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Thread: 25% Dodge cap

  1. #1
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    Default 25% Dodge cap

    Remove it.
    Personal d000m level: 83%

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    Agreed. Especially for Monks. If we can't wear Armour then at least let us bloody use our agility to dodge incoming attacks properly.
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    I also agree. What is the max any given char can get their dodge up to anyway? 50 maybe? This would naturally require them to sacrifice a lot of other areas in order to even get there. If your willing to drop dps, PRR, HP and whatever else to get dodge up; I say more power to ya.

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    Community Member CheeseMilk's Avatar
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    There is an ability in the coming enhancement overhaul that adds to the dodge cap (in the Tempest tree, iirc).

    I assume there will be one for monk trees as well.

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    Community Member Emizand's Avatar
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    Quote Originally Posted by CheeseMilk View Post
    I assume there will be one for monk trees as well.
    Hey, hey were the monk trees and we keep monk treeing around!

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    Community Member Elation's Avatar
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    Wink

    completly agree!!!

    /signed or whatever it takes

    would also like a review of natural armour and protection....
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    Quote Originally Posted by CheeseMilk View Post
    There is an ability in the coming enhancement overhaul that adds to the dodge cap (in the Tempest tree, iirc).

    I assume there will be one for monk trees as well.
    Not enough.

    The MDB cap is fine, but if you're not in armor there should be no cap.
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    Community Member dredre9987's Avatar
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    Why so we can go back to being hit only 5% of the time? That was broken and you know it.

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    Quote Originally Posted by dredre9987 View Post
    Why so we can go back to being hit only 5% of the time? That was broken and you know it.
    Absolutely, because it's totally possible to have 100% Dodge on all the time.

    Sarcasm aside what I feel they should do for Monks is to remove the Dodge Cap and have all Dodge Bonuses for Monks give double the effect, similar to how Sorcs and FvS get double SP from items, enhancements etc.
    Quote Originally Posted by gphysalis View Post
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    Community Member dredre9987's Avatar
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    Quote Originally Posted by Archangel666 View Post
    Absolutely, because it's totally possible to have 100% Dodge on all the time.

    Sarcasm aside what I feel they should do for Monks is to remove the Dodge Cap and have all Dodge Bonuses for Monks give double the effect, similar to how Sorcs and FvS get double SP from items, enhancements etc.
    And we get hit ALL the time in a quest now huh?

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    Quote Originally Posted by dredre9987 View Post
    Why so we can go back to being hit only 5% of the time? That was broken and you know it.
    Nobody is asking for that, and it's impossible.

    What we see above is a very lame attempt at a strawman, either playing on the ignorance of the other players or the poster is simply so ignorant of the to-hit formula that he actually thinks it's possible.

    After a few more years of troll-training you might be ready to step into the ring, until then stop posting because you have no idea what you are talking about.
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    Quote Originally Posted by dredre9987 View Post
    And we get hit ALL the time in a quest now huh?
    In tougher content when mobs hit for 300 damage a swing?

    Monks in any stance but Earth have ZERO damage mitigation (Other than the capstone of 10 DR/EPIC, which means bugger all 300-10=290 WOW! What a difference!).

    My Monk actually has 25% Dodge most of the time and I still get hit quite a lot and when they do hit it HURTS!

    If Turbine isn't going to give non-Earth Stance Monks any Damage Mitigation and it's going to hurt that much when we do get hit then we need more Dodge to prevent as many hits in the first place.

    It's not like we'd be getting this for free, my Monk has 25% due to GM Water, Dodge and Mobility Feats and Gear.
    Last edited by Archangel666; 04-15-2013 at 11:49 AM.
    Quote Originally Posted by gphysalis View Post
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    They're removing the dodge cap for monks.....

    But only when they're using kamas....

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    Quote Originally Posted by smatt View Post
    They're removing the dodge cap for monks.....

    But only when they're using kamas....
    lol. Corrupt a Wish DDO Style?
    Quote Originally Posted by gphysalis View Post
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    Quote Originally Posted by smatt View Post
    They're removing the dodge cap for monks.....

    But only when they're using kamas....
    /win
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    Quote Originally Posted by zwiebelring View Post
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    Community Member dredre9987's Avatar
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    So no dodge cap, throw on concealment and such and seriously? With the new enhancements people are posting up you could get 100% dodge short term.....

    As it stands now my monk dodge capped at 25% with displacement clickies and incorp rarely gets hit.....

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    Quote Originally Posted by dredre9987 View Post
    . . .With the new enhancements people are posting up you could get 100% dodge short term.....

    I'm calling BS on this. Show me the numbers.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  18. #18
    Community Member dredre9987's Avatar
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    Go look at them yourself, not believing something doesn't make it false.

  19. #19
    Community Member maddmatt70's Avatar
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    Say I see this on lammania, but I did not test it myself, but what does the + to dodge cap mean in the enhancements. Is there still a hard at 25 and this just gets a character closer to it or can it now go above 25? I am guessing there is still a hard cap at 25 just could not test it myself.
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  20. #20
    Community Member gphysalis's Avatar
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    Quote Originally Posted by dredre9987 View Post
    With the new enhancements people are posting up you could get 100% dodge short term.....
    Quote Originally Posted by Ape_Man View Post
    I'm calling BS on this. Show me the numbers.
    Short term dodge is easy to get to 100% on live.
    Be a shadowdancer, use the 100% dodge ability.

    If you don't have any damage mitigation when you're not in earth stance, maybe you need to look at getting PRR on your gear, try slotting a 14 PRR crystal in your dragonscale robe.
    Last edited by gphysalis; 04-15-2013 at 12:28 PM.

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