The difference between 30 spell power and 5% spell lore is basically the exact same. When I did the math on my current spell power it was a difference of .51 damage in favor of 30 spell power. But having to use cloak and changing armor drops all dc's by 1 and enchant by 2. So I'm not really sure what I should use.
It's only 4% crit for your main element.
The spellpower difference should be 28 or 32, depending if mythic bonuses on armor and weapon stack.
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TF + Golden Orb
36 Implement, 150 main spp, 22 main crit, 5 insight crit, 2 mythic spp
TF + ToEE Set
36 Implement, 156 main spp, 23 main crit, 20 set quality spp, 4 (8?) mythic spp
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
I am curious how you guys are running your sorcs now that we have these set bonuses. I am still reluctant to remove my shadows scale and TF because it would drop me 2 dc's, that I like having for ToEE. I can't seem to find a set up where I don't lose a few dc's. Only thing I can see myself doing is using golden orb on red names.
Last edited by moo_cow; 05-04-2015 at 09:58 PM.
It's not about the build but I thought you would appreciate this:
We will be looking at caster performance at the high end specifically against bosses on Epic Elite. Casters could use a boss/single target DPS epic spell that is a bit more mana efficient, and it will probably come in the form of a stacking DoT. Casters probably need some additional mana efficient options other than spamming Magic Missiles with Shiradi.
At some point we would like to look at Magister and Draconic Incarnation as well.
Sev~
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Last edited by moo_cow; 07-15-2015 at 08:42 PM.
There are dretches everywhere. Dretches are immune to Elec and resistant to Fire, Archons are immune to Electric, Tieflings have huge Electric and Fire Resistance, tons of Fire Reavers so Fire is not optimal either. There are two Electric-immune quest bosses.
I thought about it a bit more and even Air as secondary is absolutely worthless. The way to go seems Cold/Acid or even Acid/Cold.
Have you tried Shout and Greater Shout instead of Incendiary Cloud? Not sure how to fit in Shout in though. Cyclonic Blast could have been decent if didnt have such a bad area of effect and removes clouds.
Greater Shout is inferior to Mass Hold by simply not granting Helpless damage. I had it when cap was 20 but unslotted it when I specced as Enchantment secondary. If I remember correctly, it's just a daze effect as well, so removed when hit by damage. It's simply not good for a Sorcerer with so many AoEs. If I want to "stun" something and Mass Hold doesn't work, Solid Fog + Ice Storm + Waves of Exhaustion is fantastic, they are so slowed that it feels like they are stunned.
I think greater shout daze doesn't break on damage unless it was changed since bard past as not used it in a long time. Though it may have use to be classed as a stun that dont render helpless state like soundburst use to. I was thinking more on the lines of damage+vulnerability verses drenches etc, whether they've been held or not.