Remove it.
I also agree. What is the max any given char can get their dodge up to anyway? 50 maybe? This would naturally require them to sacrifice a lot of other areas in order to even get there. If your willing to drop dps, PRR, HP and whatever else to get dodge up; I say more power to ya.
completly agree!!!
/signed or whatever it takes
would also like a review of natural armour and protection....
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Why so we can go back to being hit only 5% of the time? That was broken and you know it.
Absolutely, because it's totally possible to have 100% Dodge on all the time.
Sarcasm aside what I feel they should do for Monks is to remove the Dodge Cap and have all Dodge Bonuses for Monks give double the effect, similar to how Sorcs and FvS get double SP from items, enhancements etc.
Nobody is asking for that, and it's impossible.
What we see above is a very lame attempt at a strawman, either playing on the ignorance of the other players or the poster is simply so ignorant of the to-hit formula that he actually thinks it's possible.
After a few more years of troll-training you might be ready to step into the ring, until then stop posting because you have no idea what you are talking about.
In tougher content when mobs hit for 300 damage a swing?
Monks in any stance but Earth have ZERO damage mitigation (Other than the capstone of 10 DR/EPIC, which means bugger all 300-10=290 WOW! What a difference!).
My Monk actually has 25% Dodge most of the time and I still get hit quite a lot and when they do hit it HURTS!
If Turbine isn't going to give non-Earth Stance Monks any Damage Mitigation and it's going to hurt that much when we do get hit then we need more Dodge to prevent as many hits in the first place.
It's not like we'd be getting this for free, my Monk has 25% due to GM Water, Dodge and Mobility Feats and Gear.
They're removing the dodge cap for monks.....
But only when they're using kamas....
So no dodge cap, throw on concealment and such and seriously? With the new enhancements people are posting up you could get 100% dodge short term.....
As it stands now my monk dodge capped at 25% with displacement clickies and incorp rarely gets hit.....
Go look at them yourself, not believing something doesn't make it false.
Say I see this on lammania, but I did not test it myself, but what does the + to dodge cap mean in the enhancements. Is there still a hard at 25 and this just gets a character closer to it or can it now go above 25? I am guessing there is still a hard cap at 25 just could not test it myself.
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Short term dodge is easy to get to 100% on live.
Be a shadowdancer, use the 100% dodge ability.
If you don't have any damage mitigation when you're not in earth stance, maybe you need to look at getting PRR on your gear, try slotting a 14 PRR crystal in your dragonscale robe.
Last edited by gphysalis; 04-15-2013 at 12:28 PM.