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  1. #1
    The Hatchery toaf's Avatar
    Join Date
    Aug 2009
    Posts
    497

    Default favored enemy stuff

    really in 1 tree and split up like it is.. 100% sure you do not know how to play your game turbine
    i find myself and others saying "glad im not paying for this ****" vip from ftp beta till 10.9.2012 fix it...fix it Now!

  2. #2

  3. #3
    Community Member
    Join Date
    Jan 2011
    Posts
    1,133

    Default

    a constructive translation of the OP:

    Placing the favored enemy enhancements in only 1 tree, split up as they are with high costs to try to get to them, severely hurts one of the iconic aspects of the ranger class.

    And a suggestion to improve upon the design:

    Since the dev's seem to want the deepwood stalker tree to be better at favored enemies, I would suggest the following: combine the favored defense enhancements into 1 enhancement, and the favored attack/damage into 1 enhancement called favored offense. Place these enhancements in tier 1/3 of each tree, with the bonuses being mutually exclusive so if you take favored defense in 1 tree you cannot take it again in another tree. Then, provide additional bonuses to rank 3 of both of the enhancements in the deepwood stalker tree so that it remains the "best" tree at fighting favored enemies. Possible additions for rank 3 would be increased fortification and spell resistance against your favored enemies for the favored defense enhancement, and increased crit range/crit multiplier against your favored enemies for the favored offense enhancement.

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