Originally Posted by
Jaid314
i've somewhat given up on sorcerers ever actually having more than one PrE (or, in this case, "tree").
there has been absolutely zero indication that they've actually had that as any sort of real goal now for quite some time. everything they've done suggests to me that they think of sorcerers as being nukers, and nothing more.
which is a shame, because that playstyle really doesn't appeal to me in the slightest, but i really like sorcerers. my first character was a sorcerer, and TRing to wizard (initially to build up some past lives) was almost painful... and with each update, i feel less and less desire to ever go back to being a sorcerer, because somewhere along the way someone decided that sorcerers aren't allowed to do anything but nuke.
apparently it's not bad enough that with every update, more sources of SP (which are not doubled) are added, sorcerer casting speed and stamina becomes less important, and we get five fewer feats. apparently sorcerers also need to be completely unable to function as anything other than a nuker by a complete and utter lack of enhancements too. the supposed max CL increases the PrEs we do get don't even work, and sorcerers are actually going to have less spell power than wizards to boot. our old capstone was a joke, became even more of a joke when it was converted to 20% spellpower, and the new capstone... meh.
it's just downright disappointing, and boring. we get mostly the same things, except at a higher cost, and less versatility is possible.
not like savants are even relevant any more. by the time you get your capstone, nobody cares any more because everyone is running shiradi champion and completely ignoring the existence of elemental damage anyways. if the devs introduced a new PrE that had absolutely nothing in it other than increasing force/untyped damage, you would probably never see a single elemental savant past level 20. it wouldn't even need any SLAs, or increased spell points... all it would need is a ratio better than the pathetic .75 spell power per point invested in the line.
so yeah... savant is basically just something you pick for levelling up. better pick a race with an interesting line, because you won't need much (if any) of the savant abilities once you hit 20.