Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Mar 2010
    Posts
    111

    Default New Monk Enhancements

    So getting on i didnt read which classes got the enhancements my sorc 2 monk was able to access all the monk enhancements even though my 20 monk cant lol just because were not "allowed" yet but im here to say they finally made Henshin Mystic a prestige enhancement it looks pretty neat for light and dark monks dark monks get a nice healing amp its a dot that stacks light damage with each use stack up to 10 times 1d6 light damage for every 2 seconds for 10 seconds if the thing dies within 10 seconds with this on it it heals all surrounding allies for 100 thats dark monk only light monks get a negative leveling enhancement there instead. They also changed around ninja spy and shintao, Newest finisher in ninja spy is called double finisher, you gain 100% double strike for 6 seconds, Cant wait to test that on my dex based monk the rest of the enhancements will all be shown in the picture album i will link. On to shintao the only new thing i see is the base stuff will be linked below and then Meditation of war, To much to type and explain here but the picture of it will be below. All you monk lovers hope your as excited as i am for the new revamped ninja spy and the new Henshin Mystic.

    Pictures of most new enhancements = http://s412.photobucket.com/user/122...?sort=9&page=1

  2. #2
    Community Member Shmuel's Avatar
    Join Date
    Apr 2006
    Posts
    166

    Default

    I cannot see these. can you please tell me
    1. Which tree ten thousand stars is in

    and

    2. how many points in the tree do you need to spend to get it (also how many points is tts itself)

    I would be very appreciatie
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  3. #3
    The Hatchery Cernunan's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by Shmuel View Post
    I cannot see these. can you please tell me
    1. Which tree ten thousand stars is in

    and

    2. how many points in the tree do you need to spend to get it (also how many points is tts itself)

    I would be very appreciatie
    It is gone, replaced by an air attack debuff.
    There was talk about 10k star becoming a feat, but it was not on any of my feat lists, so as of now it does not exist. We will have to wait to see if it returns in some form in monk preview week.
    Quote Originally Posted by nobodynobody1426 View Post
    If you look across all the changes it's basically a giant nerf to all the stuff we used to use while trying to force folks into theme based playstyles.
    Quote Originally Posted by PermaBanned View Post
    Profit quantity has been prioritized above product quality. (Note: this quote was from 2013, things never change)

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    44

    Default

    Monk enhancements are here http://forums.ddo.com/showpost.php?p...2&postcount=53. Afaik 10k stars is no longer an enhancement, last i heard devs were considering possibly replacing it with a feat. Personally i am very disappointed with what i have seen, while there are potentially some very nice new abilities there is too much pidgeon holing of each and too many flavour abilites that are either completely useless if you aren't building around them or are just of dubious utility but you need to spends the aps somewhere

  5. #5
    Community Member
    Join Date
    Mar 2010
    Posts
    111

    Default

    there used to be a zoom feature on photobucket dont know why its not there

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    2,364

    Default

    Monks are getting ridden hard and put away wet. Just delete your toon now. Void 4 and Serenity require top tier henshin, healing amp requires shintao, touch of death is top tier ninja spy. So... yeah... having all 3 like I do right now, flat out impossible. In their place you can get a bunch of laughable abilities that are going to just make you want to TR into a barbarian that much faster.

  7. #7
    Community Member Jhenissa's Avatar
    Join Date
    May 2011
    Posts
    57

    Thumbs down Flabbergasted!

    With each new class and pre tree I see, I am just astounded and very disappointed.

    If this goes live, Turbine is essentially creating a new game. A game I will not want any part of playing.
    Quote Originally Posted by Vargouille View Post
    We are looking into new possibilities for Harming yourself, and possibly other self Inflicted Wounds.

  8. #8
    Community Member
    Join Date
    Dec 2009
    Posts
    416

    Default

    Did monks just lose "wings" (abundant step)? Or did I miss that somewhere.

    Ouch. I mean thats just wrong if true.

    Also did not see elemental stances which so far have been quite a defining feature for monks.

    Some nice and interesting things here as well and maybe since these were not released yet they will look a little different.
    Last edited by Valakai; 04-15-2013 at 04:42 AM.

  9. #9
    Community Member
    Join Date
    Jan 2010
    Posts
    710

    Default

    Quote Originally Posted by Valakai View Post
    Did monks just lose "wings" (abundant step)? Or did I miss that somewhere.

    Ouch. I mean thats just wrong if true.

    Also did not see elemental stances which so far have been quite a defining feature for monks.

    Some nice and interesting things here as well and maybe since these were not released yet they will look a little different.
    I think abundent step is an autogranted feat type ability at Monk Lvl 12.
    Toons:
    Smallmans Syndrome, Rovac, Dragnipur, Prettyhater Machine, Lubed, Castinfist
    Emmpeethree, Hyperkill Hyperthrill and Greyvegas (All on Khyber)

  10. #10
    Community Member
    Join Date
    Dec 2009
    Posts
    416

    Default

    Quote Originally Posted by CoasterHops View Post
    I think abundent step is an autogranted feat type ability at Monk Lvl 12.
    Thanks. Yea, you are right. I guess I just let the panic and DOOOOM get to me a little I suppose. Hehe.

  11. #11
    Community Member
    Join Date
    Jan 2011
    Posts
    1,133

    Default

    Quote Originally Posted by Valakai View Post
    Did monks just lose "wings" (abundant step)? Or did I miss that somewhere.

    Ouch. I mean thats just wrong if true.

    Also did not see elemental stances which so far have been quite a defining feature for monks.

    Some nice and interesting things here as well and maybe since these were not released yet they will look a little different.
    Abundant step is an autogranted feat, and the stances will become autogranted feats. The way it works on lamma, at levels 6,12,and 18 of monk, you gain a passive increase to your elemental stances that improves them to the next tier, for free, regardless of stats.

  12. #12
    Community Member SealedInSong's Avatar
    Join Date
    Nov 2009
    Posts
    1,015

    Default Autogranted monk stances

    Quote Originally Posted by shadereaper33 View Post
    Abundant step is an autogranted feat, and the stances will become autogranted feats. The way it works on lamma, at levels 6,12,and 18 of monk, you gain a passive increase to your elemental stances that improves them to the next tier, for free, regardless of stats.
    Wait--what? Can you provide any citation here? That sounds neat.
    Character Compendium
    __________________
    Sarlona*Eternal Wrath
    __________________

  13. #13
    Community Member
    Join Date
    Sep 2009
    Posts
    533

    Default

    Quote Originally Posted by SealedInSong View Post
    Wait--what? Can you provide any citation here? That sounds neat.
    I have tested it ingame and can confirm that it works for now at least (having GM stances on a 12 fighter/6 ranger/2 monk)

    Basically, you gain a feat at level 6, 12 and 18 monk called adept/master/grandmaster of forms. However, if you have at least 1 monk level, but fewer than 6/12/18 you will be able to select these feats as your levelup feats at that point or with another levelup feat if you have the monk level, fewer than the required monk levels to get it for free and are a high enough level.

    You get all the stance upgrades at once, so all 18+ monks will have GM fire, water, air and earth to choose between, as well as all the elemental strikes of all tiers.

  14. #14
    Community Member HelvanderSeries6's Avatar
    Join Date
    Apr 2010
    Posts
    166

    Default

    Quote Originally Posted by Valakai View Post
    Did monks just lose "wings" (abundant step)? Or did I miss that somewhere.

    Ouch. I mean thats just wrong if true.

    Also did not see elemental stances which so far have been quite a defining feature for monks.

    Some nice and interesting things here as well and maybe since these were not released yet they will look a little different.
    I think these are the stance replacements:
    Fire: +2 Insight bonus to Damage and DCs on Stun, Sunder and Trip. -5 AC.
    Water: +5 Insight bonus to max dodge bonus. -10% damage with attacks.
    Earth: +10 Insight bonus to PRR and +3% insight bonus to max HP. -5% dodge cap.
    Wind: +2 Insight bonus to hit, +5% insight bonus to offhand attack chance. You take 5% more physical and elemental damage.

    Uhg..not happy if so for my grandmaster of storms stance'd shintao.
    Wits and swords are as straws against the wisdom of the Darkness___Conan the Cimmerian
    Gnomes taste like mushrooms...jus say'n
    Order of the Stick http://www.giantitp.com/comics/oots0001.html

  15. #15
    Community Member
    Join Date
    Jan 2011
    Posts
    1,133

    Default

    Quote Originally Posted by HelvanderSeries6 View Post
    I think these are the stance replacements:
    Fire: +2 Insight bonus to Damage and DCs on Stun, Sunder and Trip. -5 AC.
    Water: +5 Insight bonus to max dodge bonus. -10% damage with attacks.
    Earth: +10 Insight bonus to PRR and +3% insight bonus to max HP. -5% dodge cap.
    Wind: +2 Insight bonus to hit, +5% insight bonus to offhand attack chance. You take 5% more physical and elemental damage.

    Uhg..not happy if so for my grandmaster of storms stance'd shintao.
    keep in mind, one of the core abilities in that tree removes the negative effects from these enhancements, so it would become +2 hit, +5% off hand attacks. not too bad, given how good wind stance is already.

  16. #16
    Community Member HelvanderSeries6's Avatar
    Join Date
    Apr 2010
    Posts
    166

    Default

    Quote Originally Posted by shadereaper33 View Post
    keep in mind, one of the core abilities in that tree removes the negative effects from these enhancements, so it would become +2 hit, +5% off hand attacks. not too bad, given how good wind stance is already.
    True. I did think of that but the loss of melee speed and doublestrike chance...Mmm still not happy with a change like this.
    Wits and swords are as straws against the wisdom of the Darkness___Conan the Cimmerian
    Gnomes taste like mushrooms...jus say'n
    Order of the Stick http://www.giantitp.com/comics/oots0001.html

  17. #17
    Community Member
    Join Date
    Jan 2011
    Posts
    1,133

    Default

    Quote Originally Posted by HelvanderSeries6 View Post
    True. I did think of that but the loss of melee speed and doublestrike chance...Mmm still not happy with a change like this.
    They aren't changing the actual stances themselves. Those are now given out via feats at the appropriate levels. These are in addition to what you currently have as part of the stances.

  18. #18
    Community Member
    Join Date
    Sep 2009
    Posts
    2,364

    Default

    Quote Originally Posted by shadereaper33 View Post
    keep in mind, one of the core abilities in that tree removes the negative effects from these enhancements, so it would become +2 hit, +5% off hand attacks. not too bad, given how good wind stance is already.
    Which does nothing for staff monks. They may as well make Legendary Dreadnaught not even an option for monks instead of just nerf the **** out of anything monks could possibly get out of it.

    Also without the wis boost, finishers which are already ridiculously hard to land in EE will become just that much harder. If you aren't Henshin main then you'll be down 6 wis, so -3 DC on finishers. Lovely. And if you ARE Henshin main, then you can't have Touch of Death anyway, but your Void 4 doesn't have a save so doesn't benefit from your higher wis. LOL

  19. #19
    Community Member
    Join Date
    Jun 2011
    Posts
    646

    Default

    My biggest issue is the defensive stance reduces offhand attack chance? On the tree made for unarmed? This just doesn't make sense to me...

  20. #20
    Community Member
    Join Date
    Jun 2011
    Posts
    646

    Default

    Oh,
    And one more thing,
    Probably not soon enough,
    But I hope they make the first henshin core ability a selective enhancement, that changes some of the other abilities(similar to kensai), so that you had riddle of fire/water/air/earth. That would just make henshin great in my opinion.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload