4/30/13 - Rescued from Google Cache shortly after the the tragic forum purge of 2013. (I am the original poster)
EDIT: The original post can be seen here: http://www.ddo.com/forums/showthread.php?t=355152
General considerations:
- Do you have a TRUE Heart of Wood? (from store or from the Twelve)
- Have you collected all of you quest end rewards?
- Have you collected all of your quest chain rewards?
- Are you close to completing a quest chain?
- Type "/quest completion" - Are you close to a 20th Raid completion or 3rd chain completion (especially for Mindsunder, Dreaming Dark)?
- Have you tried the new quests yet? (try them while you are high level, they’re fun and have good loot)
- Screenshot character appearance and character sheet for historical purposes
- Save your hotbar / UI layout - Before TRing: type "/UI layout save" - After TRing: type "/UI layout load" (thanks for the tip LAUD)
- Run a few loot quests and set aside some cash if you need it
- Do you have another character flagged for the Shroud so you can keep collecting mats and have a steady income?
- Seals of the Stormreaver and Seals of the Abbot (run the raids again before you TR) to upgrade some raid loot
- Chat with your guild - Do you have a leveling buddy?
Some thoughts on Epic Destinies:
- If your destinies are not yet capped because you TR a lot, try leveling the destinies up a little at a time (advance at least 1 level of a destiny each life - it's fast and easy and you will be glad later).
- One solo run through the King's forest (getting most explorers and a few rares), to the Underdark and then into Sschindylryn will take about 1 hour (more or less) and get you enough experience to get at least 1 full level of a destiny.
- Wait to run Run the Eveningstar Challenges after you reach level 20 (run them with a difficulty of 21 or more). The Experience you get from these runs can help you gain destiny levels very quickly.
Have you planned out your next character?
Have you thought about the most efficient way to level up in your next life?
- http://forums.ddo.com/showthread.php?t=237895
- http://forums.ddo.com/showthread.php?t=263354
- http://forums.ddo.com/showthread.php?t=341209
Quests by level and XP: http://ddowiki.com/page/Quests_by_Level_and_XP
For reference, this is (probably) the optimum quest order to establish and maximize elite bravery bonus (this really only matters if you are obsessive about xp):
- 659 xp - from The Cannith Crystal (244 base xp, no optionals)
- 878 xp - from the Storehouse Secret (292 base xp, no optionals)
- 1,228 xp - from Haverdasher (412 base xp, no optionals)
- 1,313 xp - from Bringing the Light (334 base xp, 30% optional) - you run Haverdasher and Bringing the Light (level 2 quests) early in order to maximize benefit from Heyton's Rest and especially the Collaborator.
- 2,599 xp - from Heyton's Rest (356 base xp, 20%, 20% 20%, 33% optionals)
- 3,813 xp - from The Collaborator (819 base xp, 25% optional) - this puts you about 1/2 way to level 3; farm collaborator after running it on elite
Favor considerations and items to purchase before Resurrecting:
- How close are you to next TP / favor tier?
- Did you collect your +2 tome from 1750 favor your next life? (If you are going for completionist, remember tomes now persist through TR. Might as well get one of each.)
- Phiarlan pendant of time
- Silver Flame pots (remember - maximum stack size is 10 not 100)
- Marks of Silver Flame (for crafting)
- Marks of Yugoloth (for crafting)
- Marks of Cannith (ESSENTIAL for crafting - used for Masterful Craftmanship shards)
- Cannith purchased crafting xp pots
- Cannith purchased crafting success hammers
- Large Ingredient bag from Twelve favor
- Collapsed Portable Hole from Agents of Argonessan Favor
- Deneith Wide Quiver
- Deneith Thin Quiver
- Deneith “Sturdy” bolts / arrows
- Take the time to get you Key to Eveningstar so you can jump between the worlds without reflagging.
- If you are close to finishing Purple Dragonknight favor in the Forgotten Realms, you may want to delay TRing and get your armor built.
Flagging, & Turn Ins:
- Is your Silver Flame / Emerald Claw Necropolis trinket upgraded?
- Get your Sigil of Dal-Quor repaired
- Save an extra set of the Phylactery, Orb of Djinn, and Blessed Blood from Desert farming runs (saves a little time if you want to jump into a convenient ATDQ elite run)
- Complete an extra Sigil frame from Orchard of Macabre
- Get your Boots of Anchoring
- Consider farming the orchard for tome pages (or shield pieces) - Skiver, Sever, etc are pretty nice at mid levels.
- Save 3 dragon gems and a set for Reaver’s Refuge
- Grab or buy an extra Eberron, Siberys & Khyber dragonshard essences from Reavers Refuge (from quests or from Vorace - this saves you a little time if you want to jump into a convenient SoS elite run)
- Get Drangontouched armor/docent appropriate for your next life (and if you are going to be an Artificer - get a DT docent for your pet!)
- Collect 9 extra Shavrath trophies of war for rings in the next life
- Turn in Invasion tokens and collect an appropriate reward if you have not already done so (if you haven;t looked at these lately, check out the updated versions:http://ddowiki.com/page/Invasion_Tokens
- Collect 20 extra tapestry pieces from Orchard in case you want a different helm at level 11
- 1 full set of fruit loops for Mindsunder
- 6 of each essence for Dreaming Dark alter
- unsuppress "something" in the Dreaming Dark - I always forget this.
Stuff to dump / get rid of to save room in cache for more useful gear:
- Spell components (they're cheap, buy them later)
- Guild pots from house K (easy to replace)
- Tiny bags (these can be useful for organizing your stuff, but ditch them if you are not using them - I have several of each and don't need any more)
- Note: You CAN throw away or sell SOME stuff at a bar and repurchase it after TR (but be careful what you choose, I can't seem to rebuy things I have crafted)
- You can mail anything that isn't bound to an alt and just let it return to you in the mail in a few weeks.
- You can also post BOUND TO CHARACTER ON EQUIP items in the shard auction house and simply end the auction after you TR to get your item back.
Augments to Buy BEFORE you TR - http://ddowiki.com/page/Augment_Slot...sable_Augments
- Spell Power appropriate to your next life: http://ddowiki.com/page/Augment_Slot
- Blue Sapphire of Moderate Fortification - ML4 - (from Clarice Roden in the Marketplace, Loura Jotun in the Marketplace)
- Blue Sapphire of Heavy Fortification - ML8 - (from Chirugeon Laj'Amal in House Deneith, Verisgante in House Jorasco, or Seld the Gray Sister in House Phiarlan)
- Yellow Topaz of Fear Immunity - ML8 (from Mantakhan in House Jorasco, Chor Blasthorn in House Kundarak, )
- Yellow Topaz of Deathblock - ML12 (Level 12 Augments will be found in the Ruins of Gianthold in exchange for Ancient Elven, Giant, and Dragon relics)
How to organize your TR cache (more or less)
- Fill your backpack and bank - it all goes in the TR cache and can be withdrawn when needed
- I am still working on this puzzle, but I can confirm that ALL of the items in your personal bank slots will appear at the top of your TR Resurrection Cache list in an (apparently) random order.
- If you have 100 bank slots, those 100 items will appear at the top of your TR cache. Items in your backpack and worn items are mixed together after that. There may be some order to this but it is not yet apparent to me.
- If you have a pet, you CAN leave it equipped. the gear SHOULD migrate into your cache.
Craftable twink gear:
- Starter Rags (never let these go! I love my Thorn Guard Starter rags of Invulnerabilty)
- Crafted outfit/armor of Invulnerability (ML1)
- Crafted ring of Feather Fall (ML1)
- Crafted luck +2 item
- Crafted +4 attack bonus goggles or trinket
- Crafted melee alacrity / ranged alacrity trinket or runearm
- Crafted Persuasion item for Haggle & UMD
- Crafted Superior Inferno 7 clicky wep (pref on a b2a wep) for insta-kill DBF (for casters)
- Crafted Superior Stability armor (ML 3 with masterful crafting) if you plan on going true neutral or a Deathblock armor of superior stability (ML 9 with masterful crafting)
- Crafted greater evocation/necromancy foucs ring (for sorc/wiz) (ML 9 with masterful crafting)
- Crafted superior potency 4 ring (for arti-only pea shooter, toven's and lucid dreams got potency on rune arm and you need it for casting)
- Crafted Potency / Wizardry item for buffing
- Crafted Major Healing Lore item for healer
- Crafted level 3 Mod fort and level 7 Heavy fort items (requires Masterful craftmanship)
- Use Masterful Craftmanship (House C Mark of Favor) on any of these items to make them even better.
Partial list of low to mid-level "Augmentable" twink gear for slot consolidation
- Waterworks - Tunnelworm Champion's Belt (No ML) - Belt: Yellow Augment Slot, Colorless Augment Slot
- Catacombs - Marguerite's Necklace (No ML) - Necklace: False Life, Colorless Augment Slot
- Catacombs - (For casters) Robe of Duality (ML2) - Robe: False Life, Arcane Augmentation I, Armor Bonus +3, Blue Augment Slot - (unique item that can be worn for quite some time)
- Tangleroot - Black Wolfskin Cloak (ML 5) - Cloak: Green Augment Slot , Yellow Augment Slot
- Delera's Tomb - Golden Cartouche (ML 7) - Necklace: Yellow Augment Slot, Use Magical Device +3
- Delera's Tomb - Hellfire Cloak (ML 7) - Cloak: Fire Resistance, Yellow Augment Slot, Green Augment Slot
- Garomol's chest - Luck Blade (ML8) - short sword: +2 Enhancement Bonus, Red Augment Slot, Orange Augment Slot, Purple Augment Slot, Good Luck +1 (An EXCEPTIONAL Caster item - 3 Very Useful slots)
- Cult of the Six - Blood Machete (ML8) - +4 Kukri: 1.50[1d6], Slicing, Rage (spell), Red Augment Slot, Purple Augment Slot (Another Good caster item)
- Cult of the Six - Bubble Belt (ML9) - Belt: Underwater Action, Swim +10, Water Breathing (3/rest), Yellow Augment Slot
- Cult of the Six - Cliffdiver Luck Charms (ML9) - Bracers: Swim +10, Jump +10, +20% Striding, Yellow Augment Slot
- Cult of the Six - Oilskin Tunic (ML8) - +5 Leather Armor: Green Augment Slot, Colorless Augment Slot
- Cult of the Six - Quicksilver Cassok (ML8) - Robe: Armor Bonus +5, +25% Striding, Melee Alacrity 10%, Blue Augment Slot (I recommend HEAVY FORTIFICATION)
- Ruins of Threnal - Kundarak Trooper's Shield (ML8) - +3 Steel Tower shield: (SB 9), permanent Heroism, Purple Augment Slot (come with Heavy Fortification)
- Ruins of Threnal - Spectacular Optics (ML9) - Goggles: Reflex Save +4, Green Augment Slot
- Ruins of Threnal - Penny Whistle (ML9) - Necklace: Summon Monster III, Yellow Augment Slot, Colorless Augment Slot
- Ruins of Threnal - Thanatos Weave (ML8) - Robe: Armor Bonus +5, Deathblock, Colorless Augment Slot, Blue Augment Slot
- Relic of a Sovereign Past - Nightforge Gorget (ML9) - Necklace: Heavy Fortification, Yellow Augment Slot
- Relic of a Sovereign Past - Nightforge Armbands (ML9) - Bracers: Improved False Life, Heroism, Yellow Augment Slot
- The Twilight Forge - Helm of Freewill (ML11) - Helm: Immunity to Fear, Spell Resistance (22), Green Augment Slot, Colorless Augment Slot (Underwater chest)
- The Cursed Crypt - Anathema (ML11) - Ring: Magi, Evocation Focus, Yellow Augment Slot, Colorless Augment Slot, hidden effect: +25% threat from spells
- Ghosts of Perdition - Cloak of Ice (ML13) - Cloak: Fire Shield (Cold) Guard, Yellow Augment Slot, Colorless Augment Slot
- Ghosts of Perdition - Ethereal Bracers (ML13) - Bracers: Parrying, Ethereal (your weapons are considered ghost touch), Green Augment Slot, Colorless Augment Slot
- Inferno of the Damned - Chord of Reprisals (ML13) - Belt: Fire Guard, Improved Cold Resistance, Green Augment Slot, Yellow Augment Slot
- Fleshmaker's Lab - Gloves of Gnoll Hide (ML13) - Gloves: Disable Device +13, Open Lock +13, Yellow Augment Slot, Colorless Augment Slot
- Fleshmaker's Lab - Ring of Unknown Origins (ML13) - Ring: Proof Against Disease +6, Proof Against Poison +6, Intelligence +5, Charisma +5, Yellow Augment Slot
- Litany of the Dead (Cinnis) - Bluefire Necklace (ML13) - Necklace: Greater Fire Resistance, Fire Shield (fire), Green Augment Slot
- Litany of the Dead (Mentau) - Electric Haze (ML13) - Belt: Heavy Fortification, Greater False Life, Colorless Augment Slot
- Tome of Legend Turn In - Coronation (ML14) - +5 Morningstar: 1.5[2d4] Piercing & Bludgeoning, Expanded Threat & Increased Multiplier: 19-20/x3): Greater Ribcracker, Persuasion, Purple Augment Slot, Red Augment Slot
- Tome of Untold Legend Turn In - Deathnip (ML14) - +5 Heavy Pick: 1.5[1d6], Expanded Threat: (19-20/x4): Improved Heartseeker, Seeker +10, Red Augment Slot (BEST weapon at level)
- Tome of Untold Legend Turn In - Phosphor (ML14) - +5 Heavy Mace: 1.5[2d4], Double Expanded Threat: (18-20/x2): Sun Burst, Righteous, Coruscating, Red Augment Slot
- Tome of Untold Legend Turn In - Sever (ML14) - +5 Dwarven Axe: 1.5[1d14], (19-20/x3 including Keen), Limb Chopper, Destruction, Red Augment Slot
- Tome of Untold Legend Turn In - Skiver (ML14) - +5 Dagger: 1.5[1d4], (19-20/x2), Archmagi, Greater Arcane Lore, Efficient Metamagic - Extend I, Efficient Metamagic - Empower II, Red Augment Slot
- Tome of Untold Legend Turn In - Twinblade (ML14) - +5 Bastard Sword: 1.5[2d8], (19-20/x2), Axiomatic, Anarchic, Orange Augment Slot, Purple Augment Slot
- Shield of Legend Arrondi - +5 Large Shield: * Purple Augment Slot, Feather Falling, Adamantine, Heavy Fortification, Toughness
- Shield of Legend Arrondi - Fanion - +5 Large Shield: * Purple Augment Slot, Twilight, Mithral, Archmagi, Greater False Life
Useful clickies & other consumables:
- Invisibility clickie (x1 or x3 - look for no ML/ML 1 items)
- Expeditious Retreat clickie
- Goggles of Time-Sensing (from Chronoscope - ML5) for Haste x3 clickie
- Planar Gird or some other Heroism clickie
- Divine Favor clickie
- Displacement clickie
- Lesser Restoration clickie
- Remove Curse Clickie
- Ring of Ancestors or Greensteel weapon with raise dead clickie
- Royal Guard Mask (teleport clickie from Ghola Fan - one of my favorite items in the game when I am not on a caster)
- Visor of the Flesh Render Guard (Deathward clickie from Tangleroot - I believe everyone should have one of these)
- Totemic Staff of Splinterskull (from Tangleroot - ML 4) for Summon Monster 3 clickie that can be used by anyone
- Guild pots from house K - Cure pots , Rage pots, scrolls, etc. (BtC - your haggle should be better now than later)
- Stock up on Yugo pots
- Guild favor elixirs - there is a lot of quick favor from running low level quests on elite difficulty
- 100 Tasty Hams
- +1, +2 Intelligence tomes for extra skills in next life
- A full set of the rare scrolls for your new spellbook next life
Rare ARCANE scrollshttp://ddowiki.com/page/The_Rare_Arcane_Scroll_List],
Rare DIVINE Scrolls http://ddowiki.com/page/The_Rare_Divine_Scroll_List,
Rare ARTIFICER Scrolls http://ddowiki.com/page/The_Rare_Artificer_Scroll_List
Useful (and relatively easy to acquire) low level twink gear:
- Collapsed portable hole (for Coin Lord backpack upgrade)
- Festival cookies and cakes
- Crystal Cove trinkets and gear appropriate to next life
- 100+ Air Elemental gems
- Upgraded Ioun stones
- from Shan-To-Kor: Ring of Feathers - or get a crafted feather fall ring (ML1)
- from Shan-To-Kor: Gatewarden's Girdle (no ML); Light Fort, Fort Save +2
- from Shan-To-Kor: Cloven JaW Warbeads (ML0); +2 CON
- from Shan-To-Kor: Puzzle Cap (ML0); +2 INT
- from Shan-To-Kor: Trapblast Goggles (fno ML); Reflex +4
- from Sharn Syndicate: Nicked Greatsword (Ml2) nice for WF two-handers
- from Delera's Tomb: Voice of the Master (ML5)
- from Delera's Tomb: Devotion handwraps (for monk, no ML)
- from Delera's Tomb: Carnifex (ML4)
- from Maleficent Cabal: Phiarlan Mirror Cloak (from Partycrashers - ML3); Hide +5, Move Silently +5, Spell Resistance 17
- from Maleficent Cabal: Roderick's Wand (end reward - ML3); Summon unknown monster
- from Maleficent Cabal: Big Top (from the Big Top); for UMD
- from Maleficent Cabal: Ring of Elemental Essence (ML 3); Power III, Magnetism III, Glaciation III, Combustion III
- from Maleficent Cabal: Grim's Bracelet (necklace from A Small Problem - ML3); Str +2, natural Armor +2
- from Sentinels of Stormreach: "Repaired" Blademarked Docent (ML5)
- from Sentinels of Stormreach: "Repaired" Jidz-Tet'ka (ML5); Armor +5, Will +2, extra goodies for monks / splashes
- from Threnal: Mantle of the Wordlshaper (ML5)
- from Threnal: Fernian Handwraps (no ML); +2 Flaming Burst Handwraps, +3 Reflex Save, Fire spells and Fire Finisher Bonus
- from Tempest Spine: Maelstrom (ML2), especially for Barbarian
- from Assault on Stormreach: Vampiric Stonedust Handwraps - makes your monk pretty much unkillable
- from Assault on Stormreach: Garments of Equilibrium - monks will wear these through endgame
- from Challenges - Ring of the Master Artificer (each tier - fully upgrade - great item for WF)
- from Challenges - Spare Hand (each tier - fully upgrade - essential gear for stun based monk)
- from Challenges - Elemental Weapon appropriate to next life (each tier - fully upgrade)
- from Challenges - Ring of the Stalker (ML12 version - for manslayer effect and seeker +4 on ring, fully upgrade)
- from Challenges - Bracers of Wind (ML4 version - "blurry" on wrist slot)
- from Challenges - Rock Boots (slippery surface immunity at level 12 for special situations like White Dragon in Tor)
- from Challenges - Blasting Chime (for "weaken construct" effect - nice when soloing construct heavy quests)
- Run the Reign of Madness chain and collect end reward - Ignore the named items, GREAT rings drop here.
- Chronoscope / Abishai set (Charged Gauntlets FTW)
- Necklace of Contemplation (Caverns of Koromarr); Concentratin +5, False Life, Attack Bonus+1 - no ML
- Muckbane (Durk's) / Muckdoom (the Pit)
- Morleth Docent from Dark Scarab Dust turn-in (WF, no ML)
- Mace of Smiting (ML6)
- Dwarven Thrower (RR: Dwarf but UMD is only 14 - ML6) appears often in Garamol's Chest in SubT
- Gravnok's Band (from the Captives quest in Cerulean hills - ML2); +2 Resistance, Lesser cold resistance, lesser fire resistance (if monk, grab Weeping Handwraps - ML2 +2 Screaming wraps from that quest)
- Bottle of Air (from Hiding in Plain Site underwater) / Underwater Action (no ML) item
- Fragment of the Silver Flame trinket (from Church and the Cult); permanent protection from evil ML7
- Ring of the Mire or Bramble-Casters (or both). The only Spearblock items which are not armor/shield.
- Reaver's Ring (ML 9 - Lowest ML fear immunity item).
- a set of Crystal Cove hats for various levels
Useful mid to high level gear & situational gear that you may want to farm now rather than try to get later
- Icy Raiment (monks)
- Any Rune Arm (get duplicates for crafting if they are available) if next life is Artificer
- Greensteel weapon appropriate to next life (Min II, Lit II, Rad, etc.)
- Cleansed greensteel accessory appropriate to next life (conc/opp for caster)
- Completed alchemical weapon appropriate to next life
- Mindfury Symbiont
- Xachosian Eardweller (any caster)
- Ring of Spell Storing (any caster)
- Mysterious Bauble (any caster)
- Torc of Prince Raiyum (any caster)
- Bloodstone
- Tharaak wraps from hound (for monk)
- Sword of Shadows
- Appropriate Amrath belts and necklaces (and matching rings if possible)
- Appropriate boss beaters
- Tharnes Goggles (melee) or crafted +4 attack goggles
- Upgraded Dreamspitter
- Chattering Ring
- Seven-Fingered Gloves
- Kundarak Delving Boots (Freedom of Movement)
- Pale Lavender Ioun Stone (upgraded)
- Vibrant Purple Ioun Stone (upgraded)
- Dark Blue Ioun Stone (upgraded) for Rogue/Artificer (+15 spot, +15 listen, used to be no ML, now may be ML 5)
- Devout Handwraps (from the Shadow Crypt) metalline pure good for monks - hard to get in my experience
- Upgraded abbot quiver: for 30% striding at ml 0 without wasting a slot
- All those pesky high level runearms (Lucid Dreams and Glorious Obscenity are pretty easy to farm)
- If you upgraded something critical into an epic item, you may want to refarm a non-epic version for leveling.
Things I always wish I had done before TRing last time…
- Farmed some extra Adamantine Ore from Relic of a Sovereign Past
- Ransacked Mining the Giant’s Vault again
- Upgraded something else in the Dreaming Dark
- Farmed "Stand Your Ground" and other "Sharn" quests or "Red Fens" for BtA gear that can be made into crafting blanks
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