Rogue Enhancements are currently available on Lamannia.
Please share your thoughts on the Rogue Enhancement Trees!
Rogue Enhancements are currently available on Lamannia.
Please share your thoughts on the Rogue Enhancement Trees!
Last edited by SqueakofDoom; 07-10-2013 at 10:16 AM.
<3
I'm sure I'll have a rant later tonight, but let's just enjoy the moment.
<3
Brenna, Tzanna, and Tzinna Wavekin
The Dancing Rogues of Argonnessen
Ascent
Excellent!
If Brick's patch works for me, I can log in after work today and check out all of the new rogue-y goodness/awfulness on my main toon and then come here to cheer/rage about it.
not gonna be able to test, so if assassin tree only has damage and not haste boost, someone scream at devs pls, ty.
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
Ghallandaish
Hashasheen - Ifuwantblood Yougotit - Fishwater - Stranglehold - Trampled Underfoot - Theotherone - Thirtydays Inthehole -Spanishmoon - Southbound - Gimmeshelter - Warpigs - Hotelillness
Could some kind soul please post up the new enhancements for thous of us without Lamannia.
You don't want both anyway, you want rogue haste boost and human damage boost, so you can have both on. :V
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
In the pre-alpha leak, Haste Boost was located in the Acrobat Tree, as a Tier 2 ability. This is consistent with other Haste Boosts, such as the one from Tempest. If this is still the same, I don't consider it to be a bad decision: Putting all the abilites which enhance damage in the assassin tree would make choices uninteresting.
I think it is a bad implementation. even for Rangers.
Haste Boost was a core class ability not a prestige.
And moved from a level 1 ability to a tier 2 ability so 5 AP to even unlock it...
OTher core abilities scattered throughout various prestige tree's.
Racial Tree requiring its own AP investment.
Multiclass Tree's require Significant AP investment.
This whole multiple tree thing reeks of disaster.
Current toons cant have what they have now based on my trials on Lama.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Assassin tree:
Core:
Knife in the Darkness: You gain proficiency with Kukris. You may use Dex modifier to-hit with Daggers and Kukris
Dagger in the Back: (2AP) You may use Dex for damage with daggers and kukris. If you have weapon finesse, this applies to melee weapons with which you can use your dex modifier to hit.
Assassin's trick: (2AP) Activate: Target intelligent opponent loses 25% fort and immunity to sneak attacks for 12 seconds - Will save DC 10+rogue level+Int modifier to avoid, Cooldown 15 sec
Nimbleness: (2AP) On sneak attack: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times.
Lethality: (2AP) Sneak attack that is vorpal will kill most living targets.
Deadly Shadow (2AP): +2 INT, +4d6 to sneak attack
Tier1:
Poison Strikes (2AP, multi):
Heartseeker: Melee Poison Attack: On damage: -1 fort save (stacks 5 times), On Crit: 1d6 Con damage, On vorpal: Heartseeker (-5% hit points, Fort save to negate DC 10 + 1/2 rogue level + INT modifier) cooldown 6s
Ice chill: Melee Poison Attack: On damage: -1 reflex save (stacks 5 times), On Crit: 1d6 Dex damage, On vorpal: Paralysis (Fort save to negate DC 10 + 1/2 rogue level + INT modifier, 25% chance for additional save when creature is damaged)
Soulshatter: Melee Poison Attack: On damage: -1 Will save (stacks 5 times), on Crit: 1d6 Wis damage, on Vorpal: Shattermantle (-100 SR for 10 seconds; Will save to negate, DC 10 + 1/2 rogue level + INT modifier)
Toxin Affinity (1AP): +1/+2/+3 Fort save vs poison, +1/+2/+3 to the DC of your poison attacks - wording here is not very clear but that seems to be both.
Shiv (1AP): Melee Attack: +1/+2/+3[W] damage and reduces your threat with nearby enemies by 100/200/300. On Sneak Attack: Target also gains -2 fort save vs poison for 20 seconds (stacks 5 times) cooldown 12 seconds
Sneak Attack Training (2ap): +1d6 sneak attack damage, +1 to hit while sneak attack
Stealthy (1ap): +1/+2/+3 Hide and Move Silent
Tier2:
Poison Strikes (2AP, multi): - pick one from the T1 list you don't already have
Venomed Blades (2AP) - Poison Stance: On hit: 1d4/1d6/1d8 poison damage with weapon attacks
Bleed Them Out (1AP) - Melee Attack: Deal +1/+2/+3[W] damage and on successful damage causes your opponent to bleed. The bleed can stack up to 5 times. Cooldown 6 seconds
Sneak Attack Training (2ap, requires T1 SA Training): +1d6 sneak attack damage, +1 to hit while sneak attack
Damage Boost (2ap): +10%/+20%/+30% Action Boost bonus to weapon damage for 20 seconds
Tier3:
Poison Strikes (2AP, multi): - pick one from the T1 list you don't already have
Critical Accuracy (1ap): +1/+2/+3 to confirm Critical hits
Shadow Dagger (1ap): Throw dagger made of solidified shadows at your enemy. Deals 4/6/8d8 unholy damage and blinds, Fort save DC ?/14/18 + 1/2 rogue level + Int modifier to negate blindness.
Sneak Attack Training (2ap, requires T2 SA Training): +1d6 sneak attack damage, +1 to hit while sneak attack
Stat increase (2ap): +1 Dex or +1 Int
Tier 4:
Execute (2ap, requires Critical Damage 1): Melee Assassinate attack: +3[w] damage. On sneak attack: if target is below 20% health, deal 500 damage. Cooldown 30s
Critical Damage (1ap, requries Critical Accuracy): +1/+2/+3 critical hit damage
Killer (1ap, requires Critical Damage 1): When you kill a target, gain +5% morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Can stack up to 2/3/4 times. Weaker enemies don't always give boost, repeating crossbows have lower extra shot chance.
Sneak Attack Training (2ap, requires T3 SA Training): +1d6 sneak attack damage, +1 to hit while sneak attack
Stat increase (2ap): +1 Dex or +1 Int
Tier 5:
Assassinate (1ap): as on live
Measure the Foe (1ap): Gain +1 to hit and to the DCs of your assassinate abilities every 6/4/2 seconds you remain stealthed. This effect stacks up to 5 times.
Knife Specialization (2ap): Gain +1 competence bonus to Critical Damage Multiplier with daggers and kukris. Daggers also gain a +1 competence bonus to Critical Threat Range.
I'll try to get to other trees later; and add some thoughts as well.
It's still tier 2 acrobat. Wand and scroll mastery is tier 3 mechanic.
My guess is most rogues are going to be using all 3 trees or giving up one of those 2 enhancements. Or grabbing a multiclass to add them in from another class's tree.
Assassins still look like the popular choice tree.
Pick your iconic rogue weapon. Dagger, crossbow, or staff?
These trees are pretty close to what appeared on Lamma few months ago, with a few changes. Kill switch didn't appear with mechanic, for example.
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
*looks at assasin tree*
Maybe turbine doesn't hate rogues anymore?
*waits for giant other shoe to drop*
Star Firefall
20 Rogue Assasin
Currently on life 42 of 42 (Final Life!)
sounds like pnpOriginally Posted by Aashrym
just hope they are balanced
http://udba.org/ddo/ScreenShot00158.jpg
Best I could manage for now. Works very nicely, but scroll mastery is currently broken, I only heal for 157. :< Will test more next week, don't have time right now.
I would not be quite so annoyed with it being a tier 2, since I mostly splash 2 levels of Ro anyway when I do splash, my bigger issue would be that acrobat 's tier one abilities are almost all quarterstaff focused. That is the biggest issue I am having, I need to waste points in things I would not, and previously would never have, in order to get what I want.
Ghallandaish
Hashasheen - Ifuwantblood Yougotit - Fishwater - Stranglehold - Trampled Underfoot - Theotherone - Thirtydays Inthehole -Spanishmoon - Southbound - Gimmeshelter - Warpigs - Hotelillness
Is it just me or did we lose 12 SA dmg?
ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.