that commands. (handy to stay alive)
    Last edited by Drwaz99; 08-12-2013 at 10:29 PM.

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    Default Thanks for the reply

    Quote Originally Posted by Drwaz99 View Post
    Hey Far, since I know you been messing around with Sorc's on Lama a little, are there any plans to update your build? I'd be really curious to know before I LR mine next week.



    1. As mentioned above Nightshield for the pesky MM and PFE is to prevent you from being greater commanded by priestesses or anything that commands. (handy to stay alive)
    You didn't read my post carefully dude, I know what the spells do but I was wondering why a sorc would have it taking up one spell slot when one can easily get it from one's guild airship buff, if it's not still bugged, as I mentioned.

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    Default Thanks for the reply

    Quote Originally Posted by Soulfurnace View Post
    Nightshield protects from Magic Missile - so does Shield, but shield sounds stupid.
    Protection from evil... Well. I had it on my sorc, death happens.

    19 UMD mod? It was from charisma.
    Breakdown of charisma is here: CHA: 50 (18 Base + 6 level ups + 4 Tome + 4 Enhancements + 8 Item + 1 Exceptional + 3 Insight + 5 Destiny +1 Great Charisma) = 50 CHA (+20)

    So, it was actually +20 mod, not +19. (Rest of UMD mod is explained)
    Doh! I totally forgot about cha mods lol...and if the resistance bonus from nightshield does not stack, then I'd choose shield instead.

  13. #13
    Community Member zerit2002's Avatar
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    Quote Originally Posted by Wizza View Post
    ... a heal Scroll healing me for 300+ are great
    How do you get a heal scroll to heal you for 300+? Mine only heals me for 121...

  14. #14
    Community Member Wizza's Avatar
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    Quote Originally Posted by zerit2002 View Post
    How do you get a heal scroll to heal you for 300+? Mine only heals me for 121...
    Wand and Scroll Mastery from Eldritch Knight is bugged on a Sorcerer at the moment, that's why. That comment was made when the thread started.

    If you get a 10/20/30% Heal amp stick, you should be able to heal for ~220.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  15. #15
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    at the moment on my sorc I'm trying out going with primary savant+eldritch knight rather than a second savant.

    I get some nice defensive benefits (I really like arcane barrier...), don't know how it will hold up once I get close to 28, but for now it is working out fine....although I'm only level 18.

    Not meleeing at all, still all caster, just wanted to try out getting the PRR/Arcane barrier/a few more HPs.
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  16. #16
    Community Member Wizza's Avatar
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    Quote Originally Posted by kierg10 View Post
    at the moment on my sorc I'm trying out going with primary savant+eldritch knight rather than a second savant.

    I get some nice defensive benefits (I really like arcane barrier...), don't know how it will hold up once I get close to 28, but for now it is working out fine....although I'm only level 18.

    Not meleeing at all, still all caster, just wanted to try out getting the PRR/Arcane barrier/a few more HPs.
    Besides Arcane Barrier, which I don't like personally, the only things worth in EK tree are WSM, Improved Shield and Toughness. Seeing as Toughness is pretty much mandatory to get WSM and WSM is awesome for fleshie, there wouldn't be much difference. You will still have some AP left to get most part of a secondary savant, probably without Racial stuff.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  17. #17
    The Hatchery kierg10's Avatar
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    Quote Originally Posted by Wizza View Post
    Besides Arcane Barrier, which I don't like personally, the only things worth in EK tree are WSM, Improved Shield and Toughness. Seeing as Toughness is pretty much mandatory to get WSM and WSM is awesome for fleshie, there wouldn't be much difference. You will still have some AP left to get most part of a secondary savant, probably without Racial stuff.
    Hm, how are you balancing that? Because I have 11 points in racial (4 of the cores for spwr boost, skill boost, con +1, and cha +1, tier 1 improved recovery, and 3/3 action surge charisma), 42 points in primary savant tree, about 22 points in EK (getting all dat charisma as well as the defensive stuffs), and only about 5-6 points left over for secondary savant.....although I might drop some out of EK and just get up to the ISM, depends on how it pans out in epics (although I will most likely try both).
    Ckarlock Alarm (PDK bard 7 fighter 6 rogue 2) life 17
    Dragonbloodz Power (Drow sorc 20/epic 8) life 6
    Sorinsal (Drow rogue 20/epic 5) life 2
    Quote Originally Posted by Memnir View Post
    What I think is OP is anyone who uses implemented game mechanics, standard game features, or their own skill to be more effective in quests then I am - so I then find the time to post complaints about their use of implemented game mechanics, standard game features, or their own skill thus making me OP on the forums.
    Quote Originally Posted by Bridge_Dweller View Post
    Here's a new flash for the people who have not evolved and still play sponge toons: you serve no purpose. it's rude, but it's the truth. Divines are powerful, have been for a long time. They don't need you. If you need them you add no value to the group.

  18. #18
    Community Member Ellihor's Avatar
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    Hi, I got a completionist toon, working on epic completionist now... My idea was to do a pale master after I finish, but it seems you can get more than enough DCs as a sorc, and much more spell DPS than wizard, so in the end the character would be very better. So, I changed my mind and now I want to do a DC sorc. Well, I just saw your build and was wondering why not drow instead of human?

  19. #19
    Community Member Wizza's Avatar
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    Quote Originally Posted by Ellihor View Post
    Hi, I got a completionist toon, working on epic completionist now... My idea was to do a pale master after I finish, but it seems you can get more than enough DCs as a sorc, and much more spell DPS than wizard, so in the end the character would be very better. So, I changed my mind and now I want to do a DC sorc. Well, I just saw your build and was wondering why not drow instead of human?
    Mostly for three reasons:

    1) I don't like their looks
    2) I don't really think you need those extra Charisma and I couldn't really fit with my very tight AP
    3) I like the extra feat and skills points

    On the other side, if you can fit AP, build does not change much. The DC you lose from the feat lost will be gained through the extra Cha and skills points well..should have more than enough for Heal, UMD and Spellcraft which are the most important.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  20. #20

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    I'm about to TR my wizard into a sorc and was wondering how important you find quicken these days?
    It's a long time since my toon was a sorc but I remember using most spells without it.
    Is it possible to completely skip it or are there spells where you would say it's absolutely required to have quicken on?
    Fleshy sorc by the way for that matter.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

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