Believe me, I understand the want to do something different =P
That being said, I feel this build leaves much to be desired.
It has no trap skills, less HP, fewer bonus feats, and very few good spells (artificer at least has things like Deadly Weapons)
The build has other problems too, like wasted feats (Dodge and Mental Toughness) and enhancements (Item Defense, Ranger Lore, and Wizard INT enhancements: won't help your healing, your DCs will be unusable regardless, and the SP given for the 12 points spent will only be 20-40 sp)
If you want a non-standard self-healing physical damage arcane build, perhaps a 18wiz/2monk Palemaster in Lich form? No reconstruct obviously, but the negative energy heals are pretty good, and you'd actually have decent spells.
I don't think there's any way to make a decent Reconstruct-based physical damage dealer without going heavy Artificer.
If you really want to try:
- Only take 11 levels in wizard, the 12th gives you nothing since you're not taking a prestige class.
- I'd drop the ability to use both ranged weapons and melee, focus on only one or the other. You won't be able to have the versitility to support both in your build.
- Options for the other 9 levels:
- - 6 ranger for the free feats, ram's Might, Arcane Archer for Force arrows, and 3 rogue for 2d6 sneak attack, evasion, and trap skills.
- - 9 levels of monk for Improved Evasion, unarmed fighting, dodge bonuses, Ninja Spy incorporability, Fast Movement, and Touch of Death.
It'll still be a gimp build, but if you're okay with that, it'd probably work out better.
EDIT: just realized this was a fairly old post. I saw a post on the first page without replies, so I assumed it was recent, but it was just me wandering into one of the rarely used subforums.